Re: [Flightgear-devel] RE: msvc7.1 compiling problem
On Sun, 19 Jun 2005 19:14:06 +0200, Harald wrote in message <[EMAIL PROTECTED]>: > eagle monart wrote: > > > > > other problem is about strange rectangles in sim... I ve the same > > problem even in 0.9.8 release compile.. i can see these rectangles > > almost everywhere in clouds , on the sea and on the ground. > > here some screens > > http://www.geocities.com/fgscreens/fgfs-screen-011.jpg > > http://www.geocities.com/fgscreens/fgfs-screen-002.jpg > > http://www.geocities.com/fgscreens/fgfs-screen-005.jpg > > > First time I see that, could it be a problem in the texture file ? > > Harald. ..I saw all but http://www.geocities.com/fgscreens/fgfs-screen-005.jpg, on 005, Geocities whines "Sorry, this site is temporarily unavailable! The web site you are trying to access has exceeded its allocated data transfer. Visit our help area for more information." ..did I miss anything important, or is it the same rectangles? -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] RE: msvc7.1 compiling problem
eagle monart wrote: I have some visual problems in FG. I comPiled the latest source in msvc71 and i dont know these problems caused by msvc compiling first I wanted to talk about 3d clouds ... They are beatiful and also faster then I expected ...Its like flying in heaven)) but there is a huge gap between cloud fýelds. I played 3d cloud options in gui but these options only affect cloud details. I have wrong settings or some compile error in msvc ?? here are some screens http://www.geocities.com/fgscreens/fgfs-screen-006.jpg http://www.geocities.com/fgscreens/fgfs-screen-009.jpg Yes I should change that. What you see is indeed the first cloud demo and so the clouds here are hard coded, the problem is the like you have a 50 km2 cloud field but only 1/4th is filled with clouds. also when i change weather settings for example to thunderstorms 3d clouds gone missing... and after that nothing reenables 3d clouds ( i change settings of 3dclouds in gui also change weather , reset sim.) You are missing the cloudlayers.xml file in your data directory. You should also have a line like : in your preferences.xml other problem is about strange rectangles in sim... I ve the same problem even in 0.9.8 release compile.. i can see these rectangles almost everywhere in clouds , on the sea and on the ground. here some screens http://www.geocities.com/fgscreens/fgfs-screen-011.jpg http://www.geocities.com/fgscreens/fgfs-screen-002.jpg http://www.geocities.com/fgscreens/fgfs-screen-005.jpg First time I see that, could it be a problem in the texture file ? Harald. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] RE: msvc7.1 compiling problem
Le dimanche 19 juin 2005 à 06:20 +0200, Arnt Karlsen a écrit : > for a week or more, quickest way is run http://damnsmalllinux.org off > ramdisk, boot it off a cd image with ' dsl toram ', set up networking > and the web server, dump in those screen shots and post the url here. > hello Arnt my message is out of subject: thanks, for that information it could be very useful for me too. I did not know -- Gerard ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] RE: msvc7.1 compiling problem
eagle monart wrote : > > thank you guys , finaly compiled the latest source : )) > > but still i am looking for the puffy clouds that i saw in devel mailing > list. How can I enable puffy clouds??? . I played with layers types > and also enable 3dclouds in fgrun but didnt succeed. It is in View > Rendering options ( Flightgear menu, not fgrun's ) > > Also I everytime i compiled flightgear i see some rectangles on the ground > and in the air..here are two screens > > http://s22.yousendit.com/d.aspx?id=3VSGYF2CMMS911EUK0QW4CFCSS > http://s22.yousendit.com/d.aspx?id=0G451XWMBMCHN03PNCRTVFUWPA I am unable to see your images, sorry. -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] RE: msvc7.1 compiling problem
On Sun, 19 Jun 2005 03:02:53 +, eagle wrote in message <[EMAIL PROTECTED]>: > > thank you guys , finaly compiled the latest source : )) > > but still i am looking for the puffy clouds that i saw in devel > mailing > list. How can I enable puffy clouds??? . I played with layers > types and also enable 3dclouds in fgrun but didnt succeed. > > Also I everytime i compiled flightgear i see some rectangles on the > ground > and in the air..here are two screens > > http://s22.yousendit.com/d.aspx?id=3VSGYF2CMMS911EUK0QW4CFCSS > http://s22.yousendit.com/d.aspx?id=0G451XWMBMCHN03PNCRTVFUWPA ..next time you wanna show us something, put it on a proper web server, not some damn spam site. If you have a spare box and can put it online for a week or more, quickest way is run http://damnsmalllinux.org off ramdisk, boot it off a cd image with ' dsl toram ', set up networking and the web server, dump in those screen shots and post the url here. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] RE: msvc7.1 compiling problem
Harald JOHNSEN a écrit : But other files were added too in flightgear, you should check that all sources are included in the VC project. I've updated this file ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/FG-ProjectFiles-msvc71.zip that is ok for CVS. -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] RE: msvc7.1 compiling problem
eagle monart wrote: thanks for info Fred , I used FG-ProjectFiles-msvc71.zip now i ve some link errors. I uploaded to : http://s22.yousendit.com/d.aspx?id=0FSJCS4G5NWHA0GOYE6BEZKZRM ( I wanted to see 3d clouds before next release :) ) You need to update your project files and add the new source files in simgear and flightgear projects. For the clouds and from my memory you'll need to add : environment/visual_enviro.cxx, scene/sky/bbcache.cxx, scene/sky/cloudfield.cxx, scene/sky/newcloud.cxx in simgear and environment/fgclouds.cxx in fg. But other files were added too in flightgear, you should check that all sources are included in the VC project. Harald. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] RE: msvc7.1 compiling problem
eagle monart wrote : > I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am > trying to compile latest version of flightgear I . compiled latest > version of simgear but in flightgear source i ve some errors ... thanks for info Fred , I used FG-ProjectFiles-msvc71.zip now i ve some link errors. I uploaded to : http://s22.yousendit.com/d.aspx?id=0FSJCS4G5NWHA0GOYE6BEZKZRM ( I wanted to see 3d clouds before next release :) ) These project files are a bit outdated. You have to add the new files in the project. Just look at the name of the classes of the unresolved symbols and add the corresponding file in FlightGear or in SimGear. For instance, JSBSim::FGGroundCallback::FGGroundCallback(void) is from the new JSBSim file named FGGroundCallback.cpp. -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] RE: msvc7.1 compiling problem
Frederic Bouvier a écrit : eagle monart a écrit : thanks for the config.h solution what about problems in gl.h ? C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1152) : error C2146: syntax error : missing ';' before identifier 'glAccum' C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1152) : error C2182: 'APIENTRY' : illegal use of type 'void' C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1153) : error C2144: syntax error : 'void' should be preceded by ';' C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1153) : error C2501: 'WINGDIAPI' : missing storage-class or type specifiers C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1153) : error C2086: 'int WINGDIAPI' : redefinition C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1152) : see declaration of 'WINGDIAPI' __ Windows.h should always be included *before* any GL include file. There is a define somewhere : #define HAVE_WINDOWS_H 1 that condition this inclusion I think it is defined in my config.h . I also have HAVE_CONFIG_H defined in my project files. -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] RE: msvc7.1 compiling problem
eagle monart a écrit : thanks for the config.h solution what about problems in gl.h ? C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1152) : error C2146: syntax error : missing ';' before identifier 'glAccum' C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1152) : error C2182: 'APIENTRY' : illegal use of type 'void' C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1153) : error C2144: syntax error : 'void' should be preceded by ';' C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1153) : error C2501: 'WINGDIAPI' : missing storage-class or type specifiers C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1153) : error C2086: 'int WINGDIAPI' : redefinition C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\GL.h(1152) : see declaration of 'WINGDIAPI' __ Windows.h should always be included *before* any GL include file. There is a define somewhere : #define HAVE_WINDOWS_H 1 that condition this inclusion -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d