Re: [Flightgear-devel] Do we have any UI concepts?

2003-08-23 Thread Erik Hofman
Matevz Jekovec wrote: If we can convince the fgrun developers to ditch fltk and start using OpenGL directly this might be a nice start! What is fgrun? Are they pondering what I'm pondering? :) http://sourceforge.net/projects/fgrun/ It is an application which could be used to start FlightGear b

Re: [Flightgear-devel] Do we have any UI concepts?

2003-08-23 Thread Matevz Jekovec
If we can convince the fgrun developers to ditch fltk and start using OpenGL directly this might be a nice start! What is fgrun? Are they pondering what I'm pondering? :) What if we use SDL for the ui as well. (is ftlk running in SDL?) - Matevz ___ Fli

Re: [Flightgear-devel] Do we have any UI concepts?

2003-08-22 Thread Erik Hofman
Matevz Jekovec wrote: Do we have any ideas or already concepts of what should the FlightGear UI menu look like? (i.e. what colours, what to include, which libraries to use...) Not that I know. I've taken a look in the Atlas project (atlas.sf.net). Is this project still alive and good enough to

Re: [Flightgear-devel] Do we have any UI concepts?

2003-08-22 Thread Arnt Karlsen
On Fri, 22 Aug 2003 17:36:43 +0200, Matevz Jekovec <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > http://www2.arnes.si/~mjekov/tmp/gui.jpg > http://www2.arnes.si/~mjekov/tmp/gui_freeflight.jpg ..sweet. Futuristic. 'ddate' support too? ;-) -- ..med vennlig hilsen = with Kind