Re: [Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread Robin van Steenbergen
gh.robin schreef:
 Hello,
 In spite of an existing documentation Model-HowTo, wish is accurate, 
  wouldn't it be useful,
 to tell here, which mains 3D objects format can be read by FlightGear, and 
 how 
 the models can be made from several 3D objects format ?

 Before the implementation of OpenSG,  
 and with the existing PLIB library 
 FlightGear was able to  read several  3D objects format, which are  
 3DS, AC, DXF, MD2, MDL, OBJ, VRML1  
 and probably others that i have forgotten.

 MANY thanks to the FG  creators who create that flexibility.

 With OpenSG, 
 FlightGear is able to read  3DC, 3DS, AC (which was added by Mathias) DXF, 
 LWO, MD2, OBJ, OSG, VRML and probably others.

 You may build model (flying aircraft or static 
 objects) made of an assembly from several modelobject   each one can a be a
 specific format.
   
Would it be possible to add KML/KMZ support, for direct import from 
Google SketchUp? KML is an XML-based format already so it shouldn't pose 
loads of trouble.

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Re: [Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread Heiko Schulz
Yes, I noticed it some days ago and I was very happy
to see, that the .osg is good like the .ac-format.
Even better than the OSG-Example shows a nice way to
have a chrome-shader - easy and without any
fps-impact. That's something I really like on FGFS!

Greetings
HHS
--- gh.robin [EMAIL PROTECTED] schrieb:

 
 Hello,
 In spite of an existing documentation Model-HowTo,
 wish is accurate, 
  wouldn't it be useful,
 to tell here, which mains 3D objects format can be
 read by FlightGear, and how 
 the models can be made from several 3D objects
 format ?
 
 Before the implementation of OpenSG,  
 and with the existing PLIB library 
 FlightGear was able to  read several  3D objects
 format, which are  
 3DS, AC, DXF, MD2, MDL, OBJ, VRML1  
 and probably others that i have forgotten.
 
 MANY thanks to the FG  creators who create that
 flexibility.
 
 With OpenSG, 
 FlightGear is able to read  3DC, 3DS, AC (which was
 added by Mathias) DXF, 
 LWO, MD2, OBJ, OSG, VRML and probably others.
 
 You may build model (flying aircraft or static 
 objects) made of an assembly from several
 modelobject   each one can a be a
 specific format.
 
 For instance,  some object could be AC formats
 others could be  3DS formats 
  = look at the nice A380 aircraft it is made of AC
 and 3DS objects 
 
 Within your data/Aircraft/A380/XMLdirectory we
 can read the A380 wing.xml 
 file
 PropertyList
   path../Models/wing.3ds/path
   offsets
   x-m31.496/x-m
   z-m4.65804/z-m
   pitch-deg0.0/pitch-deg
   /offsets
   
 ==
 
 Within your data/Aircraft/A380/XMLdirectory read
 can read the A380.xml 
 file
 
 PropertyList
  path../Models/a380.ac/path
  offsets
z-m-8.7/z-m
pitch-deg0.0/pitch-deg
  /offsets
 model
pathAircraft/A380/XML/wing.xml/path
   /model
 
 
 
 that xml files makes an assembly, with every objects
  which where previously 
 defined  like the wing.xml
 
 
 That A380 existing example  was there some years ago
 (thanks to Ampere).
 
 You may notice this can be done with any 3D format
 which can be read by the 
 reader plugins, some format could have some
 internals animations, 
 I remember a topic,  Users or Devel Mail (?) which
 was talking about md2  
 objects within FG (md2 can include animation).
 A 3D object osg file (which can be read by OpenFG
 only) may contains 
 animations like Particles, Shaders ... or
 nothing else than a static 
 model.
 
 There is no reason to ignore the model-howto
 documentation for that .osg 
 format, so any model developer was and is able to
 include it into the new or 
 the existing models. 
 
 ===This not a new Feature===
 
 Since these modelobject  like any others,  can be
 animated within our xml 
 files (select , rotate, scale ..) we may
 control  the position  of 
 the object  (the Catalina-OSG demo, has these
 standard features, with the 
 wake and the spray)
 There is only one difficulty we couldn't  have any
 control on the  internal 
 MD2 animation from our xml file , and it seems we
 can't have  any control on 
 the  internal OSG animation.
 I hope i am wrong because the osg file may contains
 some programmes, which 
 should  help to have an external communication, and
 being triggered 
 from the xml file.
 
 Again thanks to Mathias an Tim for the work on the
 implementation of OpenSG, 
 an Ampere who demonstrate with his A380 that
 feature. (i discovered 
 that model multi format  feature with it).
 
 Regards
 
 -- 
 Gérard
 
 

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Re: [Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread gh.robin
On ven 14 septembre 2007, Robin van Steenbergen wrote:
 gh.robin schreef:
  Hello,
  In spite of an existing documentation Model-HowTo, wish is accurate,
   wouldn't it be useful,
  to tell here, which mains 3D objects format can be read by FlightGear,
  and how the models can be made from several 3D objects format ?
 
  Before the implementation of OpenSG,
  and with the existing PLIB library
  FlightGear was able to  read several  3D objects format, which are
  3DS, AC, DXF, MD2, MDL, OBJ, VRML1
  and probably others that i have forgotten.
 
  MANY thanks to the FG  creators who create that flexibility.
 
  With OpenSG,
  FlightGear is able to read  3DC, 3DS, AC (which was added by Mathias)
  DXF, LWO, MD2, OBJ, OSG, VRML and probably others.
 
  You may build model (flying aircraft or static
  objects) made of an assembly from several modelobject   each one can a
  be a specific format.

 Would it be possible to add KML/KMZ support, for direct import from
 Google SketchUp? KML is an XML-based format already so it shouldn't pose
 loads of trouble.


That, is right , it would be nice to have it.

I am not expert, about it.
And i did not find any KML/KMZ reader within OpenSG

May be that is a question for Mathias.






-- 
Gérard


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