[Flightgear-users] why *.stg files? can I use *.flt file format?

2005-08-06 Thread Siva kumar
Hi,

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[Flightgear-users] why *.stg files in terrain database? can I use *.flt files?

2005-08-06 Thread Siva kumar
Hi,
 I am using fligthgear 0.9.4. I am having three queries.
1.  For scenery database  I have downloaded flightgear world scenery
which is in *.btg file format.I would like to know why *.btg files are
called within *.stg file.
2.  Can I use Multi Gen creator which gives *.flt files to model the
terrain and objects.Whether flighgear can import *.flt files?
3. What are the file formats supported by fligthgear.

regards,
deepha

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Re: [Flightgear-users] why *.stg files in terrain database? can I use *.flt files?

2005-08-06 Thread Paul Surgeon
On Saturday, 6 August 2005 13:22, Siva kumar wrote:
 Hi,
  I am using fligthgear 0.9.4. I am having three queries.
 1.  For scenery database  I have downloaded flightgear world scenery
 which is in *.btg file format.I would like to know why *.btg files are
 called within *.stg file.
 2.  Can I use Multi Gen creator which gives *.flt files to model the
 terrain and objects.Whether flighgear can import *.flt files?
 3. What are the file formats supported by fligthgear.

 regards,
 deepha

Hi Deepha

As far as I know the *.stg and *.btg file formats are native to FlightGear and 
have no correlation to any other products which may use the same extension 
names.

TerraGear contains the tools required to make FlightGear compatible scenery 
and I know of no other application that can do it.
(Someone correct me if I'm wrong.)

Regards
Paul

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Re: [Flightgear-users] why *.stg files in terrain database? can I use *.flt files?

2005-08-06 Thread Curtis L. Olson

Paul Surgeon wrote:


Hi Deepha

As far as I know the *.stg and *.btg file formats are native to FlightGear and 
have no correlation to any other products which may use the same extension 
names.


TerraGear contains the tools required to make FlightGear compatible scenery 
and I know of no other application that can do it.

(Someone correct me if I'm wrong.)
 



Let me add that FlightGear is built on top of plib/ssg so FlightGear can 
load all the 3d model formats supported by ssg (ssg supports some 
formats better or more completely than others.)


However, for the base terrain.  FlightGear expects a specific tiling 
scheme and specific coordinate system to work.  It is unlikely that you 
can get pre-existing .flt terrain files to work well, unless you are 
only flying in a limited area.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] why *.stg files in terrain database? can I use *.flt files?

2005-08-06 Thread Curtis L. Olson

Paul Surgeon wrote:


Hi Deepha

As far as I know the *.stg and *.btg file formats are native to FlightGear and 
have no correlation to any other products which may use the same extension 
names.


TerraGear contains the tools required to make FlightGear compatible scenery 
and I know of no other application that can do it.

(Someone correct me if I'm wrong.)
 



Let me add that FlightGear is built on top of plib/ssg so FlightGear can 
load all the 3d model formats supported by ssg (ssg supports some 
formats better or more completely than others.)


However, for the base terrain.  FlightGear expects a specific tiling 
scheme and specific coordinate system to work.  It is unlikely that you 
can get pre-existing .flt terrain files to work well, unless you are 
only flying in a limited area.


For what it's worth, I have a project I'm involved with where I may need 
to go the other direction and generate .flt format files from FlightGear 
tiles.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-users] Adjusting Frequency on Com Radio

2005-08-06 Thread Giles Robertson

David Luff wrote:

Change it to true to enable AI GA traffic, and crank it up to 2 or 3 to get 
lots.  (You can do this from the AI-ATC menu entry, but will then have to wait 
a bit longer for the traffic to appear).  If you tune in to a towered airport, 
you should then hear (see!) the dialog, and if you communicate with the tower 
as well you may to asked to land following one of them, or to go around landing 
too close behind one.  It's all a bit, erm, beta ;-), and has been known to 
crash the sim (hence the disablement by default).  You won't see AI GA traffic 
at KSFO in order to avoid a clash with Dave/Durk's airliner models.  I can't 
remember offhand if they're enabled at KOAK or KSJC, but KRHV, KLVK, KHWD and 
KSQL are all good places in the base package to see them.  KHAF is untowered so 
none there.


I've seen them at KOAK, but why does KHAF have a tower in scenery if it 
has no tower in reality?


Giles Robertson

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