Re: [Flightgear-devel] Shaders experiments

2010-03-19 Thread Frederic Bouvier
Hi Erik, - Erik Hofman a écrit : Frederic Bouvier wrote: The relief (you mean the height of the buildings) can be adjusted in the effect file. The more important thing to me is to get the right horizontal scale. Nothing will change until the next scenery release because the scale is

Re: [Flightgear-devel] Shaders experiments

2010-03-19 Thread Erik Hofman
Frederic Bouvier wrote: looking for coverage in the sources, I can't find something related to the texture. As far as I can see, tex coords are computed by sgCalcTexCoords, and this function is called at run time only for ocean tiles. Otherwise, in is called from Terragear, in int

Re: [Flightgear-devel] Shaders experiments

2010-03-18 Thread Erik Hofman
Frederic Bouvier wrote: The relief (you mean the height of the buildings) can be adjusted in the effect file. The more important thing to me is to get the right horizontal scale. Nothing will change until the next scenery release because the scale is engraved in the scenery files (as

Re: [Flightgear-devel] Shaders experiments

2010-03-18 Thread Erik Hofman
HB-GRAL wrote: Erik Hofman schrieb: I've changed the coverage size of the textures from 1024 to 2000 meter. Hello Erik I guess it is better not to change the texture size to 2000 meters(?) in materials.xml. As I can see the size of the textures fits exactly to the relief when it is

Re: [Flightgear-devel] Shaders experiments

2010-03-18 Thread HB-GRAL
Erik Hofman schrieb: I've already changed it in CVS and the relief/height map is still in line with the main texture. Otherwise I wouldn't have committed it. Erik Yes, I apologize this is my conclusion with the new effect here. I changed the size yesterday in materials.xml to 1024 and

Re: [Flightgear-devel] Shaders experiments

2010-03-18 Thread Torsten Dreyer
Le 01/03/2010 00:22, Vivian Meazza a écrit : I think both effects should be in cvs so that we can do a bit of testing. We can then make some informed comment. The urban shader is in CVS. I find that the houses are too small, compared to 3D models, and I would like to crop the texture a

Re: [Flightgear-devel] Shaders experiments

2010-03-17 Thread HB-GRAL
Erik Hofman schrieb: I've changed the coverage size of the textures from 1024 to 2000 meter. Hello Erik I guess it is better not to change the texture size to 2000 meters(?) in materials.xml. As I can see the size of the textures fits exactly to the relief when it is 1024 at the moment.

Re: [Flightgear-devel] Shaders experiments

2010-03-17 Thread Frederic Bouvier
- HB-GRAL flightg...@sablonier.ch a écrit : Erik Hofman schrieb: I've changed the coverage size of the textures from 1024 to 2000 meter. Hello Erik I guess it is better not to change the texture size to 2000 meters(?) in materials.xml. As I can see the size of the textures fits

Re: [Flightgear-devel] Shaders experiments

2010-03-13 Thread Erik Hofman
Frederic Bouvier wrote: The urban shader is in CVS. I find that the houses are too small, compared to 3D models, and I would like to crop the texture a bit. What do you thing ? Impressive! I've changed the coverage size of the textures from 1024 to 2000 meter. I guess someone thought the size

Re: [Flightgear-devel] Shaders experiments

2010-03-13 Thread Vivian Meazza
Frederic Bouvier wrote: Le 01/03/2010 00:22, Vivian Meazza a écrit : I think both effects should be in cvs so that we can do a bit of testing. We can then make some informed comment. The urban shader is in CVS. I find that the houses are too small, compared to 3D models, and I would

Re: [Flightgear-devel] Shaders experiments

2010-03-12 Thread Frederic Bouvier
Le 01/03/2010 00:22, Vivian Meazza a écrit : I think both effects should be in cvs so that we can do a bit of testing. We can then make some informed comment. The urban shader is in CVS. I find that the houses are too small, compared to 3D models, and I would like to crop the texture a

Re: [Flightgear-devel] Shaders experiments

2010-03-01 Thread Vadym Kukhtin
Thanks you very much Frederic for work with these normalmaps - it was my dream for a few last years ) -- --- WBR, Vadym. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed

Re: [Flightgear-devel] Shaders experiments

2010-03-01 Thread David Megginson
Wow! David On Sun, Feb 28, 2010 at 5:41 PM, Frederic Bouvier fredfgf...@free.fr wrote: What do you think of this effect : http://www.youtube.com/watch?v=kUyH-4c0-qM http://www.youtube.com/watch?v=wYb1Vy-uTS0 and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg

Re: [Flightgear-devel] Shaders experiments

2010-03-01 Thread evilslut
That looks really cool!! :) personally i think it works nicer on the city/building area's then on the forest covered mountains. Kind Regards Rob / Evil On 02/28/2010 11:41 PM, Frederic Bouvier wrote: What do you think of this effect : http://www.youtube.com/watch?v=kUyH-4c0-qM

Re: [Flightgear-devel] Shaders experiments

2010-03-01 Thread Brant Gipson
Wow! This can be a great shader feature in FG! :) On Mon, Mar 1, 2010 at 12:34 PM, evilslut flightg...@evilslut82.com wrote: That looks really cool!! :) personally i think it works nicer on the city/building area's then on the forest covered mountains. Kind Regards Rob / Evil On

Re: [Flightgear-devel] Shaders experiments

2010-03-01 Thread syd adams
The city looks fantastic fr0m a distance ! I dont like the terrain shader as shown , but looks really promising if the shading could be changed per material ... Great work . Syd -- Download Intel#174; Parallel Studio Eval

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Durk Talsma
On Sunday 28 February 2010 11:41:04 pm Frederic Bouvier wrote: and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg Didn't have a chance to look at the video's yet, but the screen shot looks magnificant! Cheers, Durk

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Heiko Schulz
Hi, What do you think of this effect : http://www.youtube.com/watch?v=kUyH-4c0-qM http://www.youtube.com/watch?v=wYb1Vy-uTS0 and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg Regards, -Fred The first one doesn't look very interesting, but the technic behind

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread James Sleeman
On 01/03/10 11:41, Frederic Bouvier wrote: What do you think of this effect : Very nice. Very nice indeed. The urban area in video #2 especially is a dramatic difference. How do the effects look when you get close to the ground?

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread leee
On Sunday 28 Feb 2010, Frederic Bouvier wrote: What do you think of this effect : http://www.youtube.com/watch?v=kUyH-4c0-qM http://www.youtube.com/watch?v=wYb1Vy-uTS0 and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg Regards, -Fred Overlaying a geometry shader on

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Frederic Bouvier
- leee a écrit : On Sunday 28 Feb 2010, Frederic Bouvier wrote: What do you think of this effect : http://www.youtube.com/watch?v=kUyH-4c0-qM http://www.youtube.com/watch?v=wYb1Vy-uTS0 and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg Regards,

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Vivian Meazza
Frederic Bouvier wrote -Original Message- From: [mailto:fredfgf...@free.fr] Sent: 28 February 2010 22:41 To: Flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Shaders experiments What do you think of this effect : http://www.youtube.com/watch?v=kUyH-4c0-qM

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Christian Buchner
2010/2/28 Frederic Bouvier fredfgf...@free.fr: What do you think of this effect : Wow. Congratulations, you are starting to beat graphics benchmark set by Flight Simulator X. -- Download Intel#174; Parallel Studio

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Victhor
If anyone here ever played Gran Turismo 5 Prologue/Time Trial Demo/Whatever knows what a graphics API from 1998 is capable of ;) On Sun, Feb 28, 2010 at 6:41 PM, Christian Buchner wrote: 2010/2/28 Frederic Bouvier What do you think of this effect :

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Johnathan Van Why
I think these effects look great. As for the urban map, you could possibly do something with a transition between this effect and actual models, as this effect obviously looks poor from close up, while models kill framerate for large areas. Good job, and I hope to see an improved version of this