[Flightgear-users] If anyone wants to buy me a christmas present...

2005-12-10 Thread Jon Stockill
but you're stuck for ideas, then one of these would be much appreciated ;-) http://www.funmansion.com/html/Airbus-Remote-Control-Plane.html -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-users mailing list Flightgear-users@flightgear.org

Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 18:02 +1000, Chris Wilkinson a écrit : Hi there, Gerard ROBIN wrote: Again an other example which demonstrate the bad results with 3D Clouds. If we want to suit to reality, 2D is the only one solution. http://ghours.club.fr/Clouds-2D-3D.jpg Your

Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 18:02 +1000, Chris Wilkinson a écrit : Hi there, Gerard ROBIN wrote: Again an other example which demonstrate the bad results with 3D Clouds. If we want to suit to reality, 2D is the only one solution. http://ghours.club.fr/Clouds-2D-3D.jpg Your

Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 18:02 +1000, Chris Wilkinson a écrit : Hi there, Gerard ROBIN wrote: Again an other example which demonstrate the bad results with 3D Clouds. If we want to suit to reality, 2D is the only one solution. http://ghours.club.fr/Clouds-2D-3D.jpg Your

Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Chris Wilkinson schrieb: Try this one... http://users.tpg.com.au/blobster/fgfs-clouds.jpg Hey, what's an Aussi doing in New Zealand? And flying an Air New Zealand plane? Couldn't you cope with the fate of Ansett Australia? PS: You can have your

[Flightgear-users] Carrier Elevators

2005-12-10 Thread MPCEE French Bureau
Hello Gerard: Usual question, can I get them to operate on Windows? Thank You Martin ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users

[Flightgear-users] Building Fences

2005-12-10 Thread dene maxwell
I would like to put a fence around my local airport. Intuitively I would start by building a 3-D model of a fence (say wire-mesh) of some nominal length (say 5-10m). Then place multiple instances of this fence around the airport. A few issues arise with this approach; 1) on even a short

Re: [Flightgear-users] full screen mode taked forever to update

2005-12-10 Thread David Luff
tj writes: Any idea as to what is wrong with full screen mode. I've seen that before with FG compiled against glut/freeglut on Linux - going to fullscreen mode breaks the hardware acceleration (binary nvidia drivers). I'm compiling against sdl now, and that works fine fullscreen. It's

Re: [Flightgear-users] full screen mode taked forever to update

2005-12-10 Thread David Luff
tj [EMAIL PROTECTED] writes: I am new to flight-gear and I have a question concerning full screen mode. I am running Linux witht eh latest nVidia drives for GeForce 4 MX integrated. My X screen size is 1280x1024. When I start flight gear normally and get a wndow everything works fine. But,

Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 18:02 +1000, Chris Wilkinson a écrit : Hi there, Gerard ROBIN wrote: Again an other example which demonstrate the bad results with 3D Clouds. If we want to suit to reality, 2D is the only one solution. http://ghours.club.fr/Clouds-2D-3D.jpg Your

[Flightgear-users] Building Fences

2005-12-10 Thread dene maxwell
I would like to put a fence around my local airport. Intuitively I would start by building a 3-D model of a fence (say wire-mesh) of some nominal length (say 5-10m). Then place multiple instances of this fence around the airport. A few issues arise with this approach; 1) on even a short

Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Ampere K. Hardraade
On December 9, 2005 09:35 am, Gerard ROBIN wrote: Again, i just get a new example   with some snapshots which should answer to your request, Chris Just an indication , these are coming from Metar ( i do use it everytime )  may be a BUG Somewhere. 2DClouds is OK

Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 11:54 +0100, Christian Mayer a écrit : - SNIP I think the 3D clouds are a great start. One has to remember that they are only looking like cumulus clouds. There they are doing a great job. Cumulus should be there when necessary, and only a full blue sky. A great

Re: [Flightgear-users] full screen mode taked forever to update

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 23:41 +, David Luff a écrit I've seen that before with FG compiled against glut/freeglut on Linux - going to fullscreen mode breaks the hardware acceleration (binary nvidia drivers). I'm compiling against sdl now, and that works fine fullscreen. It's

Re: [Flightgear-users] Carrier Elevators

2005-12-10 Thread Gerard ROBIN
Le vendredi 09 décembre 2005 à 17:50 +0100, MPCEE French Bureau a écrit : Hello Gerard: Usual question, can I get them to operate on Windows? Thank You Martin Hello Martin, Sorry for that coming late answer, User-Mailing seemed to have some rest during 24 hours. Well the answer is: I was

Re: [Flightgear-users] Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le samedi 10 décembre 2005 à 12:00 -0500, Ampere K. Hardraade a écrit : On December 9, 2005 09:35 am, Gerard ROBIN wrote: Again, i just get a new example with some snapshots which should answer to your request, Chris Just an indication , these are coming from Metar ( i do use it

Re: [Flightgear-users] Building Fences

2005-12-10 Thread dene maxwell
dene maxwell wrote: I would like to put a fence around my local airport. Intuitively I would start by building a 3-D model of a fence (say wire-mesh) of some nominal length (say 5-10m). Then place multiple instances of this fence around the airport. A few issues arise with this approach;

[Flightgear-users] multiplayer model names

2005-12-10 Thread Dave Culp
I see that Pigeon's multiplayer server page uses the aircraft model name to display along with the icon, username, altitude and ground speed. In order for any 3D aircraft model to be multiplayer ready the model name should be short and meaningful. I know that modelers were not thinking about

[Flightgear-users] Helicopter Controls

2005-12-10 Thread dene maxwell
I'm going to give a helicopter a try. I understand the physics of a helicopter, the rotor provides downward thrust and the speed and pitch of the rotor control the amount of thrust and because of the torque of the main rotor a tail rotor is needed. this gives the impresion there are alot of

Re: [Flightgear-users] Helicopter Controls

2005-12-10 Thread Gerard ROBIN
Le dimanche 11 décembre 2005 à 11:24 +1300, dene maxwell a écrit : I'm going to give a helicopter a try. I understand the physics of a helicopter, the rotor provides downward thrust and the speed and pitch of the rotor control the amount of thrust and because of the torque of the main rotor

Re: [Flightgear-users] Helicopter Controls

2005-12-10 Thread dene maxwell
Le dimanche 11 décembre 2005 à 11:24 +1300, dene maxwell a écrit : I'm going to give a helicopter a try. I understand the physics of a helicopter, the rotor provides downward thrust and the speed and pitch of the rotor control the amount of thrust and because of the torque of the main

Re: [Flightgear-users] Helicopter Controls

2005-12-10 Thread Gerard ROBIN
Le dimanche 11 décembre 2005 à 12:06 +1300, dene maxwell a écrit : Le dimanche 11 décembre 2005 11:24 +1300, dene maxwell a écrit : I'm going to give a helicopter a try. I understand the physics of a helicopter, the rotor provides downward thrust and the speed and pitch of the

[Flightgear-users] Re: Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Chris Wilkinson
Hi there, [EMAIL PROTECTED] wrote: Today's Topics: 3. Re: Re: Clouds 2D better than Clouds 3D (Gerard ROBIN) (Gerard ROBIN) Hi Gerard. The 2D shot is better in that instance because there *are* some clouds. I wonder if the metar data in your location is broken? I unplug DSL here

Re: [Flightgear-users] Helicopter Controls

2005-12-10 Thread Josh Babcock
dene maxwell wrote: I'm going to give a helicopter a try. I understand the physics of a helicopter, the rotor provides downward thrust and the speed and pitch of the rotor control the amount of thrust and because of the torque of the main rotor a tail rotor is needed. this gives the impresion

Re: [Flightgear-users] Re: Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)

2005-12-10 Thread Gerard ROBIN
Le dimanche 11 décembre 2005 à 09:45 +1000, Chris Wilkinson a écrit : Hi there, [EMAIL PROTECTED] wrote: Today's Topics: 3. Re: Re: Clouds 2D better than Clouds 3D (Gerard ROBIN) (Gerard ROBIN) Hi Gerard. The 2D shot is better in that instance because there *are*

Re: [Flightgear-users] Helicopter Controls

2005-12-10 Thread dene maxwell
Well, the basic breakdown goes like this: cyclic (joystick): Controls the pitch of the rotor disk (not the fuselage though) by changing the pitch of individual blades as they go around. This changes how much lateral thrust there is and what direction it is pointed in. collective

Re: [Flightgear-users] Helicopter Controls

2005-12-10 Thread Josh Babcock
Josh Babcock wrote: http://www.dynamicflight.com/aerodynamics/ http://www.cybercom.net/~copters/ Umm, I take that second one back. It's been a while since I looked at it :) Dynamicflight is definitely a good one though. Josh ___ Flightgear-users

[Flightgear-users] Clouds 2D better than Clouds 3D Info to devel-team

2005-12-10 Thread Gerard ROBIN
I Just want to give an information which can help to solve that error: Step 1/ start FG with --enable-real-weather-fetch and 3DClouds activated, if you are lucky you will get some 3DClouds. Step 2/ look at the menu weather scenario, you will get : weather source = none Step 3/ modify it and

Re: [Flightgear-users] Helicopter Controls

2005-12-10 Thread dene maxwell
It takes a lot of practice, and I suspect that it is harder to fly a helo sim than a real helo, though I don't know. Luckily YASim has a pretty simple helo model so a lot of the really nasty stuff just doesn't happen. The biggest problem that I have had is dynamic rollover. I have also found that

Re: [Flightgear-users] Helicopter Controls

2005-12-10 Thread Josh Babcock
dene maxwell wrote: A few observations though; (in the Euro-copter) a) the throttle works in reverse (what would be flat out in a cessna is actually minimum in the Euro-copter) hence my almost landing in the middle of the harbour. This is correct. In a helicopter, the collective is a

Re: [Flightgear-users] Building Fences

2005-12-10 Thread syd
Georg Vollnhals wrote: syd schrieb: ... Hi there ... I did CYVR airport as an ac3d model it worked fairly well , why not do it that way ? Hi Syd, I got very interested in your model and downloaded the Canadian (terrain) scenery and started a flight at CYVR Vancouver Intl - but had

Re: [Flightgear-users] Building Fences

2005-12-10 Thread dene maxwell
Hi Syd, Getting a pic of a wire-mesh texture is not a problem in NZ ( we invented Hurricane wire fencing!!). Does AC3D format support transparent/opaque appearances that would allow wire-mesh fences to behave (lighting/shadows etc) realistically? Regards Dene

Re: [Flightgear-users] Building Fences

2005-12-10 Thread syd
dene maxwell wrote: Hi Syd, Getting a pic of a wire-mesh texture is not a problem in NZ ( we invented Hurricane wire fencing!!). Does AC3D format support transparent/opaque appearances that would allow wire-mesh fences to behave (lighting/shadows etc) realistically? Regards Dene

Re: [Flightgear-users] Building Fences

2005-12-10 Thread Ampere K. Hardraade
On December 10, 2005 09:39 pm, dene maxwell wrote: Hi Syd, Getting a pic of a wire-mesh texture is not a problem in NZ ( we invented Hurricane wire fencing!!). Does AC3D format support transparent/opaque appearances that would allow wire-mesh fences to behave (lighting/shadows etc)

Re: [Flightgear-users] Building Fences

2005-12-10 Thread dene maxwell
Thanks Ampere, don't want a transparent fence to be the cause of a fatal air accident :-). Would this be compounded per instances of a transparent fence (ie 200x 10m sections would be 200 times the problem of a 1x 2000m section)? Regards Dene From: Ampere K. Hardraade [EMAIL PROTECTED]