Re: [Flightgear-devel] XML Particles patch

2008-02-15 Thread Vivian Meazza
Tim Moore Subject: Re: [Flightgear-devel] XML Particles patch -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Tiago Gusmão wrote: | Hi | | Here's the patch to add particles by XML to the OSG branch | (instructions | inside): | http://gusmao.home.sapo.pt/particlesv1.tar.gz | (that

Re: [Flightgear-devel] Constant speed props for WWII aircraft using JSBSim

2008-02-15 Thread Tatsuhiro Nishioka
Oops, I didn't actually committed the JSBSim version of A6M2. Now it's done. :-p Please give it a try! BTW, I have two minor problems on this: - small vibration of tail gear. - rotating right instead of left when start taxing. If you have any idea to solve these, please let me know. Best, Tat

[Flightgear-devel] [ANN] New Eye-Candy

2008-02-15 Thread Vivian Meazza
Hi all Tim Moore has just uploaded the wingman code to cvs (thanks Tim). If you want to experiment on a dull Friday afternoon, you will need to update cvs data as well. Then --aircraft=buccaneer-wingman will give you 1 Buccaneer as a wingman, Ctrl-I in runtime will bring up a menu of a small

Re: [Flightgear-devel] Multiple channel autopilot controllers

2008-02-15 Thread LeeE
On Friday 15 February 2008 04:19, Jon S. Berndt wrote: [snip...] ...system, and I have an idea. I might start out with vertically launching the X-15... Lol :)) - This SF.net email is sponsored by: Microsoft Defy all

[Flightgear-devel] Object avoidance

2008-02-15 Thread ricardo freitasfilho
Hi, I'm doing some simulations of a airship using the aerosim blockset and the flightgear. It is usefull if there is a may to get the information of the scenery buildings so we can avoid these building in the simulation. I was reading one of your answers and I got interested in how can I send

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread LeeE
On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: Hi, I'm doing some simulations of a airship using the aerosim blockset and the flightgear. It is usefull if there is a may to get the information of the scenery buildings so we can avoid these building in the simulation. I was

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread Melchior FRANZ
* ricardo freitasfilho -- Friday 15 February 2008: It is usefull if there is a may to get the information of the scenery buildings so we can avoid these building in the simulation. There's no way to query the location of buildings (like in real life :-). But you can check for the terrain

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread R. van Steenbergen
Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at which altitude it lands. m. Don't they call that 'radar' in real life? :) (The very fast, lightweight submodels being microwave photons in that case)

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread Melchior FRANZ
* R. van Steenbergen -- Friday 15 February 2008: Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at which altitude it lands. Don't they call that 'radar' in real life? :) (The very fast, lightweight

Re: [Flightgear-devel] MP chat BUGs

2008-02-15 Thread Csaba Halász
On Wed, Dec 26, 2007 at 3:13 AM, Csaba Halász [EMAIL PROTECTED] wrote: - not sure how to properly handle the case when no transmitter is found Added a timer to close the dialog. Anybody interested in this? -- Csaba/Jester Index: gui/dialogs/chat-menu.xml

Re: [Flightgear-devel] UFO and menus

2008-02-15 Thread Melchior FRANZ
Even though this wasn't meant to go to the list ... * John Wojnaroski -- Friday 15 February 2008: Started the UFO but the old style menus came up; not at all like the ones you used. Is there a property value to set for the menu? Press Shift-F10. This cycles through all available styles. The

Re: [Flightgear-devel] FG seasons

2008-02-15 Thread Melchior FRANZ
* SydSandy -- Thursday 14 February 2008: 1: Could we have Jester's materials.xml condition patch put in CVS ? Done. I haven't committed the materials.xml part, as you apparently have your own test version committed already. If you copy that over the current materials.xml, then please make sure

[Flightgear-devel] UFO and menus

2008-02-15 Thread John Wojnaroski
Hi Curt, I started working on setting signs at KDFW and got stuck immediately :-( Started the UFO but the old style menus came up; not at all like the ones you used. Is there a property value to set for the menu? Using FG-1.0. Is that menu in the osg version only? Any tips/suggestions on

Re: [Flightgear-devel] FG seasons

2008-02-15 Thread Melchior FRANZ
* SydSandy -- Friday 15 February 2008: The materials.xml.test IS currently still a test until I make sure I'm not damaging anything else ah, ok I was just following the original file's indentation style, No, you were not, which is why I asked you to, please, do it. m. :-}

Re: [Flightgear-devel] FG seasons

2008-02-15 Thread SydSandy
On Fri, 15 Feb 2008 19:04:35 +0100 Melchior FRANZ [EMAIL PROTECTED] wrote: * SydSandy -- Thursday 14 February 2008: 1: Could we have Jester's materials.xml condition patch put in CVS ? Done. I haven't committed the materials.xml part, as you apparently have your own test version

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread LeeE
On Friday 15 February 2008 17:08, Melchior FRANZ wrote: * R. van Steenbergen -- Friday 15 February 2008: Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at which altitude it lands. Don't they call

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread Stuart Buchanan
--- Melchior FRANZ wrote: * R. van Steenbergen -- Friday 15 February 2008: Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at which altitude it lands. Don't they call that 'radar' in real life? :)