Hi Erik,
- Erik Hofman a écrit :
Frederic Bouvier wrote:
The relief (you mean the height of the buildings) can be adjusted in
the effect file. The more important thing to me is to get the right
horizontal scale.
Nothing will change until the next scenery release because the scale
is
Frederic Bouvier wrote:
looking for coverage in the sources, I can't find something related
to the texture. As far as I can see, tex coords are computed by
sgCalcTexCoords, and this function is called at run time only for
ocean tiles. Otherwise, in is called from Terragear, in
int
Frederic Bouvier wrote:
The relief (you mean the height of the buildings) can be adjusted in the
effect file. The more important thing to me is to get the right horizontal
scale.
Nothing will change until the next scenery release because the scale is
engraved in the scenery files (as
HB-GRAL wrote:
Erik Hofman schrieb:
I've changed the coverage size of the textures from 1024 to 2000 meter.
Hello Erik
I guess it is better not to change the texture size to 2000 meters(?) in
materials.xml. As I can see the size of the textures fits exactly to the
relief when it is
Erik Hofman schrieb:
I've already changed it in CVS and the relief/height map is still in
line with the main texture. Otherwise I wouldn't have committed it.
Erik
Yes, I apologize this is my conclusion with the new effect here. I
changed the size yesterday in materials.xml to 1024 and
Le 01/03/2010 00:22, Vivian Meazza a écrit :
I think both effects should be in cvs so that we can do a bit of testing.
We can then make some informed comment.
The urban shader is in CVS. I find that the houses are too small,
compared to 3D models, and I would like to crop the texture a
Erik Hofman schrieb:
I've changed the coverage size of the textures from 1024 to 2000 meter.
Hello Erik
I guess it is better not to change the texture size to 2000 meters(?) in
materials.xml. As I can see the size of the textures fits exactly to the
relief when it is 1024 at the moment.
- HB-GRAL flightg...@sablonier.ch a écrit :
Erik Hofman schrieb:
I've changed the coverage size of the textures from 1024 to 2000
meter.
Hello Erik
I guess it is better not to change the texture size to 2000 meters(?)
in materials.xml. As I can see the size of the textures fits
Frederic Bouvier wrote:
The urban shader is in CVS. I find that the houses are too small,
compared to 3D models, and I would like to crop the texture a bit. What
do you thing ?
Impressive!
I've changed the coverage size of the textures from 1024 to 2000 meter.
I guess someone thought the size
Frederic Bouvier wrote:
Le 01/03/2010 00:22, Vivian Meazza a écrit :
I think both effects should be in cvs so that we can do a bit of
testing. We
can then make some informed comment.
The urban shader is in CVS. I find that the houses are too small,
compared to 3D models, and I would
Le 01/03/2010 00:22, Vivian Meazza a écrit :
I think both effects should be in cvs so that we can do a bit of testing. We
can then make some informed comment.
The urban shader is in CVS. I find that the houses are too small,
compared to 3D models, and I would like to crop the texture a
Thanks you very much Frederic for work with these normalmaps - it was
my dream for a few last years )
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---
WBR, Vadym.
--
Download Intel#174; Parallel Studio Eval
Try the new software tools for yourself. Speed
Wow!
David
On Sun, Feb 28, 2010 at 5:41 PM, Frederic Bouvier fredfgf...@free.fr wrote:
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
http://www.youtube.com/watch?v=wYb1Vy-uTS0
and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
That looks really cool!! :) personally i think it works nicer on the
city/building area's then on the forest covered mountains.
Kind Regards
Rob / Evil
On 02/28/2010 11:41 PM, Frederic Bouvier wrote:
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
Wow! This can be a great shader feature in FG! :)
On Mon, Mar 1, 2010 at 12:34 PM, evilslut flightg...@evilslut82.com wrote:
That looks really cool!! :) personally i think it works nicer on the
city/building area's then on the forest covered mountains.
Kind Regards
Rob / Evil
On
The city looks fantastic fr0m a distance ! I dont like the terrain shader as
shown , but looks really promising if the shading could be changed per
material ...
Great work .
Syd
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On Sunday 28 February 2010 11:41:04 pm Frederic Bouvier wrote:
and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
Didn't have a chance to look at the video's yet, but the screen shot looks
magnificant!
Cheers,
Durk
Hi,
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
http://www.youtube.com/watch?v=wYb1Vy-uTS0
and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
Regards,
-Fred
The first one doesn't look very interesting, but the technic behind
On 01/03/10 11:41, Frederic Bouvier wrote:
What do you think of this effect :
Very nice. Very nice indeed. The urban area in video #2 especially is
a dramatic difference.
How do the effects look when you get close to the ground?
On Sunday 28 Feb 2010, Frederic Bouvier wrote:
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
http://www.youtube.com/watch?v=wYb1Vy-uTS0
and a screenshot :
http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
Regards,
-Fred
Overlaying a geometry shader on
- leee a écrit :
On Sunday 28 Feb 2010, Frederic Bouvier wrote:
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
http://www.youtube.com/watch?v=wYb1Vy-uTS0
and a screenshot :
http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
Regards,
Frederic Bouvier wrote
-Original Message-
From: [mailto:fredfgf...@free.fr]
Sent: 28 February 2010 22:41
To: Flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Shaders experiments
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
2010/2/28 Frederic Bouvier fredfgf...@free.fr:
What do you think of this effect :
Wow.
Congratulations, you are starting to beat graphics benchmark set by
Flight Simulator X.
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If anyone here ever played Gran Turismo 5 Prologue/Time Trial
Demo/Whatever knows what a graphics API from 1998 is capable of ;)
On Sun, Feb 28, 2010 at 6:41 PM, Christian Buchner wrote:
2010/2/28 Frederic Bouvier
What do you think of this effect :
I think these effects look great.
As for the urban map, you could possibly do something with a transition
between this effect and actual models, as this effect obviously looks poor
from close up, while models kill framerate for large areas.
Good job, and I hope to see an improved version of this
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