Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Buchanan, Stuart
--- Melchior FRANZ [EMAIL PROTECTED] wrote:
 
 One new feature *must* go in. Otherwise the 1.0.0 release number is
 IMHO not justified:
 
 * landing lights
 
 Otherwise we'd have to admit that FlightGear 1.0.0 is a daylight-only
 simulator. A patch for landing lights is floating around on IRC.
 (Haven't tested it yet.)

Is this an aircraft modelling issue, or something more fundamental? I.e.
do I just need to add some light objects to my aircraft model and some
nasal code to switch them on? If so, then I think it would be fairly safe
for v1.0, as it would be on a per-aircraft basis.

I noticed that on one of your FG pages you mentioned that OpenGL can have
a maximum of 8 light sources. Presumably this is going to cause some dull
rendering issue if we ever had landing lights enabled in a mult-plane
environment?

Finally, on a more practical note, I assume that landing lights work a bit
like car headlamps - i.e. you switch them on during landing and they
illuminate the runway infront of your so you can see when to flare?

-Stuart



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Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Vassilii Khachaturov
 I noticed that on one of your FG pages you mentioned that OpenGL can have
 a maximum of 8 light sources. Presumably this is going to cause some dull
 rendering issue if we ever had landing lights enabled in a mult-plane
 environment?

Good point. Perhaps the non-local models should have a luminous fake light
like the other lights in fg for this reason. In the real life you don't
see others' landing lights light cones unless you taxi by while they
land or smth like that.

 Finally, on a more practical note, I assume that landing lights work a bit
 like car headlamps - i.e. you switch them on during landing and they
 illuminate the runway infront of your so you can see when to flare?

In traffic congested areas, e.g., when approaching an airport, one
is encouraged to switch the landing light on for being seen better,
even during daytime. I'd call this the main actual purpose
of the landing light.
(The positional lights, OTOH, have no practical use in daylight).

When landing (I'm talking about light planes here), the landing lights
are good for barely illuminate several tens of meters in front of you.
Pilots are trained to land on lighted runways without the use of
the landing lights (by using peripheral vision and the runway perimeter
lighting to judge the depth).

Vassilii


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Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Buchanan, Stuart
 Good point. Perhaps the non-local models should have a luminous fake
 light
 like the other lights in fg for this reason. In the real life you don't
 see others' landing lights light cones unless you taxi by while they
 land or smth like that.

I think I'll spend an hour or so adding landing lights to the C-182. I'll
probably make a generic model that can be placed on other aircraft too.

Where are they located on the C-172, C-182, C-310 - on the wing or on the
nose like I've seen in pictures of a C-210?

-Stuart 





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Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Vassilii Khachaturov
 Where are they located on the C-172, C-182, C-310 - on the wing or on the
 nose like I've seen in pictures of a C-210?

I own the pilot info manuals for various model C-172 planes, so I can look
it up and even scan for you the relevant drawings. Will do in the evening.

V.


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Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Dave Martin
On Monday 21 November 2005 11:43, Buchanan, Stuart wrote:

 Where are they located on the C-172, C-182, C-310 - on the wing or on the
 nose like I've seen in pictures of a C-210?


It varies depending on year of production, model and production location ie: 
France / US.

For example, Our default '81 172p would have a single unit in the nose fairing 
under the prop. (although the texture seems to suggest the earlier model) 

The earlier 172p's would have two larger lights behind a perspex screen in the 
leading-edge of the port wing around the last rib before the wing tapers. One 
light (the outboard one) was angled to illuminate the area immediately 
infront of the aircraft when on the ground (taxi) and the other (inboard) was 
angled to illuminate the nominal glideslope (landing).

Dave Martin
http://museum.bounce-gaming.net

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