On Saturday 16 December 2006 11:36, Maik Justus wrote:
Hi Dene,
I have written a small patch, that all MP-aircrafts are searched in
AI/Aircraft first. If a aircraft can not be found there, it searches in
the standard Aircraft folder.
Probably Durk will have a look on this this weekend.
Martin Spott wrote:
them.
The following patch removes unnecessary dependencies - probably MSVC
folks would like to incorporate similar changes into their project
files. Please apply this patch:
Ok, Mathias' (my ;-) latest changes now reduce the patch to the
following - please apply:
Hi Holger and everyone,
At this point I thaught that it would be nicer to create a VATSIM
gateway but as some developers told me there are problems with NDAs and
the protocol (not open source :-( ).
We have two conflicting aims it seems -- integration with an existing
community (the
Major A wrote:
I'd love to see a solution, either way. I use MSFS and X-Plane on
VATSIM on a regular basis and both are driving me mad. I suggest that
any external approach (via X-Plane or a black box) is independent of
FG licensing issues and there should be no problem with you
implementing
Martin,
I'd love to see a solution, either way. I use MSFS and X-Plane on
VATSIM on a regular basis and both are driving me mad. I suggest that
any external approach (via X-Plane or a black box) is independent of
FG licensing issues and there should be no problem with you
implementing
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Major A wrote:
As I wrote in the original email, you don't need to. The only two
things missing in the (free) demo compared to what you get on DVD is
the scenery (which you don't need anyway) and joystick input after the
first 6 minutes have
As I wrote in the original email, you don't need to. The only two
things missing in the (free) demo compared to what you get on DVD is
the scenery (which you don't need anyway) and joystick input after the
first 6 minutes have expired (which you don't need either).
Last time I tried
Perhaps isn't easy to write an atc client (like Virtuar Radar Client)
to fgfs multiplayer network?
For me, it's better to make our options than deal with nda's,:)
On 12/17/06, Major A [EMAIL PROTECTED] wrote:
As I wrote in the original email, you don't need to. The only two
things
It would be helpful if someone familiar with overall detailed structure
of flightgear could give the basic program loop structure of flightgear
at this point.
( I mean after initialization has been completed and program is in
running sim mode)
Once in running sim mode, what are the basic real
FlightGear Web Admins,
Could you update the version of the Mac OS X version of FlightGear in
the top pages?
It's now 0.9.10.
I would also like you to remove the link to the preliminary 0.9.10.
Thank you in advance,
Tat
On Dec 16, 2006, at 5:35 PM, Tatsuhiro Nishioka wrote:
Hi,
I released
Hi,
The following patch removes unnecessary dependencies - probably MSVC
folks would like to incorporate similar changes into their project
files.
The MSVC8 project files have a totally differenty library structure. The
MSVC 6 project files bundled with FlightGear do not work at all.
Olaf
It would be helpful if someone familiar with overall detailed structure
of flightgear could give the basic program loop structure of flightgear
at this point.
( I mean after initialization has been completed and program is in
running sim mode)
An excellent question. Understanding program
I NOTICED the new 747-200 has the same (bug) or (Error) limitation on Nav1 and
Nav2 it does not scroll below 110.xx just the same as the concorde, the minimum
it SHOULD scoll down to is 108.xx as many airports ils systems uses a 108.xx 0r
109.xx nav aid this is to advise the guy working
Hi Tat,
Thank you for all your hard work on the Mac port. I'll try to take care of
this later this evening.
Best regards,
Curt.
On 12/17/06, Tatsuhiro Nishioka [EMAIL PROTECTED] wrote:
FlightGear Web Admins,
Could you update the version of the Mac OS X version of FlightGear in
the top
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