Re: [Flightgear-devel] XML Schema for YASim, or: a GUI to build YASim aircraft

2006-04-11 Thread Frederic Bouvier
Quoting Torsten Dreyer : My favorite editor is XMLSpy, but that is my personal view. ... tsts, don't know how this could happen, this info is years old and I use OXYGEN XML now. I think I need a brain-organizing tool ;-) XMLSpy has a free ( of charge ) version that can edit schemas. What

Re: [Flightgear-devel] XML Schema for YASim, or: a GUI to build YASim aircraft

2006-04-11 Thread Sébastien MARQUE
Frederic Bouvier wrote: Quoting Torsten Dreyer : My favorite editor is XMLSpy, but that is my personal view. ... tsts, don't know how this could happen, this info is years old and I use OXYGEN XML now. I think I need a brain-organizing tool ;-) XMLSpy has a free ( of charge )

RE: [Flightgear-devel] XML Schema for YASim, or: a GUI to build YASim aircraft

2006-04-11 Thread Jon S. Berndt
I think the point of Torsten ( the OP ) was that if we have a XML schema,users are then free to use the tool they want. Correct, I don't want to promote a specific tool. The reason to name one was to give those a hint who do not know where to start. You have the freedom of choice.

Re: [Flightgear-devel] Possible bugs in v0.9.9 (Airbus A380 and p51d) ?

2006-04-11 Thread Jim Wilson
From: Mike Rawlins When starting with: --aircraft=p51d I get system crash (no splash screen) with message Reading xml electrical system model from /usr/local/FlightGear-0.9/data/Aircraft/Generic/generic-electrical.xml Initialising callsign using 'Aircraft/p51d/Models/p51d-jw.xml'

[Flightgear-devel] still no 3D clouds in FG-0.9.10, please help.

2006-04-11 Thread Michal Fabik
Hi, I've posted this before (when I had the 0.9.10-pre2 installed) and since then I've tried pre3 and now 0.9.10 official and still no change. My 3D clouds don't work however hard I try. Someone said they're somehow related to shadows and to color depth - shadows work alright for me no matter what

[Flightgear-devel] Re: taxiway runway signs

2006-04-11 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 11 April 2006 18:22: [EMAIL PROTECTED] requests a Location Sign (with contents E and M), Er ... with contents T and B5. Why the ugly '@' everywhere, you ask? That's to avoid clashes with glyph names. That way it's possible to write [EMAIL PROTECTED],Y,E,S}

Re: [Flightgear-devel] European Scenery Textures

2006-04-11 Thread Mark
Hi, I also did some tweaking on the textures. What I found is that increasing saturation does enhance contrast and makes the textures look more natural. And the texture borders aren't as visible as when you only increase contrast. Especially the mixedcrop texture benefited from more saturation.

[Flightgear-devel] Aircraft version numbers

2006-04-11 Thread Curtis L. Olson
This is a heads up for a change I am making. Aircraft that don't have an author specified version number used to be tagged with the date the archive was created. This meant an aircraft package could show up with a new version number even if nothing changed internally. Now, these aircraft

Re: [Flightgear-devel] MacOS version of v0.9.10 ?

2006-04-11 Thread James Turner
On 11 Apr 2006, at 21:56, Curtis L. Olson wrote:Has any one produced a MacOS package of FlightGear-v0.9.10? I produced a 'pre' binary which seemed to work ok for those who tried it, and worked for me on both 10.3.9 and 10.4.x. It has no GUI, unlike Arthur's 0.9.9 release, because I don't really

Re: [Flightgear-devel] Re: taxiway runway signs

2006-04-11 Thread Julien Pierru
I added a couple of signs at KSFO. They might not be located according to FAA specs but it's a start. Each signs should appear on either side of the runway/taxiway, i need to add the one on the ther side. It is really tedious to do by hand (ie the ufo), but here are some screenshots:

Re: [Flightgear-devel] Re: taxiway runway signs

2006-04-11 Thread Chris Metzler
Hi Melchior. This is good stuff. I've changed my automated script for placing the runway distance remaining signs to use this apparatus. It works fine in principle, but I've run into a problem (bug? dunno.). I would naively expect the angle that you give the sign to correspond to the

Re: [Flightgear-devel] European Scenery Textures

2006-04-11 Thread Rob Oates
Cool,I really appreciate you guys's input on these textures, especially with the color adjustments.also, Mark is it possible you could maybe email me the modified textures, there are a few adjustments I would like to do to the textures. Thanks,-Rob//currently, trying to figure out terragear...On

Re: [Flightgear-devel] European Scenery Textures

2006-04-11 Thread Chris Metzler
On Tue, 11 Apr 2006 22:43:19 -0400 Rob Oates wrote: //currently, trying to figure out terragear... Good luck. If you get it to work, please let me know. I've been stuck trying to get hgtchop (which preprocesses the SRTM data) to work for almost a month now. I worked up a bunch of small