I've been playing with populating my home airport's area with buildings
derived from OSM floorplan data. I think having many buildings in the
correct place greatly improves realism over the current random
buildings/sparse static models, especially when you know the area.
This becomes a
On Tue, 12 Mar 2013, Renk Thorsten wrote:
But we have to compromise - this wouldn't run on the Intels either.
I'm assuming you're referring to the Intel graphics chipset, in which case
the response would be So what?.
Writing to the lowest capability chipset is simply a drag on the rest of
A couple of evenings ago, while playing around with the SenecaII at my
home airport (EGPF),
I noticed a small, but annoying discrepancy between the magnetic compass
and the runway
heading. Having had a look at how the slaved directional gyro in the
Seneca works, it dawned
on me that I had no
On Tue, Mar 12, 2013 at 5:47 PM, Alasdair Campbell wrote:
Now the comments at the beginning of coremag.cxx imply that the module
originally implemented
wmm2000 and was updated by Wim Van Hoydonck
(wim.van.hoydo...@gmail.com) to wmm2005.
The current version is now wmm2010, and I wonder if
On 12 Mar 2013, at 17:55, Stuart Buchanan stuar...@gmail.com wrote:
Now the comments at the beginning of coremag.cxx imply that the module
originally implemented
wmm2000 and was updated by Wim Van Hoydonck
(wim.van.hoydo...@gmail.com) to wmm2005.
The current version is now wmm2010, and I
On 12/03/13 18:48, James Turner wrote:
On 12 Mar 2013, at 17:55, Stuart Buchanan stuar...@gmail.com
mailto:stuar...@gmail.com wrote:
Now the comments at the beginning of coremag.cxx imply that the module
originally implemented
wmm2000 and was updated by Wim Van Hoydonck
Hello all,
I just compiled GIT from today and noticed the new Mouse Mode Feedback
on Screen. Is there a way to switch that off?
I haven't found nything in the Menus and feel it is rather disturbing,
especially during complex startup procedures with a lot of klicking and
looking around in the
On 12 Mar 2013, at 20:53, Faber fa...@sol2500.net wrote:
I just compiled GIT from today and noticed the new Mouse Mode Feedback
on Screen. Is there a way to switch that off?
I haven't found nything in the Menus and feel it is rather disturbing,
especially during complex startup procedures
On Tue, 12 Mar 2013 21:34:36 +
James Turner wrote:
1) - I'd like it to replace, not scroll (so maximum of one message) but I
didn't figure out the Nasal for that yet
Dumb question from me... why have the message at all? What was wrong with the
fairly self-explanatory cursors we had
On 12 Mar 2013, at 20:18, Alasdair Campbell wrote:
Thank you Stuart James for your responses,
Stuart, I was not so much interested in what is painted on the ground, but
what is indicated on the slaved
gyro. Your comments have made me reconsider my maths.
apt.dat shows a true heading for
On 12/03/13 18:48, James Turner wrote:
On 12 Mar 2013, at 17:55, Stuart Buchanan stuar...@gmail.com
mailto:stuar...@gmail.com wrote:
Now the comments at the beginning of coremag.cxx imply that the module
originally implemented
wmm2000 and was updated by Wim Van Hoydonck
Hi James,
Thank you for your input! I wasn't aware there is such thing as fgviewer. It's
definately a good starting point, I will have a look at it.
Oh, and if you can do IRC, I'm sure the guys in #fg_scenery would be
delighted to discuss what you've done and a whole range of possibilities
Hi Thorsten,
Thank you, too!
This becomes a performance issue eventually - see Paris (France). Random
buildings scale well for memory and performance because they're numerous
instances of the same building, so just the various positions need to be
stored separately - a city full of unique
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