Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-26 Thread Mathias Fröhlich

Hi,

On Wednesday 22 November 2006 22:59, Georg Vollnhals wrote:
 good to know.

 I only made these reports as a thought it might be helpful for you, not
 because there are actual problems which might be solved immediately.

 Please give us a note when you would like us to report any possible bugs.
 This makes more sense to avoid not helpful noise on this list.
So that will not mean that you should not report.
I still read that and have a very local (a sheet of paper on my desk) todo 
list ... :)
But if I break something I usually try to respond very quick to that.
Currently this is not the case because of the given reason.

I prepare a huge change to the animations. I think that this will be the next 
checkpoint where I really need feedback from all. But I will announce that 
explicitly.

Greetings

Mathias


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-24 Thread Vivian Meazza
Mathias Fröhlich

 
 On Tuesday 21 November 2006 22:44, Georg Vollnhals wrote:
  I can only confirm the big fps improvement, with the OSG cvs compile of
  this evening I get (nearly) stable 85 fps at KSFO with the Cessna.
  This might say nothing to you, but the *very first* OSG compile started
  here with about 48 fps, one of my latest reports after first
  improvements was about 65 fps and *now* I get 85 fps - that is nearly
  doubled speed and very smooth!  And no fps reduce anymore when crossing
  KSFO terminal buildings east to west (west to east is another strange
  story, see bad news.) Very good work, Mathias, thank you once again!
 Ok. It settles down more slowly than I expected.
 But it is getting better ...

It certainly is. Here with MSVC8/Win32 frame rates are the same or better
for cockpit views of 3D panel models when compared to plib. 2D models remain
25% down. Interestingly, external views also remain about 25% down, and are
often worse than the cockpit view. I can't think why this might be so, but
it's a fault in the right direction.

KSFO has a huge effect on frame rates - 50% reduction compared with over the
sea, but I have not seen the effects described by Georg.

There is still some bad news - the frame rates fluctuates wildly between 1-3
and 50-51 and then there is a not infrequent hang while the computer goes
and does something else. 
 
 
  Then the BAD NEWS:
  1. Strange behaviour:
  Crossing KSFO terminal buildings E - W does not reduce framerate nor
  are any problems visible
  Crossing KSFO terminal buildings W - E reduces framerate from 85 to 56,
  stuttering, then in most cases (several tests, reproducable!) FG crash!
  What is the reason for this (unlogic) behaviour?
  Can anyone else reproduce this?
  - Default Cessna 172p, default KSFO scenery. After takeoff do an
  immediate left-turn crossing that parked yellow-red 737, then a right
  turn in direction of the KSFO terminals, crossing them E - W. (This
  should not do anything). After having passed the terminals fly until you
  can make a normal turn back  to the KSFO terminals, trying to cross them
  in W - E direction. Watch your fps, any changes?. IF no crash occures
  pass the terminals and  do  this procedure 2 times again. IF you manage
  to fly further, you are lucky and we all have more knowledge.
 Noted.
 
 I am still not responding well to bug reports. Most of them are just
 secondary
 effects of 'things not yet done right'. I spend more time improving the
 ground than hunting bugs that will most likely disappear when we some
 cleanup
 has happened.
 

It's all very encouraging, well done Mathias. Let's hope there's more to
come so that we can start to use the more advanced features of OSG.

Sorry I couldn't make this report earlier - MSVC decided to stop compiling
cvs-osg. Probably something I did: a complete rebuild of the project solved
it - just took a day of work ... 

Vivian 


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread George Patterson
On Tue, 2006-11-21 at 22:44 +0100, Georg Vollnhals wrote:
 AJ MacLeod schrieb:
  After Mathias' commits this afternoon, I have seen an extremely impressive 
  performance boost with the Sea Vixen.
 

 Hi all,
 
 First the GOOD NEWS:
 
No that's better than Good News :-)
 
 Then the BAD NEWS:
 1. Strange behaviour:
 Crossing KSFO terminal buildings E - W does not reduce framerate nor
 are any problems visible
 Crossing KSFO terminal buildings W - E reduces framerate from 85 to 56,
 stuttering, then in most cases (several tests, reproducable!) FG crash!
 What is the reason for this (unlogic) behaviour?
 Can anyone else reproduce this?
 - Default Cessna 172p, default KSFO scenery. After takeoff do an
 immediate left-turn crossing that parked yellow-red 737, then a right
 turn in direction of the KSFO terminals, crossing them E - W. (This
 should not do anything). After having passed the terminals fly until you
 can make a normal turn back  to the KSFO terminals, trying to cross them
 in W - E direction. Watch your fps, any changes?. IF no crash occures
 pass the terminals and  do  this procedure 2 times again. IF you manage
 to fly further, you are lucky and we all have more knowledge.

Hi Georg,

I guess call me lucky as I wasn't able to get fgfs to crash. I didn't
noticed that the framerate was lower flying while W-E bit only slightly
(down to 68 from 76). Didn't cause any jerkiness or sudden drop in the
fps on this system.

Regards


George



-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread Martin Spott
Georg Vollnhals wrote:

 First the GOOD NEWS:
 
 I can only confirm the big fps improvement, with the OSG cvs compile of
 this evening I get (nearly) stable 85 fps at KSFO with the Cessna.

Here it's not _that_ fast but definitely - for the first time - faster
than the comparable PLIB build !

 Then the BAD NEWS:
 1. Strange behaviour:
 Crossing KSFO terminal buildings E - W does not reduce framerate nor
 are any problems visible
 Crossing KSFO terminal buildings W - E reduces framerate from 85 to 56,
 stuttering, then in most cases (several tests, reproducable!) FG crash!
 What is the reason for this (unlogic) behaviour?
 Can anyone else reproduce this?

I can reproduce decreased frame rates but no crash. There are two items
that make a difference when crossing from the West:
1.) The PAPI of the 10L runway and the VASI on 10R are visible from the
West,
2.) When crossing from the East you don't have the two AI aircraft in
sight, that start on the apron and taxi along 1L,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread Mathias Fröhlich
On Tuesday 21 November 2006 22:44, Georg Vollnhals wrote:
 I can only confirm the big fps improvement, with the OSG cvs compile of
 this evening I get (nearly) stable 85 fps at KSFO with the Cessna.
 This might say nothing to you, but the *very first* OSG compile started
 here with about 48 fps, one of my latest reports after first
 improvements was about 65 fps and *now* I get 85 fps - that is nearly
 doubled speed and very smooth!  And no fps reduce anymore when crossing
 KSFO terminal buildings east to west (west to east is another strange
 story, see bad news.) Very good work, Mathias, thank you once again!
Ok. It settles down more slowly than I expected.
But it is getting better ...

 Then the BAD NEWS:
 1. Strange behaviour:
 Crossing KSFO terminal buildings E - W does not reduce framerate nor
 are any problems visible
 Crossing KSFO terminal buildings W - E reduces framerate from 85 to 56,
 stuttering, then in most cases (several tests, reproducable!) FG crash!
 What is the reason for this (unlogic) behaviour?
 Can anyone else reproduce this?
 - Default Cessna 172p, default KSFO scenery. After takeoff do an
 immediate left-turn crossing that parked yellow-red 737, then a right
 turn in direction of the KSFO terminals, crossing them E - W. (This
 should not do anything). After having passed the terminals fly until you
 can make a normal turn back  to the KSFO terminals, trying to cross them
 in W - E direction. Watch your fps, any changes?. IF no crash occures
 pass the terminals and  do  this procedure 2 times again. IF you manage
 to fly further, you are lucky and we all have more knowledge.
Noted.

I am still not responding well to bug reports. Most of them are just secondary 
effects of 'things not yet done right'. I spend more time improving the 
ground than hunting bugs that will most likely disappear when we some cleanup 
has happened.

Stay tuned ...

Greetings

 Mathias

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread Tatsuhiro Nishioka
Here's the quick review for fgfs-cvs/OSG's fps on Mac OS X as of this  
morning.

KSFO runway: 35-45
Through the first cloud layer: 40-65
Above the first clould layer: 50-75
Above the ocean: mid 50s - mid 60s

Compared to the last build (on 11/17): approx. +20 to +25. Good work!!
Compared to the 0.9.10: approx. -25 to -10. Catching up!

FYI, below is the environment for this review.
[Settings]
Airport: KSFO
Aircraft: p51d
Options: All available rendering options but shadows / 3d clouds
View: Helicopter view
Window size: 800x600

[Source Files]
Everything is updated from each cvs repository this morning (PST).

[Development Environment]
compiler: gcc-4.0.1 (Xcode)
options: -O3, SSE3, Auto vectorization, ENABLE_THREADS is NOT set.

[Machine Spec]
MacBook Pro
CPU: Core 2 Duo 2.33GHz
GPU: ATI mobility Radeon x1600 / 256MB VRAM
Memory: 2GB

---
Tatsuhiro Nishioka
Mail: [EMAIL PROTECTED]
---




-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread Georg Vollnhals
Mathias Fröhlich schrieb:
 Noted.
   
The replies on my mail show that the crashes *only I * am observing
might be due to other problems. I am still thinking of the AI ground
network, so don't care for now.
 I am still not responding well to bug reports. Most of them are just 
 secondary 
 effects of 'things not yet done right'. I spend more time improving the 
 ground than hunting bugs that will most likely disappear when we some cleanup 
 has happened.

 Stay tuned ...

 Greetings

  Mathias

 -
   
Hi Mathias,
good to know.

I only made these reports as a thought it might be helpful for you, not
because there are actual problems which might be solved immediately.

Please give us a note when you would like us to report any possible bugs.
This makes more sense to avoid not helpful noise on this list.

Regards
Georg EDDW

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel