> Hmm . that's an underwhelming list, and I can't come up with anything
> that's
> really any better. Does that encapsulate the problem?
Well well, it would seem our shader-based treatment of light and the
environment is quite competitive against what FSX has to offer:
http://www.flightgear.or
Hi Torsten,
Thanks for kickstarting the release process.
On Fri, Nov 16, 2012 at 2:27 PM, Torsten Dreyer wrote:
> 1. A lack of stress testing.
> We have a four weeks testing period with release binaries publically
> available, so I am not sure how to improve that. Do we need more
> testers? Do w
Am 17.11.2012 22:43, schrieb Stuart Buchanan:
> On Fri, Nov 16, 2012 at 2:27 PM, Torsten Dreyer wrote:
>
> 1. A lack of stress testing.
> We have a four weeks testing period with release binaries publically
> available, so I am not sure how to improve that. Do we need more
> testers
Hi all,
I've pushed a change to the effect files that makes sure that shaders are
disabled when /sim/rendering/shaders/quality-level is 0 or non existant.
Previously this relied on gui.nas to set the individual shader levels to 0,
and fgviewer had no easy way to disable them.
This will change
I haven't gotten any answer from Martin.
Is there anybody having concern that these fix.dat.gz and nav.dat.gz to
be updated?
If no one has then I will push these files.
Let me know.
Thanks,
Hyde
(2012?11?07? 14:19), Hyde Yamakawa wrote:
Hello Martin,
I can not reach you by PM hence I send u
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