Re: [Flightgear-devel] FSWeekend 2012...

2012-11-17 Thread Renk Thorsten
> Hmm . that's an underwhelming list, and I can't come up with anything > that's > really any better. Does that encapsulate the problem? Well well, it would seem our shader-based treatment of light and the environment is quite competitive against what FSX has to offer: http://www.flightgear.or

Re: [Flightgear-devel] Next FlightGear release (Feb. 17 2013)

2012-11-17 Thread Stuart Buchanan
Hi Torsten, Thanks for kickstarting the release process. On Fri, Nov 16, 2012 at 2:27 PM, Torsten Dreyer wrote: > 1. A lack of stress testing. > We have a four weeks testing period with release binaries publically > available, so I am not sure how to improve that. Do we need more > testers? Do w

Re: [Flightgear-devel] Next FlightGear release (Feb. 17 2013)

2012-11-17 Thread ThorstenB
Am 17.11.2012 22:43, schrieb Stuart Buchanan: > On Fri, Nov 16, 2012 at 2:27 PM, Torsten Dreyer wrote: > > 1. A lack of stress testing. > We have a four weeks testing period with release binaries publically > available, so I am not sure how to improve that. Do we need more > testers

[Flightgear-devel] Effects/shaders change (fgviewer related)

2012-11-17 Thread Emilian Huminiuc
Hi all, I've pushed a change to the effect files that makes sure that shaders are disabled when /sim/rendering/shaders/quality-level is 0 or non existant. Previously this relied on gui.nas to set the individual shader levels to 0, and fgviewer had no easy way to disable them. This will change

Re: [Flightgear-devel] fix.dat.gz and nav.dat.gz modification

2012-11-17 Thread Hyde Yamakawa
I haven't gotten any answer from Martin. Is there anybody having concern that these fix.dat.gz and nav.dat.gz to be updated? If no one has then I will push these files. Let me know. Thanks, Hyde (2012?11?07? 14:19), Hyde Yamakawa wrote: Hello Martin, I can not reach you by PM hence I send u