gh.robin schreef:
Hello,
In spite of an existing documentation Model-HowTo, wish is accurate,
wouldn't it be useful,
to tell here, which mains 3D objects format can be read by FlightGear, and
how
the models can be made from several 3D objects format ?
Before the implementation of
Yes, I noticed it some days ago and I was very happy
to see, that the .osg is good like the .ac-format.
Even better than the OSG-Example shows a nice way to
have a chrome-shader - easy and without any
fps-impact. That's something I really like on FGFS!
Greetings
HHS
--- gh.robin [EMAIL PROTECTED]
On ven 14 septembre 2007, Robin van Steenbergen wrote:
gh.robin schreef:
Hello,
In spite of an existing documentation Model-HowTo, wish is accurate,
wouldn't it be useful,
to tell here, which mains 3D objects format can be read by FlightGear,
and how the models can be made from several
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