Roman Grigoriev writes:
Hi guys
I found some intresting arcticle on runway lights
check this out
http://www.opengvs.com/support/opengvs/howto/fog_atten/default.htm
read it please and maybe it should be implemented in flightgear its very
simple
so maybe someone who has flying practice can
John Wojnaroski writes:
Any ETA when new properties for gear/surfaces will make it into CVS?
Everything's there.
All the best,
David
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David Megginson
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John Wojnaroski writes:
For both YASim and JSBSim the flaps seem inop. Gear, flight surfaces,
engines are okay. Except it looks like the
YASim 747 needs a nose gear
Do you have the latest CVS code for both FlightGear and the base
package?
All the best,
David
--
David Megginson
John Wojnaroski writes:
For both YASim and JSBSim the flaps seem inop. Gear, flight surfaces,
engines are okay. Except it looks like the
YASim 747 needs a nose gear
Do you have the latest CVS code for both FlightGear and the base
package?
As far I as can tell yes, downloaded both
- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 28, 2002 6:25 AM
Subject: Re: [Flightgear-devel] runway lights tested
Roman Grigoriev writes:
Today I built airport scenery from CVS and seen runway lights
WOW!
looks
Roman Grigoriev writes:
Today I built airport scenery from CVS and seen runway lights
WOW!
looks great but I suggest not to use one Material section LIGHTS in airport
file
maybe we should use LIGHTS VASI, LIGHTS EDGE .
it works perfectly under linux but runway lights is only points not
Also I read about special nvidia extension NV_point_sprite to work with
light points it can help with this
To be honest: You _don't_ mean this, do you !?
Martin.
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Unix _IS_ user friendly - it's just selective about who its friends are !