Melchior FRANZ wrote
Sent: 06 May 2004 09:50
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Re: MD-11
* Erik Hofman -- Thursday 06 May 2004 10:35:
1. Create separate Model directories for each livery.
2. Copy the animation configuration file to each directory.
3. Use the
full path to the aircraft geometry file
i.e. Aircraft/MD-11/Models/md11.ac
4. Put different textures in the different Model directories.
If only parts have to be exchanged (such as tail logo,
national emblems, numbers), then the texture may contain all
of them, and a textranslate animation can select on of
them. This would even work for the whole aircraft but would
have to be done in a clever way so as not to waste too much
texture space. For example, the hunter maps most faces to
very small texture areas and doesn't have any structures
(nits, doors, etc.), so it could easily change its color by
simply setting a property. A fighter could automatically
choose US or German emblems etc., depending on the airport-id. :-)
m.
No nits on my Hunter, mate. :-)
Regards
Vivian
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