Re: [Flightgear-devel] Sea color

2012-05-11 Thread Vivian Meazza
Thorsten Does the problem go away if you set local-weather/dynamics-loop-flag=1 from the property browser *after* Advanced Weather is started? Does the problem go away if you set local-weather/timing-loop-flag=1 from the property browser *after* Advanced Weather is started? Does the

Re: [Flightgear-devel] Sea color

2012-05-11 Thread Renk Thorsten
Tested extensively today, and the short answer is no. There is some improvement as the flags are successively set to 0, but Advanced Weather never becomes as smooth as Basic Weather (and that's not without staggers of its own). (...) I suppose the bottom line is that this just might

[Flightgear-devel] The (never ending) story about Berlin-Brandenburg airport

2012-05-11 Thread Martin Spott
I'm not sure wether that's funny or sad - at least it's extremely rare ;-) http://foxtrot.mgras.net/bitmap/FGFS/EDDB-NT.png Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Sea color

2012-05-11 Thread ThorstenB
On 11.05.2012 10:21, Renk Thorsten wrote: The problem with that consequence is: As you switched all loops off, the Nasal part of Advanced Weather ceased to run completely and all that's left is the same cloud-generating functionality which is responsible for Basic Weather (C++ and shader

Re: [Flightgear-devel] [SPAM] Re: Sea color

2012-05-11 Thread Anders Gidenstam
On Fri, 11 May 2012, ThorstenB wrote: Not quite true. A significant part of Nasal-related frame rate impact is caused by garbage collection. Its delay/jitter only depends on the number of Nasal objects and their references which need to be searched. Increasing the number of Nasal objects

Re: [Flightgear-devel] [SPAM] Re: Sea color

2012-05-11 Thread James Turner
On 11 May 2012, at 19:59, Anders Gidenstam wrote: It doesn't solve the bigger problem of the current Nasal GC needing to run uninterrupted and in mutual exclusion - but I see very few GC runs in the main loop here (the patch prints ** Nasal GC in main thread ** in the console when that

Re: [Flightgear-devel] Sea color

2012-05-11 Thread Vivian Meazza
ThorstenB On 11.05.2012 10:21, Renk Thorsten wrote: The problem with that consequence is: As you switched all loops off, the Nasal part of Advanced Weather ceased to run completely and all that's left is the same cloud-generating functionality which is responsible for Basic Weather (C++

[Flightgear-devel] model-combined-shader

2012-05-11 Thread syd adams
Hi guys, Is it just me or has the model-combined shader stopped reflecting ? Moving the model slider seems to have no effect now . Syd -- Live Security Virtual Conference Exclusive live event will cover all the ways