Hi Lloyd,
I have updated mpserver01 and http://mpmap01.flightgear.org/mpstatus/
Thank you for providing me with feedback for BSD. I've updated the
sources and pushed them to gitorious so the source should compile out of
the boy now.
Regards,
Oliver
Am 06.07.2013 08:33, schrieb Lloyd A. Stevens:
Hi Lloyd (and others),
I have disabled the map server because there are serveral issues (as
stated by Pedro Morgan).
I'm willing to host a map server, but my java script kungfu is too
limited to write a new one. If anyone is willing to rewrite the map
server I will be happy to host it.
Regards,
O
Hi Lloyd,
i wrote a private mail to you on monday but apprently it's lost in space ;)
So I repeat, your fgms.conf should look like:
# basic setting
server.name = mpserver02
server.port = 5000
# you can telnet to this port with this username/password
# and see statistics (nice cisco like CLI)
ser
report design, integration and deployment - and focus
on
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Hi List,
Melchior FRANZ schrieb:
> There's a TODO message in multiplaymgr.cxx that says:
>
> // A static map of protocol property id values to property paths,
> // This should be extendable dynamically for every specific aircraft ...
>
> This static list grows and grows and that's becoming a
Am Dienstag, den 16.10.2007, 08:56 +0200 schrieb Durk Talsma:
> Hi,
>
> Doesanybody know where I can find information on setting up a multiplayer
> server on a local area network (LAN)? We'd like to demo the multiplayer
> feature at the FSWeekend show in Lelystad, and we almost certainly don't h
Hi Durk,
Durk Talsma schrieb:
>
> Now, my next question was going to be how we could get a local copy of the
> mapserver to work, but I guess that's not possible, because the mapserver
> depends on google imagery, which is a noop with an internet connection...
You're right. The map server depe
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