RE: [Flightgear-users] gyro

2005-09-10 Thread Vivian Meazza
Dave Martin

 
 On Friday 09 September 2005 22:01, Edward Cawley wrote:
  New user with a Mac.
  Two questions, I have a feeling of being in a small minority, I would
  be happy to know some other Mac users. I have FG up and going, but with
  many questions.
 
  Such as- I'm trying to run ADF on the autopilot. All the directions I
  have found refer to setting the bug on the DG, but the default DG
  doesn't seem to have one, but the gyro xml refers to the bug? This
  seems to be a conflict. Any ideas why there is a difference?
 
 IIRC the gyro reference would be the DI (gyrocompass) rather than the ADF.
 There is definitely a working bug on the DI on some aircraft. As for the
 ADF,
 I think I had it working with the autopilot on the Hunter.
 
 Perhaps someone can shed some more light here
 

The gyro bug works in the Hunter, but IRL the Hunter didn't have an
autopilot, so in FG I've just copied Lee Elliot's AP for the Seahawk. If the
gyro bug works with the AP it does so by accident rather than design.

Vivian


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Re: [Flightgear-users] Scenary...With no buildings!

2005-09-10 Thread AJ MacLeod
On Saturday 10 September 2005 06:29, RtX wrote:
 Is it hard to create airports in FG?

If you mean the terminal buildings etc themselves, then the answer is 
definitely no - it's easy if you can do 3d modelling (and probably as easy as 
3d modelling gets, too).  You could use Blender, or if you want something 
easier to learn but less capable, AC3D.  AC3D costs money too, although not 
much.

You can submit your models to the Flightgear scenery database, which I 
mentioned earlier in this thread.

If you mean layout runways, taxiways, etc - the answer to that is also 
probably no, not really - you can use taxidraw 
(http://taxidraw.sourceforge.net/).  The downside to this process is that you 
can't use your modified runway/taxiway layouts immediately, you need to 
rebuild part of the scenery, which is _not_ a simple task.  You can, however, 
submit your improved airfield to Robin Peel of X-Plane fame for inclusion, 
and wait for the next general scenery build.

AJ 

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