Re: [Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread Robin van Steenbergen
gh.robin schreef: Hello, In spite of an existing documentation Model-HowTo, wish is accurate, wouldn't it be useful, to tell here, which mains 3D objects format can be read by FlightGear, and how the models can be made from several 3D objects format ? Before the implementation of

Re: [Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread Heiko Schulz
Yes, I noticed it some days ago and I was very happy to see, that the .osg is good like the .ac-format. Even better than the OSG-Example shows a nice way to have a chrome-shader - easy and without any fps-impact. That's something I really like on FGFS! Greetings HHS --- gh.robin [EMAIL PROTECTED]

Re: [Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread gh.robin
On ven 14 septembre 2007, Robin van Steenbergen wrote: gh.robin schreef: Hello, In spite of an existing documentation Model-HowTo, wish is accurate, wouldn't it be useful, to tell here, which mains 3D objects format can be read by FlightGear, and how the models can be made from several