but you're stuck for ideas, then one of these would be much appreciated ;-)
http://www.funmansion.com/html/Airbus-Remote-Control-Plane.html
--
Jon Stockill
[EMAIL PROTECTED]
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Le vendredi 09 décembre 2005 à 18:02 +1000, Chris Wilkinson a écrit :
Hi there,
Gerard ROBIN wrote:
Again an other example which demonstrate the bad results with 3D
Clouds. If we want to suit to reality, 2D is the only one solution.
http://ghours.club.fr/Clouds-2D-3D.jpg
Your
Le vendredi 09 décembre 2005 à 18:02 +1000, Chris Wilkinson a écrit :
Hi there,
Gerard ROBIN wrote:
Again an other example which demonstrate the bad results with 3D
Clouds. If we want to suit to reality, 2D is the only one solution.
http://ghours.club.fr/Clouds-2D-3D.jpg
Your
Le vendredi 09 décembre 2005 à 18:02 +1000, Chris Wilkinson a écrit :
Hi there,
Gerard ROBIN wrote:
Again an other example which demonstrate the bad results with 3D
Clouds. If we want to suit to reality, 2D is the only one solution.
http://ghours.club.fr/Clouds-2D-3D.jpg
Your
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Hash: SHA1
Chris Wilkinson schrieb:
Try this one...
http://users.tpg.com.au/blobster/fgfs-clouds.jpg
Hey, what's an Aussi doing in New Zealand? And flying an Air New Zealand
plane? Couldn't you cope with the fate of Ansett Australia?
PS: You can have your
Hello
Gerard:
Usual
question, can I get them to operate on Windows?
Thank
You
Martin
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I would like to put a fence around my local airport.
Intuitively I would start by building a 3-D model of a fence (say wire-mesh)
of some nominal length (say 5-10m). Then place multiple instances of this
fence around the airport. A few issues arise with this approach;
1) on even a short
tj writes:
Any idea as to what is wrong with full screen mode.
I've seen that before with FG compiled against glut/freeglut on Linux - going
to fullscreen mode breaks the hardware acceleration (binary nvidia drivers).
I'm compiling against sdl now, and that works fine fullscreen. It's
tj [EMAIL PROTECTED] writes:
I am new to flight-gear and I have a question concerning full screen mode.
I am running Linux witht eh latest nVidia drives for GeForce 4 MX
integrated. My X screen size is 1280x1024. When I start flight gear
normally and get a wndow everything works fine. But,
Le vendredi 09 décembre 2005 à 18:02 +1000, Chris Wilkinson a écrit :
Hi there,
Gerard ROBIN wrote:
Again an other example which demonstrate the bad results with 3D
Clouds. If we want to suit to reality, 2D is the only one solution.
http://ghours.club.fr/Clouds-2D-3D.jpg
Your
I would like to put a fence around my local airport.
Intuitively I would start by building a 3-D model of a fence (say wire-mesh)
of some nominal length (say 5-10m). Then place multiple instances of this
fence around the airport. A few issues arise with this approach;
1) on even a short
On December 9, 2005 09:35 am, Gerard ROBIN wrote:
Again, i just get a new example with some snapshots which should
answer to your request, Chris
Just an indication , these are coming from Metar ( i do use it
everytime ) may be a BUG Somewhere.
2DClouds is OK
Le vendredi 09 décembre 2005 à 11:54 +0100, Christian Mayer a écrit :
-
SNIP
I think the 3D clouds are a great start. One has to remember that they
are only looking like cumulus clouds. There they are doing a great job.
Cumulus should be there when necessary, and only a full blue sky.
A great
Le vendredi 09 décembre 2005 à 23:41 +, David Luff a écrit
I've seen that before with FG compiled against glut/freeglut on Linux - going
to fullscreen mode breaks the hardware acceleration (binary nvidia drivers).
I'm compiling against sdl now, and that works fine fullscreen. It's
Le vendredi 09 décembre 2005 à 17:50 +0100, MPCEE French Bureau a
écrit :
Hello Gerard:
Usual question, can I get them to operate on Windows?
Thank You
Martin
Hello Martin,
Sorry for that coming late answer,
User-Mailing seemed to have some rest during 24 hours.
Well the answer is:
I was
Le samedi 10 décembre 2005 à 12:00 -0500, Ampere K. Hardraade a écrit :
On December 9, 2005 09:35 am, Gerard ROBIN wrote:
Again, i just get a new example with some snapshots which should
answer to your request, Chris
Just an indication , these are coming from Metar ( i do use it
dene maxwell wrote:
I would like to put a fence around my local airport.
Intuitively I would start by building a 3-D model of a fence (say
wire-mesh) of some nominal length (say 5-10m). Then place multiple
instances of this fence around the airport. A few issues arise with this
approach;
I see that Pigeon's multiplayer server page uses the aircraft model name to
display along with the icon, username, altitude and ground speed. In order
for any 3D aircraft model to be multiplayer ready the model name should be
short and meaningful. I know that modelers were not thinking about
I'm going to give a helicopter a try. I understand the physics of a
helicopter, the rotor provides downward thrust and the speed and pitch of
the rotor control the amount of thrust and because of the torque of the main
rotor a tail rotor is needed. this gives the impresion there are alot of
Le dimanche 11 décembre 2005 à 11:24 +1300, dene maxwell a écrit :
I'm going to give a helicopter a try. I understand the physics of a
helicopter, the rotor provides downward thrust and the speed and pitch of
the rotor control the amount of thrust and because of the torque of the main
rotor
Le dimanche 11 décembre 2005 à 11:24 +1300, dene maxwell a écrit :
I'm going to give a helicopter a try. I understand the physics of a
helicopter, the rotor provides downward thrust and the speed and pitch
of
the rotor control the amount of thrust and because of the torque of the
main
Le dimanche 11 décembre 2005 à 12:06 +1300, dene maxwell a écrit :
Le dimanche 11 décembre 2005 11:24 +1300, dene maxwell a écrit :
I'm going to give a helicopter a try. I understand the physics of a
helicopter, the rotor provides downward thrust and the speed and pitch
of
the
Hi there,
[EMAIL PROTECTED] wrote:
Today's Topics:
3. Re: Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)
(Gerard ROBIN)
Hi Gerard. The 2D shot is better in that instance because there
*are* some clouds. I wonder if the metar data in your location
is broken? I unplug DSL here
dene maxwell wrote:
I'm going to give a helicopter a try. I understand the physics of a
helicopter, the rotor provides downward thrust and the speed and pitch
of the rotor control the amount of thrust and because of the torque of
the main rotor a tail rotor is needed. this gives the impresion
Le dimanche 11 décembre 2005 à 09:45 +1000, Chris Wilkinson a écrit :
Hi there,
[EMAIL PROTECTED] wrote:
Today's Topics:
3. Re: Re: Clouds 2D better than Clouds 3D (Gerard ROBIN)
(Gerard ROBIN)
Hi Gerard. The 2D shot is better in that instance because there
*are*
Well, the basic breakdown goes like this:
cyclic (joystick): Controls the pitch of the rotor disk (not the
fuselage though) by changing the pitch of individual blades as they go
around. This changes how much lateral thrust there is and what direction
it is pointed in.
collective
Josh Babcock wrote:
http://www.dynamicflight.com/aerodynamics/
http://www.cybercom.net/~copters/
Umm, I take that second one back. It's been a while since I looked at it
:) Dynamicflight is definitely a good one though.
Josh
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I Just want to give an information which can help to solve that error:
Step 1/ start FG with --enable-real-weather-fetch and 3DClouds
activated, if you are lucky you will get some 3DClouds.
Step 2/ look at the menu weather scenario, you will get : weather
source = none
Step 3/ modify it and
It takes a lot of practice, and I suspect that it is harder to fly a
helo sim than a real helo, though I don't know. Luckily YASim has a
pretty simple helo model so a lot of the really nasty stuff just doesn't
happen. The biggest problem that I have had is dynamic rollover. I have
also found that
dene maxwell wrote:
A few observations though; (in the Euro-copter)
a) the throttle works in reverse (what would be flat out in a cessna is
actually minimum in the Euro-copter) hence my almost landing in the
middle of the harbour.
This is correct. In a helicopter, the collective is a
Georg Vollnhals wrote:
syd schrieb:
...
Hi there ... I did CYVR airport as an ac3d model it worked
fairly well , why not do it that way ?
Hi Syd,
I got very interested in your model and downloaded the Canadian
(terrain) scenery and started a flight at CYVR Vancouver Intl - but
had
Hi Syd,
Getting a pic of a wire-mesh texture is not a problem in NZ ( we invented
Hurricane wire fencing!!).
Does AC3D format support transparent/opaque appearances that would allow
wire-mesh fences to behave (lighting/shadows etc) realistically?
Regards
Dene
dene maxwell wrote:
Hi Syd,
Getting a pic of a wire-mesh texture is not a problem in NZ ( we
invented Hurricane wire fencing!!).
Does AC3D format support transparent/opaque appearances that would
allow wire-mesh fences to behave (lighting/shadows etc) realistically?
Regards
Dene
On December 10, 2005 09:39 pm, dene maxwell wrote:
Hi Syd,
Getting a pic of a wire-mesh texture is not a problem in NZ ( we invented
Hurricane wire fencing!!).
Does AC3D format support transparent/opaque appearances that would allow
wire-mesh fences to behave (lighting/shadows etc)
Thanks Ampere, don't want a transparent fence to be the cause of a fatal
air accident :-).
Would this be compounded per instances of a transparent fence (ie 200x 10m
sections would be 200 times the problem of a 1x 2000m section)?
Regards
Dene
From: Ampere K. Hardraade [EMAIL PROTECTED]
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