Re: [Flightgear-devel] SoundSystem continued

2009-11-16 Thread Dave
Erik Hofman wrote:
 daveluff wrote:
   
 Erik Hofman wrote:

 
 Hi,

 I was wondering if anybody has any problems/bugs/oddities that needs to 
 be addressed in the latest SoundSystem code.

  

   
 Hi Erik,

 I'm still unable to run without a segfault since the new sound system 
 was committed.  Here is my call stack:
 

 Two things;
 1. it /is/ the latest version in CVS right?
 2. Can you specify which options you have turned on (esp. the ones that 
 others might not use regularly)
   

Hi Erik,

It was the latest CVS SimGear, FlightGear and data when I wrote the 
message a couple of days ago.  The only command line option was my 
fg-data path.  The only thing changed in preferences was that the 
parking brake is on.  Basically as near to a vanilla startup as possible.

Now I know that Vivian is successfully compiling and running with the 
new sound and MSVC it sounds like it's my problem.  I'll try and track 
it down at this end.

Cheers - Dave

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Re: [Flightgear-devel] SoundSystem continued

2009-11-16 Thread Dave
Vivian Meazza wrote:
 MSVC9 is available for free download. I don't know if using that would help.
 FG builds and runs with that here, although I do get a segfault on reset,
 which I have only just noticed.

 (MSVC10 Beta 2 is also available, but I haven't tried that)

   

Hi Vivian,

It's good to know that it is possible to get it working :-)

How do you install and link openAL?  I've been using the SDK installer, 
but the .lib that provides is dated 2005 and never seems to get updated, 
only the .dll seems to get updated.  Would it be possible for you to 
upload your solution somewhere so I can sanity check which libraries I'm 
linking against?

Cheers - Dave

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Re: [Flightgear-devel] SoundSystem continued

2009-11-16 Thread Vivian Meazza
Dave wrote

 Vivian Meazza wrote:
  MSVC9 is available for free download. I don't know if using that would
 help.
  FG builds and runs with that here, although I do get a segfault on
 reset,
  which I have only just noticed.
 
  (MSVC10 Beta 2 is also available, but I haven't tried that)
 
 
 
 Hi Vivian,
 
 It's good to know that it is possible to get it working :-)
 
 How do you install and link openAL?  I've been using the SDK installer,
 but the .lib that provides is dated 2005 and never seems to get updated,
 only the .dll seems to get updated.  Would it be possible for you to
 upload your solution somewhere so I can sanity check which libraries I'm
 linking against?
 

Try this lot - ftp://ftp.abbeytheatre2.org.uk/fgfs/MSVC9/ But be warned -
there are some very local paths in there. All I can say is - works for me.
It has evolved over several years, and I wouldn't like to have to recreate
from scratch now :-)

Vivian




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Re: [Flightgear-devel] SoundSystem continued

2009-11-13 Thread Erik Hofman
daveluff wrote:
 I'm still unable to run without a segfault since the new sound system 
 was committed.  Here is my call stack:

Sigh, it's starting to become a nightmare.

Erik

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Re: [Flightgear-devel] SoundSystem continued

2009-11-13 Thread Erik Hofman
daveluff wrote:
 Erik Hofman wrote:
 
 Hi,

 I was wondering if anybody has any problems/bugs/oddities that needs to 
 be addressed in the latest SoundSystem code.

  

 
 Hi Erik,
 
 I'm still unable to run without a segfault since the new sound system 
 was committed.  Here is my call stack:

Two things;
1. it /is/ the latest version in CVS right?
2. Can you specify which options you have turned on (esp. the ones that 
others might not use regularly)

Erik

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Re: [Flightgear-devel] SoundSystem continued

2009-11-13 Thread James Turner

On 12 Nov 2009, at 22:23, daveluff wrote:

 I was wondering if anybody has any problems/bugs/oddities that needs to 
 be addressed in the latest SoundSystem code.
 
 
 
 
 Hi Erik,
 
 I'm still unable to run without a segfault since the new sound system 
 was committed.  Here is my call stack:

Given that most other people who've tried *can* run with the new code (now), it 
would be good to make absolutely sure this isn't a configuration problem at 
Dave's / your end, before we give Erik any more late nights.

James




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Re: [Flightgear-devel] SoundSystem continued

2009-11-13 Thread Vivian Meazza
Dave wrote

 -Original Message-
 From: daveluff [mailto:davel...@ntlworld.com]
 Sent: 12 November 2009 22:26
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] SoundSystem continued
 
 Alasdair Campbell wrote:
 
 On Mon, 2009-11-09 at 14:56 +, James Turner wrote:
 
 
 On 9 Nov 2009, at 13:58, Geoff McLane wrote:
 
 
 
 4. At start up, getting a whole bunch of -
 voice synth: word 'airport_information' not found
 voice synth: word '/_' not found
 voice synth: word 'automated_weather_observation' not found
 ... etc
 but maybe I have not 'installed' something?
 
 
 That's an unrelated problem, due to some ATIS changes I committed, and
 the fact that our ATC text-to-speech system needs some love.
 
 
 
 I have come to love that ATIS voice. I wonder if the delightful lady
 could be persuaded to fill in the gaps.
 
 
 
 
 Hi Alasdair,
 
 That sound be no problem, if I can drag her away from the karaoke
 machine for long enough!  I need to get sound working again on my FG
 installation first though.
 
 Cheers - Dave


MSVC9 is available for free download. I don't know if using that would help.
FG builds and runs with that here, although I do get a segfault on reset,
which I have only just noticed.

(MSVC10 Beta 2 is also available, but I haven't tried that)

Vivian





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Re: [Flightgear-devel] SoundSystem continued

2009-11-12 Thread daveluff
Erik Hofman wrote:

Hi,

I was wondering if anybody has any problems/bugs/oddities that needs to 
be addressed in the latest SoundSystem code.

  


Hi Erik,

I'm still unable to run without a segfault since the new sound system 
was committed.  Here is my call stack:

 fgfs.exe!SGSoundSample::free_data()  Line 175 + 0x1e bytesC++
 fgfs.exe!SGSoundMgr::request_buffer(SGSoundSample * 
sample=0x1286e0c8)  Line 437C++
 fgfs.exe!SGSampleGroup::update(double dt=0.06)  
Line 129 + 0x12 bytesC++
 fgfs.exe!FGFX::update(double dt=0.06)  Line 142C++
 fgfs.exe!SGSoundMgr::update(double dt=0.06)  Line 
257 + 0x17 bytesC++
 fgfs.exe!fgMainLoop()  Line 489C++
 fgfs.exe!fgOSMainLoop()  Line 173C++
 fgfs.exe!fgMainInit(int argc=2, char * * argv=0x02cde298)  Line 
899C++
 fgfs.exe!main(int argc=2, char * * argv=0x02cde298)  Line 229 + 0xd 
bytesC++


I'm compiling using MSVC 2005 Express (the free one), on a fairly old PC 
(Athlon, ~1GHz), the sound card is a Creative Soundblaster Live, I 
think, there's also built in sound on the motherboard.

Cheers - Dave

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Re: [Flightgear-devel] SoundSystem continued

2009-11-12 Thread daveluff
Alasdair Campbell wrote:

On Mon, 2009-11-09 at 14:56 +, James Turner wrote:
  

On 9 Nov 2009, at 13:58, Geoff McLane wrote:



4. At start up, getting a whole bunch of -
voice synth: word 'airport_information' not found
voice synth: word '/_' not found
voice synth: word 'automated_weather_observation' not found
... etc
but maybe I have not 'installed' something?
  

That's an unrelated problem, due to some ATIS changes I committed, and  
the fact that our ATC text-to-speech system needs some love.



I have come to love that ATIS voice. I wonder if the delightful lady
could be persuaded to fill in the gaps.

  


Hi Alasdair,

That sound be no problem, if I can drag her away from the karaoke 
machine for long enough!  I need to get sound working again on my FG 
installation first though.

Cheers - Dave

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Re: [Flightgear-devel] SoundSystem continued

2009-11-10 Thread Erik Hofman
Alasdair Campbell wrote:
 For many days now, I have been reporting similar problems, but Erik has
 seemed to be prominently reluctant in assiduously avoiding addressing or
 responding to any of my questions. Perhaps someone acting as a nice kind
 of moderator might be persuaded to jog Erik along to answer well meant
 questions. For my own part, as a long term user and sometime contributer
 to FG CVS, I find this behaviour a little disconcerting. If there is 
 anything wrong in the way I have phrased my questions, I believe it to
 be common courtesy to advise me. To utterly ignore me is, in my opinion,
 pretty bad form.

Well, I've asked for problems and got a response. I read those responses 
and try to address them. I could respond to every single response but 
many of those address the same problem and to be honest I don't see a 
reason to replay with the same answer to them all.

I do read them (if I receive them since I just noticed I don't seem to 
get all messages from this list :( ) and try to correct them.

So, don't take this personally, it's just that I rather spent my time 
fix code than giving the same response to every one.

Erik

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Re: [Flightgear-devel] SoundSystem continued

2009-11-10 Thread Erik Hofman
Alasdair Campbell wrote:
 OMG, thank you for your response, Syd. I was beginning to beieve I was
 just a bad smell. I look forward to the day when FG CVS will  be usable
 again (sound ? 2d, 3d, I don't give a ) Personally, I don't need a
 hi-fi sound system to enjoy a flight simulator. And I will feel a lot
 happier when the day comes that a contributer makes a decent attempt to
 test his work before abusing his privilege to commit untested and
 questionable work to CVS.

Oh well, never mind my previous response. I might have been too polite.

Erik

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Re: [Flightgear-devel] SoundSystem continued

2009-11-10 Thread Alasdair Campbell
On Tue, 2009-11-10 at 04:20 +0100, Csaba Halász wrote:
 On Tue, Nov 10, 2009 at 3:13 AM, Alasdair Campbell
 ali...@btinternet.com wrote:
  And I will feel a lot
  happier when the day comes that a contributer makes a decent attempt to
  test his work before abusing his privilege to commit untested and
  questionable work to CVS.
 
 CVS is for developing stuff. For testing and review one needs to
 publish the new code somewhere. You can't expect it to be in perfect
 order all the time.
 Erik *has* tried to reproduce the reported problems but some just
 didn't happen for him. Especially with the various versions of OpenAl
 out there that have caused trouble before, I certainly feel he has
 made a decent attempt to test his work. If we will have a better
 sound system after a few weeks of development, that's fine with me,
 even if it includes some detours or dead-ends. Maybe you should take a
 little vacation ;)
 
 I hope your comments will not discourage Erik and other potential
 contributors. We need more developers not less.
 
 On a related note, I think it is time to put GIT on the official
 agenda again. That way it would be easy for interested parties to test
 new code.
 

My thanks to you, Scot and James for your responses, which are noted and
respected. I do realize that CVS is a development environment, else I
would not feel involved. However, I also strongly believe that CVS and
other SCM systems in the public domain rely on a QA system. The reason
that I chose to react a little strongly was that I made many Qs but
received exactly zero As. Sometimes the auditors of software provide
as much benifit as the editors. Developers who propose dramatic changes
should expect questions and in my opinion have a duty to respond to
such.

Sorry, Erik, I was feeling a little frustrated with having no luck with
getting your changes to work for me, but I guess it is nothing like the
frustration you must feel.

On a totally different subject, I recall your kind offer of some patches
you have available on gitorious. I would be very grateful if you could
mail me the patches you have made to commlist.cxx.

Kind regards,
Alasdair.


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Re: [Flightgear-devel] SoundSystem continued

2009-11-10 Thread Erik Hofman
Alasdair Campbell wrote:
 Sorry, Erik, I was feeling a little frustrated with having no luck with
 getting your changes to work for me, but I guess it is nothing like the
 frustration you must feel.

Alright, but Keep in mind that, while you might have not noticed this, 
I've had many very long days (around 12 hours) sessions to find bugs 
you've reported.

Erik

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Re: [Flightgear-devel] SoundSystem continued

2009-11-10 Thread Tim Moore
On 11/10/2009 09:36 AM, Alasdair Campbell wrote:

 
 On a totally different subject, I recall your kind offer of some patches
 you have available on gitorious. I would be very grateful if you could
 mail me the patches you have made to commlist.cxx.
That patch was checked into CVS on November 8th.

You could also clone the flightgear repositories on gitorious locally and
build from them; it's always helpful to have more users of that path.

Tim

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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Anders Gidenstam
On Mon, 9 Nov 2009, Erik Hofman wrote:


 Hi,

 I was wondering if anybody has any problems/bugs/oddities that needs to
 be addressed in the latest SoundSystem code.

 Note that I've added a 'typeavionics/type' tag to the xml
 configuration options that can be used for radios or stall warnings that
 are defined in the sound configuration file. Adding it makes that
 section behave as if it was part of the avionics meaning it will not
 have any position and orientation calculations and (at this time) will
 always be audible regardless of the current view.

Hi Erik,

Sounds great. I'll try this on my aircraft ASAP.

A related question:

Is it or will it be possible to split the sound file into parts and load 
them into the main sound file?

I'm particularly interested in using the property overlay mechanism to 
instantiate certain properties when loading the subfiles. This is 
currently possible and useful with for 3d model XML files, see e.g. 
the use of display-text.xml in 
Aircraft/ZLT-NT/Models/Instruments/CenterMFD/

It would be great to be able to write one sound file with all the effects 
related to an engine and then just load it X time with a small overlay 
section to connect to the right properties for each of the X engines on 
the aircraft.

Cheers,

Anders
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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Geoff McLane
On Mon, 2009-11-09 at 11:53 +0100, Erik Hofman wrote:
 Hi,
 
 I was wondering if anybody has any problems/bugs/oddities that needs to 
 be addressed in the latest SoundSystem code.
 
Hi Erik,

Updated FG/SG/DATA CVS as of an hour ago...
Using only the default c172...

1. The cabin sound is loader than before - maybe
I should buy earmuffs ;=)) Is there an xml
setting for this?

2. The cabin sound does NOT seems to vary with
engine RPM, as it did before. But it does in the
outside tail view...

3. In takeoff, or flight, pulling or pushing on
the stick used to cause a sound variation, but now
there is NONE? Maybe this is right, and the previous
wrong?

4. At start up, getting a whole bunch of -
voice synth: word 'airport_information' not found
voice synth: word '/_' not found
voice synth: word 'automated_weather_observation' not found
... etc
but maybe I have not 'installed' something?

Hope this helps.

Regards,

Geoff.

In: Ubuntu 8.04 64-bit
$ dpkg -l | grep OpenAL
ii  libalut-dev  1.1.0-1
ii  libalut0 1.1.0-1
ii  libopenal-dev1:0.0.8-7
ii  libopenal0a  1:0.0.8-7
OSG: 2.8.1 



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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread James Turner

On 9 Nov 2009, at 13:58, Geoff McLane wrote:

 4. At start up, getting a whole bunch of -
 voice synth: word 'airport_information' not found
 voice synth: word '/_' not found
 voice synth: word 'automated_weather_observation' not found
 ... etc
 but maybe I have not 'installed' something?

That's an unrelated problem, due to some ATIS changes I committed, and  
the fact that our ATC text-to-speech system needs some love.

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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Alasdair Campbell
On Mon, 2009-11-09 at 14:58 +0100, Geoff McLane wrote:
 On Mon, 2009-11-09 at 11:53 +0100, Erik Hofman wrote:
  Hi,
  
  I was wondering if anybody has any problems/bugs/oddities that needs to 
  be addressed in the latest SoundSystem code.
  
 Hi Erik,
 
 Updated FG/SG/DATA CVS as of an hour ago...
 Using only the default c172...
 
 1. The cabin sound is loader than before - maybe
 I should buy earmuffs ;=)) Is there an xml
 setting for this?
 
 2. The cabin sound does NOT seems to vary with
 engine RPM, as it did before. But it does in the
 outside tail view...
 
 3. In takeoff, or flight, pulling or pushing on
 the stick used to cause a sound variation, but now
 there is NONE? Maybe this is right, and the previous
 wrong?
 
Hi Geoff,
I am very pleased to see your post which confirms everything I observe.

Since Eric started work on the 3d sound system, I have been unable to
use the CVS version of Flightgear. The reason? on the default c172P, 
I cannot enable sound because the volume of data/Sounds/wasp.wav and
data/Sounds/wind.wav are played at maximum volume, making other sounds
such as atis, I/O/M markers, flaps, etc unhearable.

There was a moment when Eric showed a moment of uncharacteristic
frustration and ripped all his code out of CVS. I built that version at
2009-11-01 21:37:16 (GMT) and it works well, all sounds being balanced
and audible.

As I am particularly keen on keeping up-to-date with James Turners's
work with a view to implementing a decent ATC system, I really want to
be able to use a workable CVS

My System:
Hardware:
Processor   : 2x AMD Athlon 7450 Dual-Core Processor
Memory  : 2061MB
OpenGL Renderer : GeForce 9800 GT/PCI/SSE2
Resolution  : 1280x1024 pixels
Audio Adapter   : HDA-Intel - HDA NVidia
Input Devices-
Saitek Saitek X45 Flight Control Stick
Audio device: nVidia Corporation MCP72XE/MCP72P/MCP78U/MCP78S 
High
Definition Audio (rev a1)
Software:
Operating System: Debian GNU/Linux squeeze/sid
X11 Vendor  : The X.Org Foundation
OSG : OpenSceneGraph-2.8.2
Simgear : CVS
FlightGear  : CVS
OpenAL  : Debian 1:1.9.563.-1

Kind Regards,

Alasdair


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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Alasdair Campbell
On Mon, 2009-11-09 at 14:56 +, James Turner wrote:
 On 9 Nov 2009, at 13:58, Geoff McLane wrote:
 
  4. At start up, getting a whole bunch of -
  voice synth: word 'airport_information' not found
  voice synth: word '/_' not found
  voice synth: word 'automated_weather_observation' not found
  ... etc
  but maybe I have not 'installed' something?
 
 That's an unrelated problem, due to some ATIS changes I committed, and  
 the fact that our ATC text-to-speech system needs some love.

I have come to love that ATIS voice. I wonder if the delightful lady
could be persuaded to fill in the gaps.

 
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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread syd adams
Everything seems to work here now , plus I now have doppler in flyby views
...(with a much more realistic pitch change) ... Thanks for all your work .
I do now have very loud wind noise in some cases , so I need to redo some
sound xml files.
Are there any new added options/changes I can experiment with ?
Cheers

On Mon, Nov 9, 2009 at 2:53 AM, Erik Hofman e...@ehofman.com wrote:


 Hi,

 I was wondering if anybody has any problems/bugs/oddities that needs to
 be addressed in the latest SoundSystem code.

 Note that I've added a 'typeavionics/type' tag to the xml
 configuration options that can be used for radios or stall warnings that
 are defined in the sound configuration file. Adding it makes that
 section behave as if it was part of the avionics meaning it will not
 have any position and orientation calculations and (at this time) will
 always be audible regardless of the current view.

 Erik


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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Erik Hofman
syd adams wrote:
 Everything seems to work here now , plus I now have doppler in flyby 
 views ...(with a much more realistic pitch change) ... Thanks for all 
 your work .
 I do now have very loud wind noise in some cases , so I need to redo 
 some sound xml files.
 Are there any new added options/changes I can experiment with ?
 Cheers

I would be better to hold off any changes just yet. There is still 
something strange going on:

OpenAL-Sample:
* has proper Doppler effect with normal velocity (or alDopplerFactor
   set to 1.0) and does have directionals sounds with the current code
   but the volume slider does not work properly

OpenAL Soft:
* needs velocity multiplied by 60-100 (or better yet alDopplerFactor
   set by 60-100), does *not* have directional sound and the volume
   slider does not work properly

My OpenAL implementation:
* needs velocity multiplied by 60-100 (or better yet alDopplerFactor
   set by 60-100), does *not* have directional sound but the volume
   slider *does* work properly

I seem to remember I had the volume slider working properly.
Maybe I should make a diff against the version Alasdair mentioned.

Erik

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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Alasdair Campbell
On Mon, 2009-11-09 at 12:15 -0800, syd adams wrote:
 Everything seems to work here now , plus I now have doppler in flyby
 views ...(with a much more realistic pitch change) ... Thanks for all
 your work .
 I do now have very loud wind noise in some cases , so I need to redo
 some sound xml files.
 Are there any new added options/changes I can experiment with ? 
 Cheers
 
 On Mon, Nov 9, 2009 at 2:53 AM, Erik Hofman e...@ehofman.com wrote:
 
 Hi,
 
 I was wondering if anybody has any problems/bugs/oddities that
 needs to
 be addressed in the latest SoundSystem code.
 
 Note that I've added a 'typeavionics/type' tag to the xml
 configuration options that can be used for radios or stall
 warnings that
 are defined in the sound configuration file. Adding it makes
 that
 section behave as if it was part of the avionics meaning it
 will not
 have any position and orientation calculations and (at this
 time) will
 always be audible regardless of the current view.
 
 Erik
 
 
 --
For many days now, I have been reporting similar problems, but Erik has
seemed to be prominently reluctant in assiduously avoiding addressing or
responding to any of my questions. Perhaps someone acting as a nice kind
of moderator might be persuaded to jog Erik along to answer well meant
questions. For my own part, as a long term user and sometime contributer
to FG CVS, I find this behaviour a little disconcerting. If there is 
anything wrong in the way I have phrased my questions, I believe it to
be common courtesy to advise me. To utterly ignore me is, in my opinion,
pretty bad form.

Alasdair


 


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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread syd adams
For many days now, I have been reporting similar problems, but Erik has

 seemed to be prominently reluctant in assiduously avoiding addressing or
 responding to any of my questions. Perhaps someone acting as a nice kind
 of moderator might be persuaded to jog Erik along to answer well meant
 questions. For my own part, as a long term user and sometime contributer
 to FG CVS, I find this behaviour a little disconcerting. If there is
 anything wrong in the way I have phrased my questions, I believe it to
 be common courtesy to advise me. To utterly ignore me is, in my opinion,
 pretty bad form.

 Alasdair


Well , like he's pointed out , there are still issues to be worked out ...
it's getting there :)
Cheers
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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Alasdair Campbell
On Mon, 2009-11-09 at 17:11 -0800, syd adams wrote:
 For many days now, I have been reporting similar problems, but Erik
 has
 seemed to be prominently reluctant in assiduously avoiding
 addressing or
 responding to any of my questions. Perhaps someone acting as a
 nice kind
 of moderator might be persuaded to jog Erik along to answer
 well meant
 questions. For my own part, as a long term user and sometime
 contributer
 to FG CVS, I find this behaviour a little disconcerting. If
 there is
 anything wrong in the way I have phrased my questions, I
 believe it to
 be common courtesy to advise me. To utterly ignore me is, in
 my opinion,
 pretty bad form.
 
 Alasdair
 
 
 
 
 Well , like he's pointed out , there are still issues to be worked
 out ...  
 it's getting there :)
 Cheers
OMG, thank you for your response, Syd. I was beginning to beieve I was
just a bad smell. I look forward to the day when FG CVS will  be usable
again (sound ? 2d, 3d, I don't give a ) Personally, I don't need a
hi-fi sound system to enjoy a flight simulator. And I will feel a lot
happier when the day comes that a contributer makes a decent attempt to
test his work before abusing his privilege to commit untested and
questionable work to CVS.

Kind regards,
Alasdair



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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Csaba Halász
On Tue, Nov 10, 2009 at 3:13 AM, Alasdair Campbell
ali...@btinternet.com wrote:
 And I will feel a lot
 happier when the day comes that a contributer makes a decent attempt to
 test his work before abusing his privilege to commit untested and
 questionable work to CVS.

CVS is for developing stuff. For testing and review one needs to
publish the new code somewhere. You can't expect it to be in perfect
order all the time.
Erik *has* tried to reproduce the reported problems but some just
didn't happen for him. Especially with the various versions of OpenAl
out there that have caused trouble before, I certainly feel he has
made a decent attempt to test his work. If we will have a better
sound system after a few weeks of development, that's fine with me,
even if it includes some detours or dead-ends. Maybe you should take a
little vacation ;)

I hope your comments will not discourage Erik and other potential
contributors. We need more developers not less.

On a related note, I think it is time to put GIT on the official
agenda again. That way it would be easy for interested parties to test
new code.

-- 
Csaba/Jester

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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Scott Hamilton
On Tue, 2009-11-10 at 04:20 +0100, Csaba Halász wrote:

Source code repositories are for developers, every project whether
open source or
a project that a company IT department is building in-house will
have broken builds.

So the QA phase of open source projects is when interested folk
(like myself) go to the trouble
of building and (informally) testing the code. No project I have
worked on has ever done QA before a commit,
while a developer will do sanity checks (ie: does it compile, does
it not do anything seriously wrong)
it would be complex and introduce unnecessary delays to undertake QA
before committing.

Git does seem to provide the ability, with distributed repositories,
to allow different folk to have different
stages of development available to them locally.

Continuous builds may be a good mechanism to provide a middle
solution, in that developers can commit
and see if different build configurations break, it also means (with
tagging) that different nightly, weekly, monthly
builds can be retrieved by those who don't want/need bleeding edge
functionality. With a move to a new source-code
repository tool, I would suggest looking at the build and unit
testing tools. 


 Just my few small monetary denominations worth
  S.






 On Tue, Nov 10, 2009 at 3:13 AM, Alasdair Campbell
 ali...@btinternet.com wrote:
  And I will feel a lot
  happier when the day comes that a contributer makes a decent attempt to
  test his work before abusing his privilege to commit untested and
  questionable work to CVS.
 
 CVS is for developing stuff. For testing and review one needs to
 publish the new code somewhere. You can't expect it to be in perfect
 order all the time.
 Erik *has* tried to reproduce the reported problems but some just
 didn't happen for him. Especially with the various versions of OpenAl
 out there that have caused trouble before, I certainly feel he has
 made a decent attempt to test his work. If we will have a better
 sound system after a few weeks of development, that's fine with me,
 even if it includes some detours or dead-ends. Maybe you should take a
 little vacation ;)
 
 I hope your comments will not discourage Erik and other potential
 contributors. We need more developers not less.
 
 On a related note, I think it is time to put GIT on the official
 agenda again. That way it would be easy for interested parties to test
 new code.
 



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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread James Sleeman
On 10/11/09 15:13, Alasdair Campbell wrote:
 happier when the day comes that a contributer makes a decent attempt to
 test his work before abusing his privilege to commit untested and
 questionable work to CVS.
   
If you want a (more) trouble free existence, download the official 
release and forget about CVS!  Or just stik with a prior CVS revision.

CVS is for people who wish to assist in the development, by either 
taking an active part in developing, alpha testing, or providing 
constructive comment.  CVS is not for users.

Sometimes things take time to work out when everybody is a VOLUNTEER.

Welcome to software development in general.



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