[Flightgear-users] Re: fgfs 0.9.6 scenery instalation
* Ampere K. Hardraade -- Wednesday 08 December 2004 01:06: On December 7, 2004 03:52 am, Melchior FRANZ wrote: Good Idea. We could call it system.fgfsrc, or ~/.fgfsrc, or even ~/.fgfsrc.hostname! If the file already exists and it is supposed to be in my directory, I can't find it. Why do you assume that fgfs writes your *personal* configuration files already? Of course, you have to create them yourself, just like every other of the personal config files in your directory (apart from those that were copied over from /etc/skel/, but that's a different matter, because your distributor put them there. He could put .fgfsrc there, too, but that's not fgfs' business). Who wrote your .procmailrc, your .netrc, your .openalrc, your .vimrc, ...? :-] m. ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Re: fgfs 0.9.6 scenery instalation
Andrew Midosn wrote: I don't know if this will be of interest to anyone, but I have started working on a 'front-end' to FlightGear. It's written in Python using the wxPython GUI library, and at the moment just lets you select an aircraft, airport and runway, although I was planning on including as many of the command-line arguments as I can. I started it because I' too lazy to keep typing the arguments in, but I like to experiment. :-) I was thinking that it could be extended to read .fgfsrc, or a separate config file, to get a set of startup defaults. I'll look into getting it hosted somewhere, if anyone would like to take a look. Are you familliar with fgrun: http://sourceforge.net/projects/fgrun This is a C++ utility doing basically the same. Erik ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-users] .fgfsrc (was: Re: fgfs 0.9.6 scenery instalation)
[.fgfsrc] * Ampere K. Hardraade -- Wednesday 08 December 2004 01:06: If the file already exists and it is supposed to be in my directory, I can't find it. I recommend to only put as few lines into ~/.fgfsrc as possible, e.g.: === ~/.fgfsrc === --config=/home/foo/.fgfs/preferences.xml --fg-root=/usr/local/share/FlightGear --fg-scenery=/home/foo/.fgfs/Scenery:/usr/local/share/FlightGear/Scenery:... and then to create a directory ~/.fgfs/ with a file preferences.xml. Here you can easily copy things over from $FG_ROOT/preferences.xml and make local changes here. Likewise for keyboard.xml, joysticks.xml, mice.xml etc. I also have a directory ~/.fgfs/Scenery/ there, where I put local changes to scenery etc. === ~/.fgfs/preferences.xml === ?xml version=1.0? PropertyList input !--keyboard include=keyboard.xml/-- !--joysticks include=joysticks.xml/-- !--mice include=mice.xml/-- /input environment params real-world-weather-fetch type=booltrue/real-world-weather-fetch ... /PropertyList Actually, I don't really have ~/.fgfsrc, because this place was too dangerous since fgrun overwrites it (which I consider an annoying bug). Instead, I have a wrapper program ~/bin/fgfs that sets a few necessary options that have no xml equivalent on the commandline. And I don't even use fgrun ... :-] m. ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-users] OSX
Folks, I successfully installed FlightGear on my Linux box, but the hardware was too slow to run it well. So I'm trying FG on my G5 running OS 10.3.6. I follow the readme -- exactly, I think -- but I can't launch the sim. Can anyone direct me to a careful Mac installation step-by-step? Also, obvious question: In Linux, I needed both FG and a base package. In OSX, is the binary all I need? or do I need a base package too, and if so, where can I get it? TIA. franx ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-users] Problems with runway lights
Hi, I'm using flightgear software for some time and I find it very interesting and valuable project. Recently I've posted mail asking for help with my flightgear running on windows on radeon 9000 card: there are no runway lights visible. Some changes in configuration result in appearing runway lights, then however, rendering seems to be software-based (fps 1). Unfortunatelly there were no answers. I don't know if ATI radeon card is popular among flightgear users. If there is someone using that one and no problem with it would be nice to know that. I'm planning to install flightgear from sources on linux (fedora), however this requires some initial effort to setup everything up and I would be glad to hear to linux versions cause no problems. (I hope it wasn't too long to read.) thank you in advance, Bartek Premiera filmu na DVD o yciu intrygujcej Marleny Dietrich. Zobacz jak rodzi si legenda! Kup Zwierciado! http://klik.wp.pl/?adr=http%3A%2F%2Fwww.zwierciadlo.pl%2F1204%2Fdefault.aspsid=282 ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] NASA Worldwind
On Thursday 14 October 2004 08:19, Chris Ridley wrote: Found a very interesting program at http://learn.arc.nasa.gov/worldwind I've been playing around with World Wind, and I think that it would be possible to use it as a moving map display for FlightGear (just like Atlas). I tried to averlay a few NDB symbols onto the globe, and it worked great. I guess I should make some kind of script to parse the files in navaid and convert to World Wind's xml format. -- Roy Vegard Ovesen ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Re: fgfs 0.9.6 scenery instalation
Erik Hofman wrote: Andrew Midosn wrote: I don't know if this will be of interest to anyone, but I have started working on a 'front-end' to FlightGear. It's written in Python using the wxPython GUI library, and at the moment just lets you select an aircraft, airport and runway, although I was planning on including as many of the command-line arguments as I can. I started it because I' too lazy to keep typing the arguments in, but I like to experiment. :-) I was thinking that it could be extended to read .fgfsrc, or a separate config file, to get a set of startup defaults. I'll look into getting it hosted somewhere, if anyone would like to take a look. Are you familliar with fgrun: http://sourceforge.net/projects/fgrun This is a C++ utility doing basically the same. fgrun is great utility but have binaries only for Windows, for me was really easier to build my own in Java than to mess around with compilation in C++.My level in C++ is less than elementary. ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Re: fgfs 0.9.6 scenery instalation
--- Erik Hofman [EMAIL PROTECTED] wrote: Are you familliar with fgrun: http://sourceforge.net/projects/fgrun I wasn't - I am now. :-) I'm not sure whether to be pleased that someone has saved me the effort of building my own version, or upset that I spent valuable flying time on something I didn't need! Thanks for the pointer. Regards Andrew ___ Win a castle for NYE with your mates and Yahoo! Messenger http://uk.messenger.yahoo.com ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Re: fgfs 0.9.6 scenery instalation
--- Charalampos Alexopoulos [EMAIL PROTECTED] wrote: fgrun is great utility but have binaries only for Windows, for me was really easier to build my own in Java than to mess around with compilation in C++.My level in C++ is less than elementary. The only real problem I had compiling it was that I didn't have the fltk libraries installed. A quick Google to find out what I needed to provide Fl.h and I was away. It's a shame that there is no real documentation for the project on SourceForge. In fact, if Erik hadn't mentioned it here I would never have realised it existed. It makes me wonder what other useful projects are out there. Regards Andrew ___ Win a castle for NYE with your mates and Yahoo! Messenger http://uk.messenger.yahoo.com ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] NASA Worldwind
On Wednesday, 8 December 2004 19:03, Roy Vegard Ovesen wrote: On Thursday 14 October 2004 08:19, Chris Ridley wrote: Found a very interesting program at http://learn.arc.nasa.gov/worldwind I've been playing around with World Wind, and I think that it would be possible to use it as a moving map display for FlightGear (just like Atlas). I tried to averlay a few NDB symbols onto the globe, and it worked great. I guess I should make some kind of script to parse the files in navaid and convert to World Wind's xml format. Sounds like a no-go to me unless you own a Micro$oft box. DirectX 9b and the .NET Runtime environment are required which probably excludes a large portion of the FlightGear community. Paul ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] NASA Worldwind
On Wednesday, 8 December 2004 21:10, Roy Vegard Ovesen wrote: On Wednesday 08 December 2004 19:27, Paul Surgeon wrote: Sounds like a no-go to me unless you own a Micro$oft box. DirectX 9b and the .NET Runtime environment are required which probably excludes a large portion of the FlightGear community. You are right. But there are intentions to port this open source project to Linux and Mac. If I understood correctly the Mac port had a slightly higher priority. Just out of interest has anyone ever done a poll to find out who uses what OS for FG? It would be interesting and possibly useful info to see what OS's are the most popular for FG especially amongst the developer community. Paul ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] NASA Worldwind
On Wed, 8 Dec 2004 22:02:02 +0200, Paul wrote in message [EMAIL PROTECTED]: On Wednesday, 8 December 2004 21:10, Roy Vegard Ovesen wrote: On Wednesday 08 December 2004 19:27, Paul Surgeon wrote: Sounds like a no-go to me unless you own a Micro$oft box. DirectX 9b and the .NET Runtime environment are required which probably excludes a large portion of the FlightGear community. You are right. But there are intentions to port this open source project to Linux and Mac. If I understood correctly the Mac port had a slightly higher priority. ..yes??? Both these ports require porting the DirectX9 to OpenGL, no? Just out of interest has anyone ever done a poll to find out who uses what OS for FG? ..Debian Sid Linux, 2.4.27 in openMosix clusters and 2.6.9 standalone. It would be interesting and possibly useful info to see what OS's are the most popular for FG especially amongst the developer community. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] FlightGear on mac 10.3.6?
OK, I finally had enough free time to try and address the documentation issues. Please give a look at the updated README.txt file and let me know what kind of luck people do, or do not, have. http://homepage.mac.com/eq_fidget/FlightGear/README.txt The example script referenced in the document can be found here: http://homepage.mac.com/eq_fidget/FlightGear/run_fgfs Thanks, Jonathan Polley On Dec 2, 2004, at 4:11 PM, Alfonso J. Lebron-Berges wrote: Why don't you send the command, exactly as you are writing it? My FlightGear is in the folder /FlightGear-0.9.4, and it worked upon double-clicking the program. (My humble opinion is that the explanations contained in the last five or six posts should be made available in the Readme file, at least for us poor command-line ignorants). Al On Dec 1, 2004, at 11:41 PM, James Smeall wrote: On Dec 1, 2004, at 8:56 PM, Jonathan Polley wrote: On Dec 1, 2004, at 10:14 PM, James Smeall wrote: On Dec 1, 2004, at 7:54 PM, Jonathan Polley wrote: Jim, That information you want is in the README.txt file that is a part of the FlightGear0.9.6 folder: Obviously the readme doesn't have all the information I need to make FlightGear work. I will make whatever changes are needed to provide clear instructions. In order to use FlightGear under MacOS X 10.3, you must create a FlightGear resource file in your home directory. A sample resource (FlightGear_Resource) file is provided. Replace the string $HOME with your home directory. Do I need to create a resource file or do I use the sample resource file? Is that what the instructions below do? How do I Replace the string $HOME with your home directory. Is that the below instructions? That line means what it says. In the example FlightGear_Resource file, the first line says: --fg-root=$HOME/FlightGear0.9.6/data If you have put the FlightGear0.9.6 folder in your home directory, then the string $HOME becomes whatever the path to your home directory might be. In my case, that line would change to become --fg-root=/Users/jwpolley/FlightGear0.9.6/data OK, I figured this out and made the changes to the path. How specific does the path have to be? Do I need to identify exactly which folder FlightGear is in? After changing the string I still get the same error message when I double click on fgfs. I ran the 'ln -s' command again and it reports that the file exists. I must be doing something wrong still. This line tells FlightGear where it can find the data directory. From your home directory, type ln -s FlightGear0.9.6/FlightGear_Resource .fgfsrc The 'ln -s' command makes a symbolic link, called .fgfsrc, that points to the flightGear_Resource file. This is needed because FlightGear expects to find a file, called .fgfsrc, in your home directory. Making the symbolic link allows you to conveniently edit the resource file (using something like TextEdit). Jonathan Polley On Wednesday, December 01, 2004, at 09:37PM, James Smeall [EMAIL PROTECTED] wrote: On Dec 1, 2004, at 6:35 PM, Jonathan Polley wrote: Do you have the .fgfsrc file set up correctly? It has to be in your home directory (in my case, it us /Users/jwpolley). The reason that I have you set up a symbolic link is because MacOS will hide any file that begins with a dot (.) in the Finder. Also, make sure that you have modified the FlightGear_Resource file to point to the 'data' directory in your FlightGear0.9.6 folder. I do not know if .fgfsrc is set up correctly because I don't know how to check if it is set up correctly. How do I point FlightGear_Resource to the 'data' directory. I rarely use terminal so the example below is beyond my understanding. I do thank you for your efforts to make FlightGear work for me. In my case (my paths are different because I am pointing to my development strucutre): [lichebane:~] jwpolley% ls -al total 211104 drwxr-xr-x 38 jwpolley staff 1292 30 Nov 22:10 . drwxrwxr-t 7 root admin238 12 Sep 2003 .. -rw-r--r-- 1 jwpolley staff 3 18 Oct 2003 .CFUserTextEncoding -rwxr-xr-x 1 jwpolley staff 15364 30 Nov 22:07 .DS_Store -rw-r--r-- 1 jwpolley staff 0 17 Oct 2003 .MCXLC drwx-- 2 jwpolley staff 68 30 Nov 23:49 .Trash -rw--- 1 jwpolley staff 0 1 Nov 21:45 .Xauthority -rw-r--r-- 1 jwpolley staff 24 18 Oct 2003 .cshrc -rw--- 1 jwpolley staff317 2 May 2004 .cvspass lrwxr-xr-x 1 jwpolley staff 19 15 Jun 00:02 .fgfsrc - FlightGear_Resource [lichebane:~] jwpolley% more FlightGear_Resource --fg-root=/Users/jwpolley/fgdev/data Jonathan Polley On Wednesday, December 01, 2004, at 07:56PM, James Smeall [EMAIL PROTECTED] wrote: Downloaded 0.9.6 and installed on my home directory. Followed instructions in readme. FlightGear would not run. Error message in terminal; Base package check failed ... Found version {none} at: /sw/share/FlightGear Please upgrade to version: 0.9.6 What did I do wrong?
Re: [Flightgear-users] FlightGear on mac 10.3.6?
On Dec 8, 2004, at 7:20 PM, Jonathan Polley wrote: OK, I finally had enough free time to try and address the documentation issues. Please give a look at the updated README.txt file and let me know what kind of luck people do, or do not, have. http://homepage.mac.com/eq_fidget/FlightGear/README.txt Thank you for doing this. Still not able to make FlightGear do anything. Is the batch file run_fgfs suppose to be already in FlightGear? or do I need to create it? If I need to create it, how do I create it? ~~ -Jim [EMAIL PROTECTED] Vaughn, WA, USA 20 iMac G5, 10.3.6 ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] FlightGear on mac 10.3.6?
Jim, In order to make things easier, I am attaching the file (it is REALLY small), but you can download it from the link if you want. If it works, I will include it in the future releases. I really wish that I understood why some people have problems (it kinda has me banging my head against my desk). Be sure to make the file executable and change the $HOME with the proper path. Jonathan Polley run_fgfs Description: Binary data On Dec 8, 2004, at 11:47 PM, James Smeall wrote: On Dec 8, 2004, at 7:20 PM, Jonathan Polley wrote: OK, I finally had enough free time to try and address the documentation issues. Please give a look at the updated README.txt file and let me know what kind of luck people do, or do not, have. http://homepage.mac.com/eq_fidget/FlightGear/README.txt Thank you for doing this. Still not able to make FlightGear do anything. Is the batch file run_fgfs suppose to be already in FlightGear? or do I need to create it? If I need to create it, how do I create it? ~~ -Jim [EMAIL PROTECTED] Vaughn, WA, USA 20 iMac G5, 10.3.6 ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] NASA Worldwind
--- Paul Surgeon [EMAIL PROTECTED] wrote: Just out of interest has anyone ever done a poll to find out who uses what OS for FG? It would be interesting and possibly useful info to see what OS's are the most popular for FG especially amongst the developer community. I'm not a developer (at least not for FlightGear), but for what it's worth - Suse Linux 9.1. Regards Andrew ___ ALL-NEW Yahoo! Messenger - all new features - even more fun! http://uk.messenger.yahoo.com ___ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d