Re: [Flightgear-devel] [OT] Asterisk-1.4 Debian packages? Where to find?

2008-01-07 Thread Holger Wirtz
On Fri, Jan 04, 2008 at 07:45:42PM +0100, Csaba Hal?sz wrote: On Jan 2, 2008 3:01 PM, Holger Wirtz [EMAIL PROTECTED] wrote: I have upgraded Asterisk to version 1.4. The conferences should now have an auto-mute feature: onlay one (the first) person can speak. Looks like something is

Re: [Flightgear-devel] Problems found in world scenery and SGBucket class

2008-01-07 Thread Ralf Gerlich
Hi! LeeE wrote: I think I mentioned earlier, but first problem - there's no SRTM data for the poles. Second problem is that calculations that assume a quad (trapezoidal) area fail at the poles because they have to deal with a tri area and not a quad area. The problem is not that tiles

Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks

2008-01-07 Thread Chris Metzler
On Sun, 6 Jan 2008 23:00:22 + LeeE wrote: Can anyone else confirm this problem on the OSG cvs branch? Yes, I see it too, and have for at least a couple of weeks. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood

Re: [Flightgear-devel] Nasal error with YASim aircraft having 4fuel tanks

2008-01-07 Thread Vivian Meazza
Lee wrote Subject: Re: [Flightgear-devel] Nasal error with YASim aircraft having 4fuel tanks On Friday 04 January 2008 19:59, LeeE wrote: Hi all, I just noticed I was getting a Nasal error with a YASim aircraft I was working on that had only three fuel tanks. The error is:

[Flightgear-devel] RFC: Fixing the tile numbering scheme (was: Re: Problems found in world scenery and SGBucket class)

2008-01-07 Thread Ralf Gerlich
Hi again! Thinking a bit more about it, the grid could be made consistent if we would define that 180W and 180E are tile borders instead of enforcing the Greenwich Meridian to be a tile border at all ranges of latitude. Find attached my proposed patch. That would change the arrangement of tiles

[Flightgear-devel] FlightGear hangs on startup (Was: Random Objects OSG patch)

2008-01-07 Thread Erik Hofman
Tim Moore wrote: I've checked this work in, with a change to use an independent quad tree builder class. Thanks very much for the contribution; it's good to have another OSG hacker in the house. With the latest version of FlightGear I got it to hang while loading the scenery objects and

Re: [Flightgear-devel] FlightGear hangs on startup (Was: Random Objects OSG patch)

2008-01-07 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Erik Hofman wrote: Tim Moore wrote: I've checked this work in, with a change to use an independent quad tree builder class. Thanks very much for the contribution; it's good to have another OSG hacker in the house. With the latest version

Re: [Flightgear-devel] FlightGear hangs on startup (Was: Random Objects OSG patch)

2008-01-07 Thread Curtis Olson
On Jan 7, 2008 9:24 AM, Tim Moore [EMAIL PROTECTED] wrote: If you are going to enable random objects, I recommend using OSG 2.3 or later. Otherwise, set the environment variable OSG_DATABASE_PAGER_DRAWABLE=VertexArrays Hi Tim, Is there a way to work around this in our code? Right now OSG

Re: [Flightgear-devel] FlightGear hangs on startup (Was: Random Objects OSG patch)

2008-01-07 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: On Jan 7, 2008 9:24 AM, Tim Moore [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: If you are going to enable random objects, I recommend using OSG 2.3 or later. Otherwise, set the environment variable

Re: [Flightgear-devel] Nasal error with YASim aircraft having 4fuel tanks

2008-01-07 Thread LeeE
On Monday 07 January 2008 10:55, Vivian Meazza wrote: [snip...] Out of the candidates I tested only the a4f, which appears to be based on the a4, didn't have the problem - I haven't looked into this discrepancy yet. Can anyone else confirm this problem on the OSG cvs branch? The A4F

Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks

2008-01-07 Thread LeeE
On Monday 07 January 2008 11:07, Chris Metzler wrote: On Sun, 6 Jan 2008 23:00:22 + LeeE wrote: Can anyone else confirm this problem on the OSG cvs branch? Yes, I see it too, and have for at least a couple of weeks. -c Thanks - confirms it's not just a local problem here. LeeE

Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks

2008-01-07 Thread LeeE
On Monday 07 January 2008 18:24, LeeE wrote: On Monday 07 January 2008 11:07, Chris Metzler wrote: On Sun, 6 Jan 2008 23:00:22 + LeeE wrote: Can anyone else confirm this problem on the OSG cvs branch? Yes, I see it too, and have for at least a couple of weeks. -c Thanks -

Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks

2008-01-07 Thread John Wojnaroski
LeeE wrote: On Monday 07 January 2008 18:24, LeeE wrote: On Monday 07 January 2008 11:07, Chris Metzler wrote: On Sun, 6 Jan 2008 23:00:22 + LeeE wrote: Can anyone else confirm this problem on the OSG cvs branch? Yes, I see it too, and have for at least a couple

Re: [Flightgear-devel] RFC: Fixing the tile numbering scheme (was: Re: Problems found in world scenery and SGBucket class)

2008-01-07 Thread Curtis Olson
On Jan 7, 2008 5:10 AM, Ralf Gerlich [EMAIL PROTECTED] wrote: Thinking a bit more about it, the grid could be made consistent if we would define that 180W and 180E are tile borders instead of enforcing the Greenwich Meridian to be a tile border at all ranges of latitude. Find attached my

Re: [Flightgear-devel] RFC: Fixing the tile numbering scheme (was: Re: Problems found in world scenery and SGBucket class)

2008-01-07 Thread Frederic Bouvier
Selon Curtis Olson : I've been wondering about dispensing with the variable subdivision scheme and just having a fixed number of divisions per 1 degree of longitude. Perhaps having 4 subdivisions. This would double the tile width at the equator, but would preserve the same tile widths in the

[Flightgear-devel] Looking for fgrun translators and translations

2008-01-07 Thread Frederic Bouvier
As I said in a previous message, fgrun is now internationalized, and the french localisation is done. I am now seeking for volunteers that are willing to translate fgrun in their native language. People are invited to contact me by private mail so that I can coordinate these efforts, and to get

Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks [OFFLINE]

2008-01-07 Thread John Wojnaroski
Berndt, Jon S wrote: Unfortunately, the supporting code is not part of the JSBSim baseline so it is impossible to see how it works , although it has been submitted a while back. You can see the supporting source changes by downloading the tar file of the code used at a Mathworks expo and will

Re: [Flightgear-devel] texture animation ....

2008-01-07 Thread Mathias Fröhlich
Hi, On Monday 31 December 2007, alexis bory wrote: A very easy way to check if the offset is applied, is looking at the A-10's fuel gauge (right side of the main panel),when offline, its drum counter should display 0 instead of 1. Thanks! Ok, should work now. Greetings Mathias

Re: [Flightgear-devel] RFC: Fixing the tile numbering scheme (was: Re: Problems found in world scenery and SGBucket class)

2008-01-07 Thread Curtis Olson
On Jan 7, 2008 3:51 PM, Frederic Bouvier wrote: If we keep the same triangle budget for every tile, we will have sparse data and features at the equator and much more than what is really needed at the poles, just because the area covered by each tile will vary greatly ( proportional to

Re: [Flightgear-devel] RFC: Fixing the tile numbering scheme

2008-01-07 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Curtis Olson wrote: My gut feeling is that once you get up (or down) into the latittudes where the tiles get significantly skinny, the resolution of the available data drops of significantly. We really don't have a per-tile triangle budget

Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks

2008-01-07 Thread LeeE
On Monday 07 January 2008 20:00, John Wojnaroski wrote: LeeE wrote: On Monday 07 January 2008 18:24, LeeE wrote: On Monday 07 January 2008 11:07, Chris Metzler wrote: On Sun, 6 Jan 2008 23:00:22 + LeeE wrote: Can anyone else confirm this problem on the OSG cvs branch? Yes, I see it

Re: [Flightgear-devel] RFC: Fixing the tile numbering scheme (was: Re: Problems found in world scenery and SGBucket class)

2008-01-07 Thread LeeE
On Monday 07 January 2008 22:28, Curtis Olson wrote: On Jan 7, 2008 3:51 PM, Frederic Bouvier wrote: If we keep the same triangle budget for every tile, we will have sparse data and features at the equator and much more than what is really needed at the poles, just because the area

Re: [Flightgear-devel] two issues (bugs?) with fresh osg, Simgear, flightgear

2008-01-07 Thread Roy Vegard Ovesen
On Monday 07 January 2008, dave perry wrote: 2. Some aircraft-defined keyboard toggles work only once in osg branch Examples: pa24-250-set.xml and the pa28-161 both use the keys !, @, #, $, %, ^, (, and ). With older osg builds and current V1.0 and plib builds these work. With

Re: [Flightgear-devel] RFC: Fixing the tile numbering scheme (was: Re: Problems found in world scenery and SGBucket class)

2008-01-07 Thread Frederic Bouvier
Selon Curtis Olson : On Jan 7, 2008 3:51 PM, Frederic Bouvier wrote: If we keep the same triangle budget for every tile, we will have sparse data and features at the equator and much more than what is really needed at the poles, just because the area covered by each tile will vary