On Thu, 2007-07-19 at 12:29 -0500, Curtis Olson wrote:
For about 2 weeks now I'm getting a FlightGear crash deep in the OSG
internals on my laptop. I was hoping it would be a transient issue in
OSG and clear itself up, but so far that is not the case. The same
code and versions of everything
On Thu, 2007-12-13 at 19:39 +0100, AnMaster wrote:
Also I noted quite a few items out in
the water near runway 10L: Some lampposts and some rotating cisterns or
something.
Further away (37*48 56.5N, -122*18 37.8W is what HUD said for ufo, should the
- really be there? Another bug?) there
On Sat, 2007-12-15 at 19:59 -0600, Curtis Olson wrote:
But now I am concerned that all these missing light models are now
placed incorrectly around the SFO area (or at least are not aligned
properly with the terminal building) and I'm also concerned that these
lights are not appropriate for
On Tue, 2008-01-22 at 22:04 +, Stuart Buchanan wrote:
I've been working on a shader-based approach to creating random trees with
help
from Tim Moore.
Here's a screenshot of what I've managed to achieve so far:
http://www.nanjika.co.uk/flightgear/forest.jpg
A patch which includes
On Sat, 2008-04-19 at 12:45 +0200, Durk Talsma wrote:
On Thursday 22 November 2007 07:26, I wrote:
Recently, Martin Spott sent me a patch for the multiplayer system, which
apparently hasn't been applied yet:
http://durktalsma.xs4all.nl/mp_bugfix.diff
Originally there was a problem
On Tue, 2008-05-27 at 23:53 +0200, Anders Gidenstam wrote:
You might not have noticed it yet but currently it is impossible to use a
receive port number different from the send one. If a send port is given
the same port number is used as receive port too, regardless of any user
specified
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