Does anybody know a good program that emulates a Flight Computer (e.g E6B)
on HP48G?
I know this question isn't related to FG, but with so many aviation fans, I
think I can find a good answer :-)
Thanks in advance.
Thiago
Hi!
Thomas Förster wrote:
The reason is a wrong return type on FGAirport::getId(). Should be const
string instead of string (which does a local copy that is then referenced in
FGAirportDynamics::getId())
Maybe that's a dumb question (which would be embarassing, because I
typically think of
Hello Sebastian!
Sebastian Bechtold wrote:
[...] but my plan would, for example, make it possible
to render markings onto them, or draw softly rounded curves.
I'm specifically interested in the markings part (although I'm also
curious at how you want to implement softly rounded curves without
Am Donnerstag 05 Juli 2007 17:12 schrieb Ralf Gerlich:
const string would only make sense if a string was returned which is
typically stored in the object and should _not_ be copied, e.g. in a
getter-method.
And exactly thats the case here :-)
Thomas
--
PhD Student, Dept. Animal Physiology,
Ralf Gerlich wrote:
const string would only make sense if a string was returned which is
typically stored in the object and should _not_ be copied, e.g. in a
getter-method.
Or rather: I was wondering why a getter method would have to return a
reference to a local variable, until I looked at
Thomas Förster wrote:
which reminds me of:
The Zen of Python (by Tim Peters)
Probably a bunch of good ideas for every language.
Yup, great advice. Pity python forgot about it:
There should be one-- and preferably only one --obvious way to do it.
If the implementation is hard to explain,
Sane code
would just use a set_element() function and be done with it instead of
using a design element that even good, productive programmers don't
always recognize. The older I get, the more C++ looks like a
terrible, terrible mistake.
which reminds me of:
The Zen of Python (by Tim
On 07/05/2007 12:13 PM, Andy Ross wrote:
Use the rowspan and colspan properties. Check Docs/README.layout
for details.
Yes, the feature is documented, and there is some code to
implement it (in GUI/layout.cxx) ... but it doesn't work
reliably. Sometimes it works, sometimes it doesn't.
Grep
Your thread title is misleading,
Sorry, but I don't think so. The title describes my intentions pretty well.
what you really want to do is to add
layers, so to add some geometry drapped around the terrain.
No, I don't I want to do that. I want to do what I've been
talking about in my
On 07/05/2007 02:15 PM, Andy Ross wrote:
Can you provide a case where it doesn't?
Compare:
http://www.av8n.com/fly/fgfs/weather.xmlworks
http://www.av8n.com/fly/fgfs/weather.xmlbroken
The difference between them is simple, and is attached below.
The working file contains a working
On Thursday 05 July 2007 15:39, Thomas Förster wrote:
Am Donnerstag 05 Juli 2007 14:21 schrieb Vivian Meazza:
You need the trafficmanager for testing the ground radar? Else turning it
off should be perfectly ok...
Yesterday, before Durk's latest upload, FG here was running for about 10
John Denker wrote:
Compare:
http://www.av8n.com/fly/fgfs/weather.xmlworks
http://www.av8n.com/fly/fgfs/weather.xmlbroken
The difference between them is simple, and is attached below.
The working file contains a working colspan. The broken
file contains a second colspan that
On 07/05/2007 03:40 PM, Andy Ross wrote:
Here's the problem. You're giving your dialog a fixed size, then
asking it to display something that doesn't quite fit.
On my syste, with the default style, it should fit with room left
over. The working version makes this particularly clear.
Why
John Denker wrote:
Andy Ross wrote:
Here's the problem. You're giving your dialog a fixed size, then
asking it to display something that doesn't quite fit.
On my syste, with the default style, it should fit with room left
over. The working version makes this particularly clear.
Why do
On 07/05/2007 03:40 PM, Andy Ross wrote:
Putting one word in each column only happens looks better because of
the details of your layout and the length of your strings.
Not true.
Let the
layout manager pick the size, that's what it's there for. Just remove
the width and height lines and
John Denker wrote:
Yes, I tried it. It looks terrible.
It still appears to be miscalculating by a factor of 3 the required column
width.
A factor of 3? Dunno, it looks fine to me, and I can verify that it
fixes your problem with shrinking columns. Whether you choose to
believe me or not
On 07/05/2007 04:48 PM, Andy Ross wrote:
John Denker wrote:
Yes, I tried it. It looks terrible.
It still appears to be miscalculating by a factor of 3 the required column
width.
A factor of 3? Dunno, it looks fine to me, and I can verify that it
fixes your problem with shrinking
Message: 8
Date: Thu, 05 Jul 2007 17:12:49 +0200
From: Ralf Gerlich [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] How to apply different texturing to
the terrain mesh?
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Message-ID: [EMAIL
Hi,
the graphic at the end of your steps should be no or
very small problems. To make pseudo aerial
photographs can be done very easy.
Your idea sounds good now - but one curious question I
have: when it really works at runtime, we could do
something like the livery-changing for the textures?
John Denker wrote:
4) I did not snipe. I did not sneer. I reported the facts as I
observed them. If observations conflict with your expectations,
what should I do?
John, please. You asked for a new feature that already exists, and
when corrected immediately reported that it doesn't work
Tim Moore wrote:
This is going to be messy; you're going to have to dive into the code of
FlightGear, SimGear, and probably TerraGear too.
The terrain mesh created by TerraGear has texture coordinates that are
appropriate for the surface texture in each triangle. You're either
going to have
On 07/05/2007 05:26 PM, Andy Ross wrote:
But, all that being said: yes, you found a bug. The
spans-are-too-wide problem* is caused by a sign bug when calculating
the extra amount to distribute between spanned cells. Fixed in CVS.
Thank you for fixing the bug.
Sebastian Bechtold schrieb:
...
-want- to break the current concept of texture display. I don't want
to break anything else, but I definitely want to break this. It's all
about breaking this ;).
I want to use large patches of texture which are applied to the ground
mesh, completely
I'm on OS X, though not using the XCode patches (just stock flightgear
with the fixes I discussed in an earlier thread for compilation and
linking). I tried to reproduce these issues in fg/plib CVS (which is
as close to pre1 as I get at the moment), see below. I would have
also tried it in linux,
On Mon 18 June 2007 10:06, Stefan Seifert wrote:
John Denker wrote:
If you want to know exactly why FGFS poops out at approximately
62,000 feet, look at line 88 of Environment/environment.cxx
You can contrast that with the ISA table that goes up to 278,000
feet as found e.g. at
I found this one that runs in linux:
http://linux.softpedia.com/get/GAMES-ENTERTAINMENT/Simulation/jE6-B-15761.shtml
2007/7/6, woodyst [EMAIL PROTECTED]:
Try this: http://www.navfltsm.addr.com/ve6b.zip
I downloaded it from http://www.navfltsm.addr.com/ that is an
excellent navigation
Sorry, I didn't understand that you need it for HP48G. Sorry.
2007/7/6, woodyst [EMAIL PROTECTED]:
I found this one that runs in linux:
http://linux.softpedia.com/get/GAMES-ENTERTAINMENT/Simulation/jE6-B-15761.shtml
2007/7/6, woodyst [EMAIL PROTECTED]:
Try this:
Try this: http://www.navfltsm.addr.com/ve6b.zip
I downloaded it from http://www.navfltsm.addr.com/ that is an
excellent navigation tutorial. There is a reference to it in fgfs's
manual.
It's for windows but if you are a linux user like me you can execute
it with wine.
woodyst.
2007/7/5, Thiago
Hi Hans,
I'm on OS X, though not using the XCode patches (just stock flightgear
with the fixes I discussed in an earlier thread for compilation and
linking). I tried to reproduce these issues in fg/plib CVS (which is
as close to pre1 as I get at the moment), see below. I would have
also
On 07/05/2007 06:57 PM, gh.robin wrote:
When i opened that topic , it was to know if we could hope any FG update to
get an altitude instrument which can be able to indicate more than 61000 ft.
We have had a lot of discussion on it , but nothing which could give the right
answer.
Do we have
A few minutes ago, I explained how in environment.cxx,
the model of the atmosphere could be extended up above
100,000 feet.
Everything I said was true, but it was not the whole
story.
As I have pointed out previously, the model of the
atmosphere in environment.cxx is bogus. By that I
mean it
On 07/05/2007 12:59 PM, Andy Ross wrote:
References can be lvalues, so it's possible to write functions whose
returned valued can be assigned.
True.
The examples are usually pretty
academic, but consider a sparse 2D array with a method like
int element(int x, int y);
You can use this
Thanks Hans
Hans Ulrich Niedermann writes
Innis Cunningham wrote:
I get a segmentation fault during aircraft loading of the 787 from
cvs is anyone else seeing this. At the cli all I get is
segmentation fault(core dump) any ideas.
Its on Ubuntu 7.04
The issue with fglrx_dri.so and
On 07/05/2007 09:49 PM, Innis Cunningham wrote:
And the fix is.???
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg11124.html
That's a little bit terse; if you need more details, please
ask again.
-
Hi John
John Denker writes
On 07/05/2007 09:49 PM, Innis Cunningham wrote:
And the fix is.???
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg11124.html
That's a little bit terse; if you need more details, please
ask again.
Was not trying to be terse would just
Hi John!
Impressive list of features, thanks.
During my IFR flights I also noted the barber-pole and the localizer
service volume issues, nice to see them fixed. The whole atmospheric
thing sounds terribly important, too, but I lack knowledge to judge
that.
--
Csaba
On 7/5/07, Csaba Halász [EMAIL PROTECTED] wrote:
Hi John!
Impressive list of features, thanks.
During my IFR flights I also noted the barber-pole and the localizer
service volume issues, nice to see them fixed. The whole atmospheric
thing sounds terribly important, too, but I lack knowledge
On Thu, 2007-07-05 at 11:23 -0300, Thiago Drechsel wrote:
Does anybody know a good program that emulates a Flight Computer (e.g
E6B) on HP48G?
I know this question isn't related to FG, but with so many aviation
fans, I think I can find a good answer :-)
Thanks in advance.
Thiago
On 7/5/07, Andy Ross [EMAIL PROTECTED] wrote:
Thomas Förster wrote:
which reminds me of:
The Zen of Python (by Tim Peters)
Probably a bunch of good ideas for every language.
Yup, great advice. Pity python forgot about it:
Hehe, something similar came to mind here too, but you beat me to
Thanks John
A quick check of my system would indicate that the
file fglrx_dri.so or anything starting with fglrx is not
present on my system.My understanding of Linux
is not strong but from what I can recall fglrx is
connected with the ATI graphics drivers and I am
using Nvidia.The thing is I have
On 07/06/2007 12:39 AM, Innis Cunningham wrote:
A quick check of my system would indicate that the
file fglrx_dri.so or anything starting with fglrx is not
present on my system.
That's the end of that story.
Time for a new story.
Suggestion: Recompile all of FG with debugging symbols
For quite a while I've been using git to keep track of FlightGear
files. Using git instead of CVS is like having a sports car instead
of a skateboard.
All good :)
I've been doing the same thing for FG and SG (and fgms if that
matters).
time git-pull
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