Re: [Flightgear-devel] runway lights and fog

2002-04-04 Thread Curtis L. Olson

Roman Grigoriev writes:
 Hi guys
 I found some intresting arcticle on runway lights
 check this out
 http://www.opengvs.com/support/opengvs/howto/fog_atten/default.htm
 read it please and maybe it should be implemented in flightgear its very
 simple
 so maybe someone who has flying practice can confirm this effect?
 Thanx
 Bye

Yes, we are already implimenting something similar to this.  Search
for fog_exp2_punch_through in src/Main/main.cxx to see what is
happening.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] runway lights tested

2002-03-02 Thread David Megginson

John Wojnaroski writes:

  Any ETA when new properties for gear/surfaces will make it into CVS?

Everything's there.


All the best,


David

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Re: [Flightgear-devel] runway lights tested

2002-03-02 Thread David Megginson

John Wojnaroski writes:

  For both YASim and JSBSim the flaps seem inop. Gear, flight surfaces,
  engines are okay. Except it looks like the
  YASim 747 needs a nose gear

Do you have the latest CVS code for both FlightGear and the base
package?


All the best,


David

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Re: [Flightgear-devel] runway lights tested

2002-03-02 Thread John Wojnaroski


 John Wojnaroski writes:

   For both YASim and JSBSim the flaps seem inop. Gear, flight surfaces,
   engines are okay. Except it looks like the
   YASim 747 needs a nose gear

 Do you have the latest CVS code for both FlightGear and the base
 package?


As far I as can tell yes, downloaded both FG and the base package from CVS
yestrerday afternoon and
also applied the YASIM files for the revised aircraft models.

Have not dug into the source or tried gdb yet, just looking out the output
from the properties and what is
going across the interface. Data looks good at both ends except for the
flaps.
No problem controlling all the surfaces, gear, and engines. (either locally
or via the LAN) Can also set the flaps
on the c310, dc3 ; at least get a visual confirm (except for the 747) from
flap handle on panel but position is not reported back thru the
/surface-positions/flaps-pos-norm properties at least not with the code I
attached earlier.

Regards
JW



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Re: [Flightgear-devel] runway lights tested

2002-03-01 Thread John Wojnaroski


- Original Message -
From: Curtis L. Olson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 28, 2002 6:25 AM
Subject: Re: [Flightgear-devel] runway lights tested


 Roman Grigoriev writes:
  Today I built airport scenery from CVS and seen runway lights
  WOW!
  looks great but I suggest not to use one Material section LIGHTS in
airport
  file
  maybe we should use LIGHTS VASI, LIGHTS EDGE .
  it works perfectly under linux but runway lights is only points not
quads
  with lightmaps
  Also I read about special nvidia extension NV_point_sprite to work with
  light points
  it can help with this
  Thanx

 I've been starting to rough in a few more pieces of the airport
 lighting puzzle.  This is *far* from finished, but I'm moving slowly
 and trying to think through the complexities very carefully.

 Curt.
 --
Is this another directory/CVS outside of flightgear and simgear? Have the
source in main enabled, but still dark.
Is there something to add to the object files?

Any ETA when new properties for gear/surfaces will make it into CVS?

Regards
JW


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Re: [Flightgear-devel] runway lights tested

2002-02-28 Thread Curtis L. Olson

Roman Grigoriev writes:
 Today I built airport scenery from CVS and seen runway lights
 WOW!
 looks great but I suggest not to use one Material section LIGHTS in airport
 file
 maybe we should use LIGHTS VASI, LIGHTS EDGE .
 it works perfectly under linux but runway lights is only points not quads
 with lightmaps
 Also I read about special nvidia extension NV_point_sprite to work with
 light points
 it can help with this
 Thanx

I've been starting to rough in a few more pieces of the airport
lighting puzzle.  This is *far* from finished, but I'm moving slowly
and trying to think through the complexities very carefully.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] runway lights tested

2002-02-28 Thread Martin Spott

 Also I read about special nvidia extension NV_point_sprite to work with
 light points it can help with this

To be honest: You _don't_ mean this, do you !?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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