Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread Gerard ROBIN
Le mardi 24 mai 2005 à 16:42 -0500, Wesley Alden Pegden a écrit :
> while I was at it.  And magically: it worked, even though my frame < >
> rate in glxgears is only up to 750.  I'm now where I remember being a
> few years ago, which is great
> Wow, thanks for all the replies! So, in any case... direct rendering was 
> indeed working, it glinfo reporting everything okay.  Anyways, in a last 
> ditch attempt to improve my situation, I ended up destroying my xorg, so I 
> had to recompile (I use gentoo and didn't have a bin package).  I upgraded to 
> xorg 6.8.2, the latest gentoo stable, while I was at it.  And magically: it 
> worked, even though my frame rate in glxgears is only up to 750.  I'm now 
> where I remember being a few years ago, which is great.  San Fran looks 
> beautiful (much better than before!).  Now I'm going to try to tweak to 
> improve my fps
> 
> Thanks again,
> Wes
> 
> 
  Happy for you.
  About FPS in glinfo it depends on the windows size . Glxgear has never
been  more than 300 fps with a very big window and 32 bits
> 
-- 
Gerard


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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread Wesley Alden Pegden
Wow, thanks for all the replies! So, in any case... direct rendering was indeed 
working, it glinfo reporting everything okay.  Anyways, in a last ditch attempt 
to improve my situation, I ended up destroying my xorg, so I had to recompile 
(I use gentoo and didn't have a bin package).  I upgraded to xorg 6.8.2, the 
latest gentoo stable, while I was at it.  And magically: it worked, even though 
my frame rate in glxgears is only up to 750.  I'm now where I remember being a 
few years ago, which is great.  San Fran looks beautiful (much better than 
before!).  Now I'm going to try to tweak to improve my fps

Thanks again,
Wes


On Tue, May 24, 2005 at 11:18:30PM +0200, Arnt Karlsen wrote:
> On Tue, 24 May 2005 13:17:43 -0500, Wesley wrote in message 
> <[EMAIL PROTECTED]>:
> 
> > Hi all,
> > I have Gentoo Linux 2.6.9 running on a 1 GHz Pentium III, with an ATI
> > Radeon Mobility M6 card.  
> 
> ..and lspci calls it a what???
> 
> > 1 or 2 years ago, I remember having
> > FlightGear working properly.  Now, I have no success, and someone on
> > the IRC channel recommend I forward my issues to this list.
> > 
> > First, the good news.  If I delete all the terrain files, FlightGear
> > starts, and runs with very acceptable framerates---although I'm just
> > in the middle of a giant ocean.
> > 
> > The bad news, is that with terrain files, it either doesn't start at
> > all, or starts with frame rates on the order of 1 per every 10
> > seconds.
> 
> ..you wanna see at least 10 fps, with everything turned on, I got 1-5
> off an 128bit 128MB 9250 clone on an Epox MVP3G2 with an AMD 
> K6-2 450MHz w 384MB ram.
> 
> > When it doesn't start, it's killed by the kernel for exhausting all of
> > my 500MB of ram and 1GB of swap (ouch!).  I've tried running it with
> > everything disabled I could think of: specular highlighting, textures,
> > enhanced lighting, etc. etc..  It would still either fail to start, or
> > start and be unusably slow.
> > 
> > glxgears gives me 700fps (as good as it's ever given me), and I have
> 
> ..run glxinfo???  You want something like:"
> name of display: :0.0
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: SGI
> server glx version string: 1.2
> server glx extensions: " etc
> 
> > xorg 6.8, and the xorg ati drivers (the ati drivers don't support my
> > card).
> 
> .._which_ ati drivers???
> 
> ..Debian Sid's XFree86-4.3.0.dfsg.1-13 looks like it can do X.org
> vintage tricks, judging by my /var/log/XFree86.0.log :
> (II) ATI: ATI driver (version 6.5.5) for chipsets: ati, ativga
> (II) R128: Driver for ATI Rage 128 chipsets: 
> ATI Rage 128 Mobility M3 LE (PCI), ATI Rage 128 Mobility M3 LF
> (AGP),ATI Rage 128 Mobility M4 MF (AGP), ATI Rage 128 Mobility
> M4 ML (AGP),ATI Rage 128 Pro GL PA (AGP?), ATI Rage 128 Pro GL
> PB (AGP?),ATI Rage 128 Pro GL PC (AGP?), ATI Rage 128 Pro GL PD
> (PCI),ATI Rage 128 Pro GL PE (AGP?), ATI Rage 128 Pro GL PF
> (AGP),ATI Rage 128 Pro VR PG (AGP?), ATI Rage 128 Pro VR PH
> (AGP?),ATI Rage 128 Pro VR PI (AGP?), ATI Rage 128 Pro VR PJ
> (AGP?),ATI Rage 128 Pro VR PK (AGP?), ATI Rage 128 Pro VR PL
> (AGP?),ATI Rage 128 Pro VR PM (AGP?), ATI Rage 128 Pro VR PN
> (AGP?),ATI Rage 128 Pro VR PO (AGP?), ATI Rage 128 Pro VR PP
> (PCI),ATI Rage 128 Pro VR PQ (AGP?), ATI Rage 128 Pro VR PR
> (PCI),ATI Rage 128 Pro VR PS (AGP?), ATI Rage 128 Pro VR PT
> (AGP?),ATI Rage 128 Pro VR PU (AGP?), ATI Rage 128 Pro VR PV
> (AGP?),ATI Rage 128 Pro VR PW (AGP?), ATI Rage 128 Pro VR PX
> (AGP?),ATI Rage 128 GL RE (PCI), ATI Rage 128 GL RF (AGP),
> ATI Rage 128 RG (AGP), ATI Rage 128 VR RK (PCI),
> ATI Rage 128 VR RL (AGP), ATI Rage 128 4X SE (AGP?),
> ATI Rage 128 4X SF (AGP?), ATI Rage 128 4X SG (AGP?),
> ATI Rage 128 4X SH (AGP?), ATI Rage 128 4X SK (AGP?),
> ATI Rage 128 4X SL (AGP?), ATI Rage 128 4X SM (AGP),
> ATI Rage 128 4X SN (AGP?), ATI Rage 128 Pro ULTRA TF (AGP),
> ATI Rage 128 Pro ULTRA TL (AGP), ATI Rage 128 Pro ULTRA TR
> (AGP),ATI Rage 128 Pro ULTRA TS (AGP?), ATI Rage 128 Pro ULTRA
> TT (AGP?),ATI Rage 128 Pro ULTRA TU (AGP?)
> (II) RADEON: Driver for ATI Radeon chipsets: ATI Radeon QD (AGP),
> ATI Radeon QE (AGP), ATI Radeon QF (AGP), ATI Radeon QG (AGP),
> ATI Radeon VE/7000 QY (AGP/PCI), ATI Radeon VE/7000 QZ
> (AGP/PCI),ATI Radeon Mobility M7 LW (AGP),
> ATI Mobility FireGL 7800 M7 LX (AGP),
> ATI Radeon Mobility M6 LY (AGP), ATI Radeon Mobility M6 LZ
> (AGP),ATI Radeon IGP320 (A3) 4136, ATI Radeon IGP320M (U1) 4336,
> ATI Radeon IGP330/340/350 (A4) 4137,
> ATI Radeon IGP330M/340M/350M (U2) 4337,
> ATI Radeon 7000 IGP (A4+) 4237, ATI Radeon Mobility 7000 IGP
> 4437,ATI FireGL 8700/8800 QH (AGP), ATI Radeon 8500 QL (AGP),
> ATI Radeon 9100 QM (AGP), ATI 

Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread Wesley Alden Pegden
Oops, sorry.

Will do next time.

Thanks again,
Wes

On Tue, May 24, 2005 at 08:06:59PM +, [EMAIL PROTECTED] wrote:
> 
> Hi.  Just as a request, you might wanna set a line length of <80 chars
> or so (74 is good).  Your lines are coming across many lines long, thus
> difficult to read on some clients and through web interfaces (like the
> one I'm currently stuck using, unfortunately).
> 
> > The bad news, is that with terrain files, it either doesn't start
> > at all, or starts with frame rates on the order of 1 per every 10
> > seconds.
> > 
> > When it doesn't start, it's killed by the kernel for exhausting all
> > of my 500MB of ram and 1GB of swap (ouch!).  I've tried running it
> > with everything disabled I could think of: specular highlighting,
> > textures, enhanced lighting, etc. etc..  It would still either fail
> > to start, or start and be unusably slow.
> 
> Can you be more specific?  What command are you using to start up
> fgfs, and what are the contents of your .fgfsrc?
> 
> Previous times that stuff like this has happened, it's been because
> people have set absurdly high values for things like visibility
> in their .fgfsrc.
> 
> Thanks,
> 
> -c
> 
> 
> 
> 
> 
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> Flightgear-devel@flightgear.org
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
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> 

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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread Arnt Karlsen
On Tue, 24 May 2005 13:17:43 -0500, Wesley wrote in message 
<[EMAIL PROTECTED]>:

> Hi all,
> I have Gentoo Linux 2.6.9 running on a 1 GHz Pentium III, with an ATI
> Radeon Mobility M6 card.  

..and lspci calls it a what???

> 1 or 2 years ago, I remember having
> FlightGear working properly.  Now, I have no success, and someone on
> the IRC channel recommend I forward my issues to this list.
> 
> First, the good news.  If I delete all the terrain files, FlightGear
> starts, and runs with very acceptable framerates---although I'm just
> in the middle of a giant ocean.
> 
> The bad news, is that with terrain files, it either doesn't start at
> all, or starts with frame rates on the order of 1 per every 10
> seconds.

..you wanna see at least 10 fps, with everything turned on, I got 1-5
off an 128bit 128MB 9250 clone on an Epox MVP3G2 with an AMD 
K6-2 450MHz w 384MB ram.

> When it doesn't start, it's killed by the kernel for exhausting all of
> my 500MB of ram and 1GB of swap (ouch!).  I've tried running it with
> everything disabled I could think of: specular highlighting, textures,
> enhanced lighting, etc. etc..  It would still either fail to start, or
> start and be unusably slow.
> 
> glxgears gives me 700fps (as good as it's ever given me), and I have

..run glxinfo???  You want something like:"
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions: " etc

> xorg 6.8, and the xorg ati drivers (the ati drivers don't support my
> card).

.._which_ ati drivers???

..Debian Sid's XFree86-4.3.0.dfsg.1-13 looks like it can do X.org
vintage tricks, judging by my /var/log/XFree86.0.log :
(II) ATI: ATI driver (version 6.5.5) for chipsets: ati, ativga
(II) R128: Driver for ATI Rage 128 chipsets: 
ATI Rage 128 Mobility M3 LE (PCI), ATI Rage 128 Mobility M3 LF
(AGP),ATI Rage 128 Mobility M4 MF (AGP), ATI Rage 128 Mobility
M4 ML (AGP),ATI Rage 128 Pro GL PA (AGP?), ATI Rage 128 Pro GL
PB (AGP?),ATI Rage 128 Pro GL PC (AGP?), ATI Rage 128 Pro GL PD
(PCI),ATI Rage 128 Pro GL PE (AGP?), ATI Rage 128 Pro GL PF
(AGP),ATI Rage 128 Pro VR PG (AGP?), ATI Rage 128 Pro VR PH
(AGP?),ATI Rage 128 Pro VR PI (AGP?), ATI Rage 128 Pro VR PJ
(AGP?),ATI Rage 128 Pro VR PK (AGP?), ATI Rage 128 Pro VR PL
(AGP?),ATI Rage 128 Pro VR PM (AGP?), ATI Rage 128 Pro VR PN
(AGP?),ATI Rage 128 Pro VR PO (AGP?), ATI Rage 128 Pro VR PP
(PCI),ATI Rage 128 Pro VR PQ (AGP?), ATI Rage 128 Pro VR PR
(PCI),ATI Rage 128 Pro VR PS (AGP?), ATI Rage 128 Pro VR PT
(AGP?),ATI Rage 128 Pro VR PU (AGP?), ATI Rage 128 Pro VR PV
(AGP?),ATI Rage 128 Pro VR PW (AGP?), ATI Rage 128 Pro VR PX
(AGP?),ATI Rage 128 GL RE (PCI), ATI Rage 128 GL RF (AGP),
ATI Rage 128 RG (AGP), ATI Rage 128 VR RK (PCI),
ATI Rage 128 VR RL (AGP), ATI Rage 128 4X SE (AGP?),
ATI Rage 128 4X SF (AGP?), ATI Rage 128 4X SG (AGP?),
ATI Rage 128 4X SH (AGP?), ATI Rage 128 4X SK (AGP?),
ATI Rage 128 4X SL (AGP?), ATI Rage 128 4X SM (AGP),
ATI Rage 128 4X SN (AGP?), ATI Rage 128 Pro ULTRA TF (AGP),
ATI Rage 128 Pro ULTRA TL (AGP), ATI Rage 128 Pro ULTRA TR
(AGP),ATI Rage 128 Pro ULTRA TS (AGP?), ATI Rage 128 Pro ULTRA
TT (AGP?),ATI Rage 128 Pro ULTRA TU (AGP?)
(II) RADEON: Driver for ATI Radeon chipsets: ATI Radeon QD (AGP),
ATI Radeon QE (AGP), ATI Radeon QF (AGP), ATI Radeon QG (AGP),
ATI Radeon VE/7000 QY (AGP/PCI), ATI Radeon VE/7000 QZ
(AGP/PCI),ATI Radeon Mobility M7 LW (AGP),
ATI Mobility FireGL 7800 M7 LX (AGP),
ATI Radeon Mobility M6 LY (AGP), ATI Radeon Mobility M6 LZ
(AGP),ATI Radeon IGP320 (A3) 4136, ATI Radeon IGP320M (U1) 4336,
ATI Radeon IGP330/340/350 (A4) 4137,
ATI Radeon IGP330M/340M/350M (U2) 4337,
ATI Radeon 7000 IGP (A4+) 4237, ATI Radeon Mobility 7000 IGP
4437,ATI FireGL 8700/8800 QH (AGP), ATI Radeon 8500 QL (AGP),
ATI Radeon 9100 QM (AGP), ATI Radeon 8500 AIW BB (AGP),
ATI Radeon 8500 AIW BC (AGP), ATI Radeon 7500 QW (AGP/PCI),
ATI Radeon 7500 QX (AGP/PCI), ATI Radeon 9000/PRO If (AGP/PCI),
ATI Radeon 9000 Ig (AGP/PCI), ATI FireGL Mobility 9000 (M9) Ld
(AGP),ATI Radeon Mobility 9000 (M9) Lf (AGP),
ATI Radeon Mobility 9000 (M9) Lg (AGP),
ATI Radeon 9100 IGP (A5) 5834,
ATI Radeon Mobility 9100 IGP (U3) 5835,
ATI Radeon 9200PRO 5960 (AGP), ATI Radeon 9200 5961 (AGP),
ATI Radeon 9200 5962 (AGP), ATI Radeon 9200SE 5964 (AGP),
ATI Radeon Mobility 9200 (M9+) 5C61 (AGP),
ATI Radeon Mobility 9200 (M9+) 5C63 (AGP), ATI Radeon 9500 AD
(AGP),ATI Radeon 9500 AE (AGP), ATI Radeon 9600TX AF (AGP),
ATI FireGL Z1 AG (AGP), ATI Radeon 9700 Pro ND (AGP),
ATI Radeon 9700/9500Pro NE (AGP), ATI Radeon 9700 NF (AG

Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread Gerard ROBIN
Le mardi 24 mai 2005 à 13:17 -0500, Wesley Alden Pegden a écrit :
> Hi all,
> I have Gentoo Linux 2.6.9 running on a 1 GHz Pentium III, with an ATI Radeon 
> Mobility M6 card.  1 or 2 years ago, I remember having FlightGear working 
> properly.  Now, I have no success, and someone on the IRC channel recommend I 
> forward my issues to this list.
> 
> First, the good news.  If I delete all the terrain files, FlightGear starts, 
> and runs with very acceptable framerates---although I'm just in the middle of 
> a giant ocean.
> 
> The bad news, is that with terrain files, it either doesn't start at all, or 
> starts with frame rates on the order of 1 per every 10 seconds.
> 
> When it doesn't start, it's killed by the kernel for exhausting all of my 
> 500MB of ram and 1GB of swap (ouch!).  I've tried running it with everything 
> disabled I could think of: specular highlighting, textures, enhanced 
> lighting, etc. etc..  It would still either fail to start, or start and be 
> unusably slow.
> 
> glxgears gives me 700fps (as good as it's ever given me), and I have xorg 
> 6.8, and the xorg ati drivers (the ati drivers don't support my card).
> 
> I've tried lots of places without complicated terrain (i.e., not just san 
> fran).
> 
> Thanks very much for any help!  I long to be in the FlightGear skies once 
> more...
> 
> 
> -Wes
> 
  Are you sure, you have opengl implemented/

  may be you are using mesa GL.
> 
-- 
Gerard


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Re: [Flightgear-devel] Strange acceleration issues with 9.8---possibly terrain related?

2005-05-24 Thread cmetzler

Hi.  Just as a request, you might wanna set a line length of <80 chars
or so (74 is good).  Your lines are coming across many lines long, thus
difficult to read on some clients and through web interfaces (like the
one I'm currently stuck using, unfortunately).

> The bad news, is that with terrain files, it either doesn't start
> at all, or starts with frame rates on the order of 1 per every 10
> seconds.
> 
> When it doesn't start, it's killed by the kernel for exhausting all
> of my 500MB of ram and 1GB of swap (ouch!).  I've tried running it
> with everything disabled I could think of: specular highlighting,
> textures, enhanced lighting, etc. etc..  It would still either fail
> to start, or start and be unusably slow.

Can you be more specific?  What command are you using to start up
fgfs, and what are the contents of your .fgfsrc?

Previous times that stuff like this has happened, it's been because
people have set absurdly high values for things like visibility
in their .fgfsrc.

Thanks,

-c





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