Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps
Hi, On Wednesday 22 November 2006 22:59, Georg Vollnhals wrote: good to know. I only made these reports as a thought it might be helpful for you, not because there are actual problems which might be solved immediately. Please give us a note when you would like us to report any possible bugs. This makes more sense to avoid not helpful noise on this list. So that will not mean that you should not report. I still read that and have a very local (a sheet of paper on my desk) todo list ... :) But if I break something I usually try to respond very quick to that. Currently this is not the case because of the given reason. I prepare a huge change to the animations. I think that this will be the next checkpoint where I really need feedback from all. But I will announce that explicitly. Greetings Mathias - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps
Mathias Fröhlich On Tuesday 21 November 2006 22:44, Georg Vollnhals wrote: I can only confirm the big fps improvement, with the OSG cvs compile of this evening I get (nearly) stable 85 fps at KSFO with the Cessna. This might say nothing to you, but the *very first* OSG compile started here with about 48 fps, one of my latest reports after first improvements was about 65 fps and *now* I get 85 fps - that is nearly doubled speed and very smooth! And no fps reduce anymore when crossing KSFO terminal buildings east to west (west to east is another strange story, see bad news.) Very good work, Mathias, thank you once again! Ok. It settles down more slowly than I expected. But it is getting better ... It certainly is. Here with MSVC8/Win32 frame rates are the same or better for cockpit views of 3D panel models when compared to plib. 2D models remain 25% down. Interestingly, external views also remain about 25% down, and are often worse than the cockpit view. I can't think why this might be so, but it's a fault in the right direction. KSFO has a huge effect on frame rates - 50% reduction compared with over the sea, but I have not seen the effects described by Georg. There is still some bad news - the frame rates fluctuates wildly between 1-3 and 50-51 and then there is a not infrequent hang while the computer goes and does something else. Then the BAD NEWS: 1. Strange behaviour: Crossing KSFO terminal buildings E - W does not reduce framerate nor are any problems visible Crossing KSFO terminal buildings W - E reduces framerate from 85 to 56, stuttering, then in most cases (several tests, reproducable!) FG crash! What is the reason for this (unlogic) behaviour? Can anyone else reproduce this? - Default Cessna 172p, default KSFO scenery. After takeoff do an immediate left-turn crossing that parked yellow-red 737, then a right turn in direction of the KSFO terminals, crossing them E - W. (This should not do anything). After having passed the terminals fly until you can make a normal turn back to the KSFO terminals, trying to cross them in W - E direction. Watch your fps, any changes?. IF no crash occures pass the terminals and do this procedure 2 times again. IF you manage to fly further, you are lucky and we all have more knowledge. Noted. I am still not responding well to bug reports. Most of them are just secondary effects of 'things not yet done right'. I spend more time improving the ground than hunting bugs that will most likely disappear when we some cleanup has happened. It's all very encouraging, well done Mathias. Let's hope there's more to come so that we can start to use the more advanced features of OSG. Sorry I couldn't make this report earlier - MSVC decided to stop compiling cvs-osg. Probably something I did: a complete rebuild of the project solved it - just took a day of work ... Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps
On Tue, 2006-11-21 at 22:44 +0100, Georg Vollnhals wrote: AJ MacLeod schrieb: After Mathias' commits this afternoon, I have seen an extremely impressive performance boost with the Sea Vixen. Hi all, First the GOOD NEWS: No that's better than Good News :-) Then the BAD NEWS: 1. Strange behaviour: Crossing KSFO terminal buildings E - W does not reduce framerate nor are any problems visible Crossing KSFO terminal buildings W - E reduces framerate from 85 to 56, stuttering, then in most cases (several tests, reproducable!) FG crash! What is the reason for this (unlogic) behaviour? Can anyone else reproduce this? - Default Cessna 172p, default KSFO scenery. After takeoff do an immediate left-turn crossing that parked yellow-red 737, then a right turn in direction of the KSFO terminals, crossing them E - W. (This should not do anything). After having passed the terminals fly until you can make a normal turn back to the KSFO terminals, trying to cross them in W - E direction. Watch your fps, any changes?. IF no crash occures pass the terminals and do this procedure 2 times again. IF you manage to fly further, you are lucky and we all have more knowledge. Hi Georg, I guess call me lucky as I wasn't able to get fgfs to crash. I didn't noticed that the framerate was lower flying while W-E bit only slightly (down to 68 from 76). Didn't cause any jerkiness or sudden drop in the fps on this system. Regards George - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps
Georg Vollnhals wrote: First the GOOD NEWS: I can only confirm the big fps improvement, with the OSG cvs compile of this evening I get (nearly) stable 85 fps at KSFO with the Cessna. Here it's not _that_ fast but definitely - for the first time - faster than the comparable PLIB build ! Then the BAD NEWS: 1. Strange behaviour: Crossing KSFO terminal buildings E - W does not reduce framerate nor are any problems visible Crossing KSFO terminal buildings W - E reduces framerate from 85 to 56, stuttering, then in most cases (several tests, reproducable!) FG crash! What is the reason for this (unlogic) behaviour? Can anyone else reproduce this? I can reproduce decreased frame rates but no crash. There are two items that make a difference when crossing from the West: 1.) The PAPI of the 10L runway and the VASI on 10R are visible from the West, 2.) When crossing from the East you don't have the two AI aircraft in sight, that start on the apron and taxi along 1L, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps
On Tuesday 21 November 2006 22:44, Georg Vollnhals wrote: I can only confirm the big fps improvement, with the OSG cvs compile of this evening I get (nearly) stable 85 fps at KSFO with the Cessna. This might say nothing to you, but the *very first* OSG compile started here with about 48 fps, one of my latest reports after first improvements was about 65 fps and *now* I get 85 fps - that is nearly doubled speed and very smooth! And no fps reduce anymore when crossing KSFO terminal buildings east to west (west to east is another strange story, see bad news.) Very good work, Mathias, thank you once again! Ok. It settles down more slowly than I expected. But it is getting better ... Then the BAD NEWS: 1. Strange behaviour: Crossing KSFO terminal buildings E - W does not reduce framerate nor are any problems visible Crossing KSFO terminal buildings W - E reduces framerate from 85 to 56, stuttering, then in most cases (several tests, reproducable!) FG crash! What is the reason for this (unlogic) behaviour? Can anyone else reproduce this? - Default Cessna 172p, default KSFO scenery. After takeoff do an immediate left-turn crossing that parked yellow-red 737, then a right turn in direction of the KSFO terminals, crossing them E - W. (This should not do anything). After having passed the terminals fly until you can make a normal turn back to the KSFO terminals, trying to cross them in W - E direction. Watch your fps, any changes?. IF no crash occures pass the terminals and do this procedure 2 times again. IF you manage to fly further, you are lucky and we all have more knowledge. Noted. I am still not responding well to bug reports. Most of them are just secondary effects of 'things not yet done right'. I spend more time improving the ground than hunting bugs that will most likely disappear when we some cleanup has happened. Stay tuned ... Greetings Mathias - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps
Here's the quick review for fgfs-cvs/OSG's fps on Mac OS X as of this morning. KSFO runway: 35-45 Through the first cloud layer: 40-65 Above the first clould layer: 50-75 Above the ocean: mid 50s - mid 60s Compared to the last build (on 11/17): approx. +20 to +25. Good work!! Compared to the 0.9.10: approx. -25 to -10. Catching up! FYI, below is the environment for this review. [Settings] Airport: KSFO Aircraft: p51d Options: All available rendering options but shadows / 3d clouds View: Helicopter view Window size: 800x600 [Source Files] Everything is updated from each cvs repository this morning (PST). [Development Environment] compiler: gcc-4.0.1 (Xcode) options: -O3, SSE3, Auto vectorization, ENABLE_THREADS is NOT set. [Machine Spec] MacBook Pro CPU: Core 2 Duo 2.33GHz GPU: ATI mobility Radeon x1600 / 256MB VRAM Memory: 2GB --- Tatsuhiro Nishioka Mail: [EMAIL PROTECTED] --- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps
Mathias Fröhlich schrieb: Noted. The replies on my mail show that the crashes *only I * am observing might be due to other problems. I am still thinking of the AI ground network, so don't care for now. I am still not responding well to bug reports. Most of them are just secondary effects of 'things not yet done right'. I spend more time improving the ground than hunting bugs that will most likely disappear when we some cleanup has happened. Stay tuned ... Greetings Mathias - Hi Mathias, good to know. I only made these reports as a thought it might be helpful for you, not because there are actual problems which might be solved immediately. Please give us a note when you would like us to report any possible bugs. This makes more sense to avoid not helpful noise on this list. Regards Georg EDDW - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel