* Ampere K. Hardraade -- Wednesday 08 December 2004 01:06:
On December 7, 2004 03:52 am, Melchior FRANZ wrote:
Good Idea. We could call it system.fgfsrc, or ~/.fgfsrc, or even
~/.fgfsrc.hostname!
If the file already exists and it is supposed to be in my directory, I can't
find it.
Why
Andrew Midosn wrote:
I don't know if this will be of interest to anyone,
but I have started working on a 'front-end' to
FlightGear. It's written in Python using the wxPython
GUI library, and at the moment just lets you select an
aircraft, airport and runway, although I was planning
on including as
[.fgfsrc]
* Ampere K. Hardraade -- Wednesday 08 December 2004 01:06:
If the file already exists and it is supposed to be in my directory, I can't
find it.
I recommend to only put as few lines into ~/.fgfsrc as possible, e.g.:
=== ~/.fgfsrc ===
--config=/home/foo/.fgfs/preferences.xml
Folks,
I successfully installed FlightGear on my Linux box, but the hardware
was too slow to run it well. So I'm trying FG on my G5 running OS
10.3.6. I follow the readme -- exactly, I think -- but I can't launch
the sim. Can anyone direct me to a careful Mac installation
step-by-step?
Hi,
I'm using flightgear software for some time and I find it very interesting and
valuable project.
Recently I've posted mail asking for help with my flightgear running on windows
on radeon 9000 card: there are no runway lights visible. Some changes in
configuration result in appearing
On Thursday 14 October 2004 08:19, Chris Ridley wrote:
Found a very interesting program at http://learn.arc.nasa.gov/worldwind
I've been playing around with World Wind, and I think that it would be
possible to use it as a moving map display for FlightGear (just like Atlas).
I tried to averlay
Erik Hofman wrote:
Andrew Midosn wrote:
I don't know if this will be of interest to anyone,
but I have started working on a 'front-end' to
FlightGear. It's written in Python using the wxPython
GUI library, and at the moment just lets you select an
aircraft, airport and runway, although I was
--- Erik Hofman [EMAIL PROTECTED] wrote:
Are you familliar with fgrun:
http://sourceforge.net/projects/fgrun
I wasn't - I am now. :-) I'm not sure whether to be
pleased that someone has saved me the effort of
building my own version, or upset that I spent
valuable flying time on something
--- Charalampos Alexopoulos [EMAIL PROTECTED] wrote:
fgrun is great utility but have binaries only for
Windows, for me was
really easier to build my own in Java than to mess
around with
compilation in C++.My level in C++ is less than
elementary.
The only real problem I had compiling
On Wednesday, 8 December 2004 19:03, Roy Vegard Ovesen wrote:
On Thursday 14 October 2004 08:19, Chris Ridley wrote:
Found a very interesting program at http://learn.arc.nasa.gov/worldwind
I've been playing around with World Wind, and I think that it would be
possible to use it as a moving
On Wednesday, 8 December 2004 21:10, Roy Vegard Ovesen wrote:
On Wednesday 08 December 2004 19:27, Paul Surgeon wrote:
Sounds like a no-go to me unless you own a Micro$oft box.
DirectX 9b and the .NET Runtime environment are required which probably
excludes a large portion of the FlightGear
On Wed, 8 Dec 2004 22:02:02 +0200, Paul wrote in message
[EMAIL PROTECTED]:
On Wednesday, 8 December 2004 21:10, Roy Vegard Ovesen wrote:
On Wednesday 08 December 2004 19:27, Paul Surgeon wrote:
Sounds like a no-go to me unless you own a Micro$oft box.
DirectX 9b and the .NET Runtime
OK, I finally had enough free time to try and address the documentation
issues. Please give a look at the updated README.txt file and let me
know what kind of luck people do, or do not, have.
http://homepage.mac.com/eq_fidget/FlightGear/README.txt
The example script referenced in the document
On Dec 8, 2004, at 7:20 PM, Jonathan Polley wrote:
OK, I finally had enough free time to try and address the
documentation issues. Please give a look at the updated README.txt
file and let me know what kind of luck people do, or do not, have.
Jim,
In order to make things easier, I am attaching the file (it is
REALLY small), but you can download it from the link if you want. If
it works, I will include it in the future releases. I really wish that
I understood why some people have problems (it kinda has me banging my
head
--- Paul Surgeon [EMAIL PROTECTED] wrote:
Just out of interest has anyone ever done a poll to
find out who uses what OS
for FG?
It would be interesting and possibly useful info to
see what OS's are the most
popular for FG especially amongst the developer
community.
I'm not a
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