Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0

2007-09-14 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Matthias Boerner wrote: Hi /AnMaster, On Thursday 13 September 2007 22:11:36 AnMaster wrote: None of the deps seems to exist on gentoo. I can't find these in portage at all: asterix, libiaxclient, axclient (or under any other name I can think

[Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread gh.robin
Hello, In spite of an existing documentation Model-HowTo, wish is accurate, wouldn't it be useful, to tell here, which mains 3D objects format can be read by FlightGear, and how the models can be made from several 3D objects format ? Before the implementation of OpenSG, and with the

Re: [Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread Robin van Steenbergen
gh.robin schreef: Hello, In spite of an existing documentation Model-HowTo, wish is accurate, wouldn't it be useful, to tell here, which mains 3D objects format can be read by FlightGear, and how the models can be made from several 3D objects format ? Before the implementation of

Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0

2007-09-14 Thread Holger Wirtz
Hi *, On Fri, Sep 14, 2007 at 12:23:04AM +0200, Matthias Boerner wrote: Hi /AnMaster, On Thursday 13 September 2007 22:11:36 AnMaster wrote: None of the deps seems to exist on gentoo. I can't find these in portage at all: asterix, libiaxclient, axclient (or under any other name I can

Re: [Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread Heiko Schulz
Yes, I noticed it some days ago and I was very happy to see, that the .osg is good like the .ac-format. Even better than the OSG-Example shows a nice way to have a chrome-shader - easy and without any fps-impact. That's something I really like on FGFS! Greetings HHS --- gh.robin [EMAIL PROTECTED]

Re: [Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread gh.robin
On ven 14 septembre 2007, Robin van Steenbergen wrote: gh.robin schreef: Hello, In spite of an existing documentation Model-HowTo, wish is accurate, wouldn't it be useful, to tell here, which mains 3D objects format can be read by FlightGear, and how the models can be made from several