The mapping between how windows sees directories, and how cygwin sees directories is
odd, but not that complicated.
I will use marks to enclose commands and paths, when you type them, do not type the
.
What windows sees as H:\cygwin is / under cygwin. Thus H:\cygwin\home is
equivalent to
Richard Bytheway writes:
The mapping between how windows sees directories, and how cygwin sees directories is
odd, but not that complicated.
I will use marks to enclose commands and paths, when you type them, do not type
the .
What windows sees as H:\cygwin is / under cygwin. Thus
Thank you Richard.Geez ain't it the little things that get YA!
Like seeing someone trying to change the wheel on a car.After they have been
struggling for some time you tell them they need to undo the NUTS first.LOL
I guess I should have twigged to that what with FG and PPE using it to go up
a
Lee Elliott writes:
On Wednesday 02 July 2003 11:32, Melchior FRANZ wrote:
* Innis Cunningham -- Wednesday 02 July 2003 11:21:
Thanks Melchior I have found the area and modified the text will do a
build and see how it goes.
Ahh ... don't bother. I've now dos-ified my a320-fb.ac and
[...snip...]
I didn't get any errors when loading the model into AC3D but it
definitely doesn't like that texture.
I have no problem to see the texture with ac3d v3.0
I'm using v3.6. Seems as though it might have been due to an old version of
plib - I managed to get an update from cvs a
On Thursday 03 July 2003 00:40, Lee Elliott wrote:
[...snip...]
I didn't get any errors when loading the model into AC3D but it
definitely doesn't like that texture.
I have no problem to see the texture with ac3d v3.0
I'm using v3.6. Seems as though it might have been due to an old