Re: [Flightgear-devel] SimGear build fails

2013-07-31 Thread James Turner

On 31 Jul 2013, at 01:16, Patrick Callahan pat.callah...@gmail.com wrote:

 Check this out:   
 http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2013-June/063519.html
 

I believe we've dealt with this issue - at least, I have tweaked Jenkins to 
build the 3.2.0 release candidate and everything is green.

Regards,
James

--
Get your SQL database under version control now!
Version control is standard for application code, but databases havent 
caught up. So what steps can you take to put your SQL databases under 
version control? Why should you start doing it? Read more to find out.
http://pubads.g.doubleclick.net/gampad/clk?id=49501711iu=/4140/ostg.clktrk___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] SimGear build fails

2013-07-30 Thread Patrick Callahan
 OpenSceneGraph (3.2.0~rc1) was just uploaded and may be approved soon.


Check this out:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2013-June/063519.html

comments?


On Tue, Jun 25, 2013 at 11:53 AM, Torsten Dreyer tors...@t3r.de wrote:

 Hi,

 I'm failing to build SimGear on 64bit linux:
 EffectGeode.cxx:83:136: error: no matching function for call to
 ‘osg::Geometry::setVertexAttribArray(int, osg::Geometry::ArrayData)’

 OSG is stable 3.0.1 from svn (same with OSG trunk)
 SimGear is git next from today

 Yes, I rm-rf'ed previous artefacts and started from scratch.

 Thanks,
 Torsten



 --
 This SF.net email is sponsored by Windows:

 Build for Windows Store.

 http://p.sf.net/sfu/windows-dev2dev
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

--
Get your SQL database under version control now!
Version control is standard for application code, but databases havent 
caught up. So what steps can you take to put your SQL databases under 
version control? Why should you start doing it? Read more to find out.
http://pubads.g.doubleclick.net/gampad/clk?id=49501711iu=/4140/ostg.clktrk___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] SimGear build fails

2013-07-07 Thread grtuxhangar team
Hello,
Back to that topic, referring to OSG 3.1.9
May be we must take in account these  mailing:

https://groups.google.com/forum/#!topic/osg-users/UixZUSwpW7g
https://groups.google.com/forum/#!topic/osg-users/lOmJZtOCyAk

There, we can understand  that coming osg  stable 3.2  will  follow the
3.1.9,

Right now , nobody has notified the OSG devel team about that bug.
By the way  is it a bug  ?
May be it is not , only FG which is becoming not  that compliant.

Thank

Ahmad





On 29 June 2013 23:37, Clement de l'Hamaide clem...@hotmail.fr wrote:

 Hi all,

 Today OSG has moved to 3.1.9 introducing a new bug :/


 http://clemaez.fr/flightgear/Screenshot/Capture%20du%202013-06-29%2021:52:21.png

 http://clemaez.fr/flightgear/Screenshot/Capture%20du%202013-06-29%2023:27:23.png

 http://clemaez.fr/flightgear/Screenshot/Capture%20du%202013-06-29%2023:26:26.png

 Ground textures and runway textures are OK, also we can see that some
 texture are OK in the cockpit but other are bad.
 I don't see why some texture are OK and other are bad.

 Hopefully SG/FG 2.12.0 and OSG 3.0.1 still working has expected.

 Maybe this discussion on OSG forum can help :
 http://forum.openscenegraph.org/viewtopic.php?t=12416

 Regards,
 Clément


 --
 This SF.net email is sponsored by Windows:

 Build for Windows Store.

 http://p.sf.net/sfu/windows-dev2dev
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


--
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] SimGear build fails

2013-07-01 Thread Thomas Geymayer
2013/6/29 Clement de l'Hamaide clem...@hotmail.fr:
 Today OSG has moved to 3.1.9 introducing a new bug :/

I can see the same - at least the last one - and was not able to find
a quick fix or problem report. For now I will stay with OSG 3.1.8 and
wait for a later development release or the 3.2 stable release. Maybe
it is a problem inside OSG so for me it is not worth investigating
more now^^

Tom

--
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] SimGear build fails

2013-06-29 Thread Clement de l'Hamaide
Hi all,

Today OSG has moved to 3.1.9 introducing a new bug :/

http://clemaez.fr/flightgear/Screenshot/Capture%20du%202013-06-29%2021:52:21.png
http://clemaez.fr/flightgear/Screenshot/Capture%20du%202013-06-29%2023:27:23.png
http://clemaez.fr/flightgear/Screenshot/Capture%20du%202013-06-29%2023:26:26.png

Ground textures and runway textures are OK, also we can see that some texture 
are OK in the cockpit but other are bad.
I don't see why some texture are OK and other are bad.

Hopefully SG/FG 2.12.0 and OSG 3.0.1 still working has expected.

Maybe this discussion on OSG forum can help : 
http://forum.openscenegraph.org/viewtopic.php?t=12416

Regards,
Clément
  --
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] SimGear build fails

2013-06-28 Thread Torsten Dreyer

Am 27.06.2013 09:58, schrieb James Turner:


On 26 Jun 2013, at 23:05, Thomas Geymayer tom...@gmail.com 
mailto:tom...@gmail.com wrote:



Thank you Alex! I've just commited your patch.


Yes thank indeed Alex, it's a relief to know someone is keeping 
bleeding-edge OSG working, since the rate of change over there seems 
to be increasing (for the better)




Thank you, guys!

Torsten
--
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] SimGear build fails

2013-06-27 Thread James Turner

On 26 Jun 2013, at 23:05, Thomas Geymayer tom...@gmail.com wrote:

 Thank you Alex! I've just commited your patch.

Yes thank indeed Alex, it's a relief to know someone is keeping bleeding-edge 
OSG working, since the rate of change over there seems to be increasing (for 
the better)

James--
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] SimGear build fails

2013-06-26 Thread Alex Romosan
Torsten Dreyer tors...@t3r.de writes:

 I'm failing to build SimGear on 64bit linux:
 EffectGeode.cxx:83:136: error: no matching function for call to 
 ‘osg::Geometry::setVertexAttribArray(int, osg::Geometry::ArrayData)’

 OSG is stable 3.0.1 from svn (same with OSG trunk)
 SimGear is git next from today

 Yes, I rm-rf'ed previous artefacts and started from scratch.

these are the changes i made to get simgear to compile with
openscenegraph from svn:

diff --git a/simgear/scene/material/EffectGeode.cxx 
b/simgear/scene/material/EffectGeode.cxx
index 26eab38..d634ac8 100644
--- a/simgear/scene/material/EffectGeode.cxx
+++ b/simgear/scene/material/EffectGeode.cxx
@@ -80,15 +80,15 @@ void EffectGeode::runGenerators(osg::Geometry *geometry)
 int n = _effect-getGenerator(Effect::TANGENT);
 tsg-generate(geometry, 0);  // 0 is normal_unit, but I have no idea 
what that is!
 if (n != -1  !geometry-getVertexAttribArray(n))
-geometry-setVertexAttribData(n, 
osg::Geometry::ArrayData(tsg-getTangentArray(), 
osg::Geometry::BIND_PER_VERTEX,GL_FALSE));
+geometry-setVertexAttribArray(n, tsg-getTangentArray());
 
 n = _effect-getGenerator(Effect::BINORMAL);
 if (n != -1  !geometry-getVertexAttribArray(n))
-geometry-setVertexAttribData(n, 
osg::Geometry::ArrayData(tsg-getBinormalArray(), 
osg::Geometry::BIND_PER_VERTEX,GL_FALSE));
+geometry-setVertexAttribArray(n, tsg-getBinormalArray());
 
 n = _effect-getGenerator(Effect::NORMAL);
 if (n != -1  !geometry-getVertexAttribArray(n))
-geometry-setVertexAttribData(n, 
osg::Geometry::ArrayData(tsg-getNormalArray(), 
osg::Geometry::BIND_PER_VERTEX,GL_FALSE));
+geometry-setVertexAttribArray(n, tsg-getNormalArray());
 }
 }

 
--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |

--
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] SimGear build fails

2013-06-26 Thread Thomas Geymayer
Am 2013-06-26 22:43, schrieb Alex Romosan:
 these are the changes i made to get simgear to compile with
 openscenegraph from svn:

Thank you Alex! I've just commited your patch.

Tom

--
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] SimGear build fails

2013-06-25 Thread Thomas Geymayer
Hi Torsten,

2013/6/25 Torsten Dreyer tors...@t3r.de:
 I'm failing to build SimGear on 64bit linux:
 EffectGeode.cxx:83:136: error: no matching function for call to
 ‘osg::Geometry::setVertexAttribArray(int, osg::Geometry::ArrayData)’

 OSG is stable 3.0.1 from svn (same with OSG trunk)
 SimGear is git next from today

seems you are using a too new version of OSG. The latest version of
OSG working for me is 3.1.7. setVertexAttribArray has been deprecated
and removed within OSG = 3.1.8.
Btw. OSG trunk == 3.1.8

Tom

--
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel