Re: [Flightgear-devel] OpenGL/DirectX wrapper

2004-05-06 Thread Ethan Price

I think for the most part no, since even both ATi and Nvidia's cheapest cards support OpenGL (to my knowledge), and even they can muster only just enough power to run it smoothly.
-Ethan  
>From: "Curtis L. Olson" <[EMAIL PROTECTED]> 
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>Subject: Re: [Flightgear-devel] OpenGL/DirectX wrapper 
>Date: Thu, 06 May 2004 08:21:04 -0500 
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> 
>Erik Hofman wrote: 
> 
>>I found a wrapper that lets OpenGL programs use the DirectX API 
>>without any change. It's using Mesa (it's even included in Mesa 3.1 
>>and later) and hence is Freeware: 
>> 
>>http://www.altsoftware.com/products/opengl-directx.html 
>> 
>>It might be a good idea to put a link on the FlightGear page. 
> 
> 
>Are there modern cards with enough power to run FlightGear that 
>don't have OpenGL drivers for them? 
> 
>Curt. 
> 
>-- 
>Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST 
>Program  http://www.humanfirst.umn.edu/ 
>FlightGear Project  http://www.flightgear.org 
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RE: [Flightgear-devel] OpenGL/DirectX wrapper

2004-05-06 Thread Giles Robertson
The other problem is that it doesn't work. I got a friend with a trident
card sans GL drivers to download and install FGFS. It didn't work, but
unfortunately I didn't have the time before he deleted it to check what
call wasn't in the library. It didn't work with other GL games either
(Vietnam, Quake III engine)

Giles Robertson

> -Original Message-
> From: Arnt Karlsen [mailto:[EMAIL PROTECTED]
> Sent: 06 May 2004 19:54
> To: FlightGear developers discussions
> Cc: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] OpenGL/DirectX wrapper
> 
> On Thu, 06 May 2004 14:57:57 +0200, Erik wrote in message
> <[EMAIL PROTECTED]>:
> >
> > Hi,
> >
> > I found a wrapper that lets OpenGL programs use the DirectX API
> > without any change. It's using Mesa (it's even included in Mesa 3.1
> > and later) and hence is Freeware:
> >
> > http://www.altsoftware.com/products/opengl-directx.html
> >
> > It might be a good idea to put a link on the FlightGear page.
> 
> ..I can only see legal problems, Microsoft "I.P." etc litigation,
> I mean, they _can_ pull another SCOeme on us, say for
> "threatening their flight sim biz" or "for infringing on their API",
> just check http://groklaw.net/ .
> 
> .._everything_ else can be fixed.  And, their stereoscopic 3d
> and graphics kits looks cool.  ;-)
> 
> --
> ..med vennlig hilsen = with Kind Regards from Arnt... ;-)
> ...with a number of polar bear hunters in his ancestry...
>   Scenarios always come in sets of three:
>   best case, worst case, and just in case.
> 
> 
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Re: [Flightgear-devel] OpenGL/DirectX wrapper

2004-05-06 Thread Arnt Karlsen
On Thu, 06 May 2004 14:57:57 +0200, Erik wrote in message 
<[EMAIL PROTECTED]>:
> 
> Hi,
> 
> I found a wrapper that lets OpenGL programs use the DirectX API
> without any change. It's using Mesa (it's even included in Mesa 3.1
> and later) and hence is Freeware:
> 
> http://www.altsoftware.com/products/opengl-directx.html
> 
> It might be a good idea to put a link on the FlightGear page.

..I can only see legal problems, Microsoft "I.P." etc litigation,
I mean, they _can_ pull another SCOeme on us, say for 
"threatening their flight sim biz" or "for infringing on their API",
just check http://groklaw.net/ .

.._everything_ else can be fixed.  And, their stereoscopic 3d 
and graphics kits looks cool.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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RE: [Flightgear-devel] OpenGL/DirectX wrapper

2004-05-06 Thread Giles Robertson
Just because cards have OpenGL drivers doesn't mean that they have
*good* OpenGL drivers, and several laptop cards (Trident etc), don't.

Not but what, interpreting to an API wouldn't be too great either.

Giles Robertson

> -Original Message-
> From: Erik Hofman [mailto:[EMAIL PROTECTED]
> Sent: 06 May 2004 13:42
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] OpenGL/DirectX wrapper
> 
> Curtis L. Olson wrote:
> > Erik Hofman wrote:
> >
> >> I found a wrapper that lets OpenGL programs use the DirectX API
> >> without any change. It's using Mesa (it's even included in Mesa 3.1
> >> and later) and hence is Freeware:
> >>
> >> http://www.altsoftware.com/products/opengl-directx.html
> >>
> >> It might be a good idea to put a link on the FlightGear page.
> >
> > Are there modern cards with enough power to run FlightGear that
don't
> > have OpenGL drivers for them?
> 
> I wouldn't know. I'm using IRIX and Linux.
> Matrox cards maybe?
> 
> Erik
> 
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Re: [Flightgear-devel] OpenGL/DirectX wrapper

2004-05-06 Thread Erik Hofman
Curtis L. Olson wrote:
Erik Hofman wrote:

I found a wrapper that lets OpenGL programs use the DirectX API 
without any change. It's using Mesa (it's even included in Mesa 3.1 
and later) and hence is Freeware:

http://www.altsoftware.com/products/opengl-directx.html

It might be a good idea to put a link on the FlightGear page.
Are there modern cards with enough power to run FlightGear that don't 
have OpenGL drivers for them?
I wouldn't know. I'm using IRIX and Linux.
Matrox cards maybe?
Erik

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Re: [Flightgear-devel] OpenGL/DirectX wrapper

2004-05-06 Thread Curtis L. Olson
Erik Hofman wrote:

I found a wrapper that lets OpenGL programs use the DirectX API 
without any change. It's using Mesa (it's even included in Mesa 3.1 
and later) and hence is Freeware:

http://www.altsoftware.com/products/opengl-directx.html

It might be a good idea to put a link on the FlightGear page.


Are there modern cards with enough power to run FlightGear that don't 
have OpenGL drivers for them?

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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