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Matthias Boerner wrote:
Hi /AnMaster,
On Thursday 13 September 2007 22:11:36 AnMaster wrote:
None of the deps seems to exist on gentoo. I can't find these in
portage at all: asterix, libiaxclient, axclient (or under any other
name I can think
Hello,
In spite of an existing documentation Model-HowTo, wish is accurate,
wouldn't it be useful,
to tell here, which mains 3D objects format can be read by FlightGear, and how
the models can be made from several 3D objects format ?
Before the implementation of OpenSG,
and with the
gh.robin schreef:
Hello,
In spite of an existing documentation Model-HowTo, wish is accurate,
wouldn't it be useful,
to tell here, which mains 3D objects format can be read by FlightGear, and
how
the models can be made from several 3D objects format ?
Before the implementation of
Hi *,
On Fri, Sep 14, 2007 at 12:23:04AM +0200, Matthias Boerner wrote:
Hi /AnMaster,
On Thursday 13 September 2007 22:11:36 AnMaster wrote:
None of the deps seems to exist on gentoo. I can't find these in
portage at all: asterix, libiaxclient, axclient (or under any other
name I can
Yes, I noticed it some days ago and I was very happy
to see, that the .osg is good like the .ac-format.
Even better than the OSG-Example shows a nice way to
have a chrome-shader - easy and without any
fps-impact. That's something I really like on FGFS!
Greetings
HHS
--- gh.robin [EMAIL PROTECTED]
On ven 14 septembre 2007, Robin van Steenbergen wrote:
gh.robin schreef:
Hello,
In spite of an existing documentation Model-HowTo, wish is accurate,
wouldn't it be useful,
to tell here, which mains 3D objects format can be read by FlightGear,
and how the models can be made from several
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