Re: [Flightgear-users] Scenarios (Was: air refueling / air-air radar)

2005-10-15 Thread Erik Hofman
Gerard ROBIN wrote: Right, we cannot get the good scenario according to the place we are. I don't use AI surrounding KSFO, instead of it i did create some AI: Helicopter (bo105 hello Melchior) flying over mont Ventoux and Nimitz Cruising in mediterranean Sea not far from Nice (from Nice we

Re: [Flightgear-users] Scenarios (Was: air refueling / air-air radar)

2005-10-16 Thread Erik Hofman
Harald JOHNSEN wrote: in the sense that we can set properties and add some script that is executed the first time the tile is loaded. That would certainly be a start, but another thing I am aiming at is ferries crossing a river or a lake at the appropriate time schedule. With this approach

Re: [Flightgear-users] X-Plane/FlightGear Aircraft

2005-10-17 Thread Erik Hofman
T J wrote: Is it possible to download aircraft models designed for use with X-Plane (any version) and use them in FlightGear? It would be good if you could do this. If somebody knows how to add X-Plane Aircraft to FlightGear, could they please tell me what to do. No this isn't possible.

Re: [Flightgear-users] Scenarios (Was: air refueling / air-air radar)

2005-10-17 Thread Erik Hofman
Gerard ROBIN wrote: did i missed anything between your answer to Harald and my last answer to you ? Probably not :-) This might be a good approach, it's just difficult to determine when to start displaying the model without running all scenarios all the time. Getting this optimized would be

Re: [Flightgear-users] Tutorial - Flight between 2 airports

2005-10-17 Thread Erik Hofman
[EMAIL PROTECTED] wrote: If several authors produce several tutorials and howtos, several smallish HTML files linked off a central index page gives the widest access to these efforts. Which is presumably the object of the excersize. Hmm, Ok you've convinced me. HTML it is. But I would like

Re: [Flightgear-users] FlightGear article spotted in .au

2005-10-21 Thread Erik Hofman
Vassilii Khachaturov wrote: The article says, among other thigns: Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and

Re: [Flightgear-users] cockpit sound

2005-10-30 Thread Erik Hofman
Dave Culp wrote: Is it possible to make engine sounds quieter when the canopy is closed? Is it possible to have the engine sound different when you are in front of the intake and can hear the compressor, than when you are nearer the exhaust and hear the roar of the nozzle more? Yes, I did

Re: [Flightgear-users] Problem running fgfs (0.9.8)

2005-11-01 Thread Erik Hofman
Shelton D'Cruz wrote: Hi I have removed the previous version of FG and have got the packages for FG (mandrake 10.1) but now when I execute fgfs I get the following error message: Adding subsystem environment Adding subsystem lighting Initializing OpenAL sound manager /usr/games/fgfs:

Re: [Flightgear-users] Problem running fgfs (0.9.8)

2005-11-01 Thread Erik Hofman
Shelton D'Cruz wrote: Hi Erik Well 0.9.4 works fine - does it not use OpenAL ?? Nope, it's used plib's SL library. Erik ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users

Re: [Flightgear-users] Problem running fgfs (0.9.8)

2005-11-01 Thread Erik Hofman
Shelton D'Cruz wrote: I will look into it further, It says I have OpenAL installed but obviously not. Hmm, does Mandrake supply a separate alut library, if so you will need to install alut also. Erik ___ Flightgear-users mailing list

Re: [Flightgear-users] Problem running fgfs (0.9.8)

2005-11-01 Thread Erik Hofman
Kees Lemmens wrote: PS : isn't it a good idea to ask permission to integrate openal into flightgear and store the lib in the distro tree (as in the example above) ? It may save a lot of novices a LOT of time :-) We don't do that for the samee reason why we don't, include Mesa3D in SimGear.

Re: [Flightgear-users] Compiling OpenAL under CygWin for Windows

2005-11-03 Thread Erik Hofman
Bill Galbraith wrote: I'm attempting to get FlightGear compiled on my Windows XP box. Before that, I had to get SimGear compiled, and before that, OpenAL. Can't seem to get OpenAL compiled and installed to SimGear's satisfaction. When I run ./configure for SimGear-0.3.8, I get the message

Re: [Flightgear-users] Re: FlightGear CVS/Cygwin Install personnal offer

2005-11-03 Thread Erik Hofman
Georg, come back to our time ASAP. It's still 2005 over here and we need all the time we can get. Erik (Or in other words, your date is set to 2006) ___ Flightgear-users mailing list Flightgear-users@flightgear.org

Re: [Flightgear-users] Re: FlightGear CVS/Cygwin Install personnal offer

2005-11-04 Thread Erik Hofman
Georg Vollnhals wrote: Georg, come back to our time ASAP. It's still 2005 over here and we need all the time we can get. Thank you very much Erik - I really need *every* day of 2005 (if you knew my age it would be clear for you why ) but I'm actually sharing my PC with my son and in his

[Flightgear-users] WiKi (Was: So what do you fly?)

2005-11-05 Thread Erik Hofman
Hi Shelton, Shelton D'Cruz wrote: I am going to test each aircraft and write down what is inadequate with that particular aircraft - from this I will put it in a HTML table format and will get it uploaded somewhere so everyone can see whats wrong with them and hence what needs to be done. So

Re: [Flightgear-users] So what do you fly?

2005-11-05 Thread Erik Hofman
Shelton D'Cruz wrote: Hi Jon I would like to compile such a list so that newbies now exactly the status of each aircraft, however, others here don't think thats neccessary so I will give it a miss. Come on, don't give up that easily :-) While a compiled list of shortcomings doesn't

Re: [Flightgear-users] So what do you fly?

2005-11-05 Thread Erik Hofman
Innis Cunningham wrote: So I have some idea what time frame I might be working to do we know roughly when the next release is planed for. That's up to Curt to decide but is based on his free time. Erik ___ Flightgear-users mailing list

[Flightgear-users] F-15 (Was: So what do you fly?)

2005-11-08 Thread Erik Hofman
Gerard ROBIN wrote: The Su27 FDM will be a real problem, so i do use the Erik f15 FDM (good for F15 bad for Su27) Speaking of which, I've had a request for a better supported F-15 model. Does anybody want to take over maintaining that aircraft? The FDM should be really good, it just lags a

Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman
Dave Culp wrote: I see the Spitfire smoke animation uses /sim/time/elapsed-sec, but I don't That should be sim/time/elapsed-sec which gets created for every single AIModel (not the missing leading slash). Erik ___ Flightgear-users mailing list

Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman
Erik Hofman wrote: Dave Culp wrote: I see the Spitfire smoke animation uses /sim/time/elapsed-sec, but I That should be sim/time/elapsed-sec which gets created for every single AIModel (not the missing leading slash). Make that Note the missing leading slash) Erik

Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman
Josh Babcock wrote: Perhaps you could save the value sim/time/elapsed-sec when the submodel is created and then subtract that from the current sim/time/elapsed-sec whenever you wanted to know the age of that particular submodel. Then a little nasal to create another prop that the scale

Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman
Dave Culp wrote: I tried this. All submodels share the same elapsed time (the elapsed time of the first one created), so this doesn't work. Then it needs to be fixed. It has worked that way in the past. Erik ___ Flightgear-users mailing list

Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman
Erik Hofman wrote: Dave Culp wrote: I tried this. All submodels share the same elapsed time (the elapsed time of the first one created), so this doesn't work. Then it needs to be fixed. It has worked that way in the past. I see it's only available for ballistic AI objects, which shouldn't

Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman
Erik Hofman wrote: Dave Culp wrote: I tried this. All submodels share the same elapsed time (the elapsed time of the first one created), so this doesn't work. Then it needs to be fixed. It has worked that way in the past. I don't get it, ai-Run(dt) doesn't seem to be called anywhere

Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman
Erik Hofman wrote: I don't get it, ai-Run(dt) doesn't seem to be called anywhere in the code, does adding it to FGSubmodelMgr::update solve the problem? Never mind, it's called in FGAIBallistic::update I think it should work properly as it is. Erik

Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman
Andy Ross wrote: But honestly, things would be much simpler using a little Nasal. Great, then we would have literally a thousand nasal interpreted scripts running for something as trivial as getting the time since creating, which in C is just as easy as adding dt to an internal value :-\

Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman
Gerard ROBIN wrote: I have AI carrier exemple: Control on request elevators control when launch = Jet Blast Deflectors That would be more difficult to do on an AIModel basis, so I recommend to use global properties instead (and adding the leading slash back in). Erik

Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Erik Hofman
Dave Culp wrote: It doesn't AFAICT. It appears every bit of contrail is using one model, just drawn in a different place, so they all use the same animation instance. This would explain why they all appear to use the elapsed time of the first model? Hmm, there does seem to be something

Re: [Flightgear-users] Whats a good web-site for uploading - OT - Apple

2005-11-16 Thread Erik Hofman
Dene Maxwell wrote: PS Still waiting for the address and instructions on somewhere I can put some samples. Sent me an email after the release of 0.9.9 and I will include it in the examples directory. Erik ___ Flightgear-users mailing list

Re: [Flightgear-users] Sound on Linux systems

2005-11-16 Thread Erik Hofman
Kees Lemmens wrote: 3) Let FG run through artsd instead of directly to the soundcard (e.g. by using artsdsp fgfs . (Question : I am not sure if that is possible with OpenAL , can anyone comment on this ?) You can specify the following in the ~/.openalrc file (as one complete line):

Re: [Flightgear-users] Re: freeglut 2.4.0/CVS and CVS fgfs problem

2005-11-17 Thread Erik Hofman
Sid Boyce wrote: Sid Boyce wrote: Seems to be something in ~/.fgfsrc, without that file fgfs starts up OK and uses the CH yoke and pedals. I shall have to comment out stuff until --enable-clouds3d That one. Erik ___ Flightgear-users mailing

Re: [Flightgear-users] FlightGear 0.9.9 Crashing on startup

2005-11-20 Thread Erik Hofman
Ampere K. Hardraade wrote: I have been using FlightGear since 0.9.4, and all previous versions of FlightGear ran fine on my old motherboard with i810. So, I'm sure his i845 would have no problem with FlightGear. I can bet that 0.9.8 would run fine on his machine while 0.9.9 doesn't. Did

Re: [Flightgear-users] Windows FGv9.9 and FGTools

2005-11-21 Thread Erik Hofman
Georg Vollnhals wrote: As I am no core developer I am not sure whether they are alarmed by the number of user (4, 5, ?) who already mailed to the list with the same problem - FG 0.9.9 crash/hangup when started! This is very bad news :-( Indeed, it's shocking to see how many people did not

Re: [Flightgear-users] FG 0.9.9 problems on Windows Me, Azerty, nVidia

2005-11-21 Thread Erik Hofman
Eric Brasseur wrote: When the simulation starts I get 15 FPS which is normal on that PC. Once I circuit and turn towards the open sea, the frame rate drops suddenly to 3 FPS, which is quite harder to pilot. Turning the plane back towards plain land restores the frame rate but only after

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