Hello,
Would it be possible to add some details using a second stage texturing in an
effect file ?
(Should add some eye-crisp on close-up views to the runway textures (takeoffs
and landings), and possibly on grass or others materials too)
Tried to add a second texture unit in modulate mode in
On Mon, May 2, 2011 at 7:41 PM, Geoff McLane ubu...@geoffair.info wrote:
BUT ran out of PUFF on the next -lodbcinst ;=))
There seems NO libodbcinst* in my system, although
there is a -
/usr/bin/odbcinst
which, when run, just outputs -
unixODBC 2.2.11
but how to get a 'library'???
$
Geoff McLane wrote:
Hi Martin,
Maybe you missed my 'little' question [...]
I hear your voice, I'm just a little bit too busy with real life for
writing an appropriate response. I hope I'll be able to do so before
LinuxTag,
Martin.
--
Unix _IS_ user friendly - it's just selective
I just noticed that when I take snapshots from a running copy of flightgear
using the built in command (F3), the resulting output image is just garbage
or blank. The most recent working screenshot that I have snapped is March
7, 2011. I just did a fresh compile of simgear + flightgear.
Is
Hi Curt,
Is anyone else seeing this problem, or do I need to keep digging on my end?
Screenshots work fine with latest (and all preceding) Win32 build; April 29
build that is.
One thing that I could think of: enabling muti-threading mode in
preferences.xml. If you do
that, the screenshot
Curtis Olson wrote:
I just noticed that when I take snapshots from a running copy of flightgear
using the built in command (F3), the resulting output image is just garbage
or blank.
Disable OSG threading ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its
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