Re: [Flightgear-devel] runway lights and fog
Roman Grigoriev writes: Hi guys I found some intresting arcticle on runway lights check this out http://www.opengvs.com/support/opengvs/howto/fog_atten/default.htm read it please and maybe it should be implemented in flightgear its very simple so maybe someone who has flying practice can confirm this effect? Thanx Bye Yes, we are already implimenting something similar to this. Search for fog_exp2_punch_through in src/Main/main.cxx to see what is happening. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] runway lights tested
John Wojnaroski writes: Any ETA when new properties for gear/surfaces will make it into CVS? Everything's there. All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] runway lights tested
John Wojnaroski writes: For both YASim and JSBSim the flaps seem inop. Gear, flight surfaces, engines are okay. Except it looks like the YASim 747 needs a nose gear Do you have the latest CVS code for both FlightGear and the base package? All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] runway lights tested
John Wojnaroski writes: For both YASim and JSBSim the flaps seem inop. Gear, flight surfaces, engines are okay. Except it looks like the YASim 747 needs a nose gear Do you have the latest CVS code for both FlightGear and the base package? As far I as can tell yes, downloaded both FG and the base package from CVS yestrerday afternoon and also applied the YASIM files for the revised aircraft models. Have not dug into the source or tried gdb yet, just looking out the output from the properties and what is going across the interface. Data looks good at both ends except for the flaps. No problem controlling all the surfaces, gear, and engines. (either locally or via the LAN) Can also set the flaps on the c310, dc3 ; at least get a visual confirm (except for the 747) from flap handle on panel but position is not reported back thru the /surface-positions/flaps-pos-norm properties at least not with the code I attached earlier. Regards JW ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] runway lights tested
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 28, 2002 6:25 AM Subject: Re: [Flightgear-devel] runway lights tested Roman Grigoriev writes: Today I built airport scenery from CVS and seen runway lights WOW! looks great but I suggest not to use one Material section LIGHTS in airport file maybe we should use LIGHTS VASI, LIGHTS EDGE . it works perfectly under linux but runway lights is only points not quads with lightmaps Also I read about special nvidia extension NV_point_sprite to work with light points it can help with this Thanx I've been starting to rough in a few more pieces of the airport lighting puzzle. This is *far* from finished, but I'm moving slowly and trying to think through the complexities very carefully. Curt. -- Is this another directory/CVS outside of flightgear and simgear? Have the source in main enabled, but still dark. Is there something to add to the object files? Any ETA when new properties for gear/surfaces will make it into CVS? Regards JW ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] runway lights tested
Roman Grigoriev writes: Today I built airport scenery from CVS and seen runway lights WOW! looks great but I suggest not to use one Material section LIGHTS in airport file maybe we should use LIGHTS VASI, LIGHTS EDGE . it works perfectly under linux but runway lights is only points not quads with lightmaps Also I read about special nvidia extension NV_point_sprite to work with light points it can help with this Thanx I've been starting to rough in a few more pieces of the airport lighting puzzle. This is *far* from finished, but I'm moving slowly and trying to think through the complexities very carefully. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] runway lights tested
Also I read about special nvidia extension NV_point_sprite to work with light points it can help with this To be honest: You _don't_ mean this, do you !? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel