Re: [Flightgear-devel] OpenGL/DirectX wrapper
I think for the most part no, since even both ATi and Nvidia's cheapest cards support OpenGL (to my knowledge), and even they can muster only just enough power to run it smoothly. -Ethan >From: "Curtis L. Olson" <[EMAIL PROTECTED]> >Reply-To: FlightGear developers discussions <[EMAIL PROTECTED]> >To: FlightGear developers discussions <[EMAIL PROTECTED]> >Subject: Re: [Flightgear-devel] OpenGL/DirectX wrapper >Date: Thu, 06 May 2004 08:21:04 -0500 >MIME-Version: 1.0 >Received: from baron.me.umn.edu ([128.101.142.119]) by mc6-f2.hotmail.com with Microsoft SMTPSVC(5.0.2195.6713); Thu, 6 May 2004 06:21:50 -0700 >Received: from localhost ([127.0.0.1] helo=baron.me.umn.edu)by baron.me.umn.edu with esmtp (Exim 3.36 #1 (Debian))id 1BLios-0002za-00; Thu, 06 May 2004 08:21:46 -0500 >Received: from stinson.me.umn.edu([128.101.142.115] helo=flightgear.org ident=curt)by baron.me.umn.edu with esmtp (Exim 3.36 #1 (Debian))id 1BLioC-0002zT-00for <[EMAIL PROTECTED]>; Thu, 06 May 2004 08:21:04 -0500 >X-Message-Info: QIy1oIULmHc0D/CmrwfTF2vTX5t6koHS >Message-ID: <[EMAIL PROTECTED]> >User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US;rv:1.6) Gecko/20040413 Debian/1.6-5 >X-Accept-Language: en >References: <[EMAIL PROTECTED]> >In-Reply-To: <[EMAIL PROTECTED]> >X-BeenThere: [EMAIL PROTECTED] >X-Mailman-Version: 2.1.4 >Precedence: list >List-Id: FlightGear developers discussions >List-Unsubscribe: , >List-Archive: >List-Post: >List-Help: >List-Subscribe: , >Errors-To: [EMAIL PROTECTED] >Return-Path: [EMAIL PROTECTED] >X-OriginalArrivalTime: 06 May 2004 13:21:53.0587 (UTC) FILETIME=[18ED4030:01C4336D] > >Erik Hofman wrote: > >>I found a wrapper that lets OpenGL programs use the DirectX API >>without any change. It's using Mesa (it's even included in Mesa 3.1 >>and later) and hence is Freeware: >> >>http://www.altsoftware.com/products/opengl-directx.html >> >>It might be a good idea to put a link on the FlightGear page. > > >Are there modern cards with enough power to run FlightGear that >don't have OpenGL drivers for them? > >Curt. > >-- >Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST >Program http://www.humanfirst.umn.edu/ >FlightGear Project http://www.flightgear.org >Unique text:2f585eeea02e2c79d7b1d8c4963bae2d > > >___ >Flightgear-devel mailing list >[EMAIL PROTECTED] >http://mail.flightgear.org/mailman/listinfo/flightgear-devel Express yourself with the new version of MSN Messenger! Download today - it's FREE! ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] OpenGL/DirectX wrapper
The other problem is that it doesn't work. I got a friend with a trident card sans GL drivers to download and install FGFS. It didn't work, but unfortunately I didn't have the time before he deleted it to check what call wasn't in the library. It didn't work with other GL games either (Vietnam, Quake III engine) Giles Robertson > -Original Message- > From: Arnt Karlsen [mailto:[EMAIL PROTECTED] > Sent: 06 May 2004 19:54 > To: FlightGear developers discussions > Cc: [EMAIL PROTECTED] > Subject: Re: [Flightgear-devel] OpenGL/DirectX wrapper > > On Thu, 06 May 2004 14:57:57 +0200, Erik wrote in message > <[EMAIL PROTECTED]>: > > > > Hi, > > > > I found a wrapper that lets OpenGL programs use the DirectX API > > without any change. It's using Mesa (it's even included in Mesa 3.1 > > and later) and hence is Freeware: > > > > http://www.altsoftware.com/products/opengl-directx.html > > > > It might be a good idea to put a link on the FlightGear page. > > ..I can only see legal problems, Microsoft "I.P." etc litigation, > I mean, they _can_ pull another SCOeme on us, say for > "threatening their flight sim biz" or "for infringing on their API", > just check http://groklaw.net/ . > > .._everything_ else can be fixed. And, their stereoscopic 3d > and graphics kits looks cool. ;-) > > -- > ..med vennlig hilsen = with Kind Regards from Arnt... ;-) > ...with a number of polar bear hunters in his ancestry... > Scenarios always come in sets of three: > best case, worst case, and just in case. > > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenGL/DirectX wrapper
On Thu, 06 May 2004 14:57:57 +0200, Erik wrote in message <[EMAIL PROTECTED]>: > > Hi, > > I found a wrapper that lets OpenGL programs use the DirectX API > without any change. It's using Mesa (it's even included in Mesa 3.1 > and later) and hence is Freeware: > > http://www.altsoftware.com/products/opengl-directx.html > > It might be a good idea to put a link on the FlightGear page. ..I can only see legal problems, Microsoft "I.P." etc litigation, I mean, they _can_ pull another SCOeme on us, say for "threatening their flight sim biz" or "for infringing on their API", just check http://groklaw.net/ . .._everything_ else can be fixed. And, their stereoscopic 3d and graphics kits looks cool. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] OpenGL/DirectX wrapper
Just because cards have OpenGL drivers doesn't mean that they have *good* OpenGL drivers, and several laptop cards (Trident etc), don't. Not but what, interpreting to an API wouldn't be too great either. Giles Robertson > -Original Message- > From: Erik Hofman [mailto:[EMAIL PROTECTED] > Sent: 06 May 2004 13:42 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] OpenGL/DirectX wrapper > > Curtis L. Olson wrote: > > Erik Hofman wrote: > > > >> I found a wrapper that lets OpenGL programs use the DirectX API > >> without any change. It's using Mesa (it's even included in Mesa 3.1 > >> and later) and hence is Freeware: > >> > >> http://www.altsoftware.com/products/opengl-directx.html > >> > >> It might be a good idea to put a link on the FlightGear page. > > > > Are there modern cards with enough power to run FlightGear that don't > > have OpenGL drivers for them? > > I wouldn't know. I'm using IRIX and Linux. > Matrox cards maybe? > > Erik > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenGL/DirectX wrapper
Curtis L. Olson wrote: Erik Hofman wrote: I found a wrapper that lets OpenGL programs use the DirectX API without any change. It's using Mesa (it's even included in Mesa 3.1 and later) and hence is Freeware: http://www.altsoftware.com/products/opengl-directx.html It might be a good idea to put a link on the FlightGear page. Are there modern cards with enough power to run FlightGear that don't have OpenGL drivers for them? I wouldn't know. I'm using IRIX and Linux. Matrox cards maybe? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] OpenGL/DirectX wrapper
Erik Hofman wrote: I found a wrapper that lets OpenGL programs use the DirectX API without any change. It's using Mesa (it's even included in Mesa 3.1 and later) and hence is Freeware: http://www.altsoftware.com/products/opengl-directx.html It might be a good idea to put a link on the FlightGear page. Are there modern cards with enough power to run FlightGear that don't have OpenGL drivers for them? Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel