Gerard ROBIN wrote:
Right, we cannot get the good scenario according to the place we are.
I don't use AI surrounding KSFO, instead of it i did create some AI:
Helicopter (bo105 hello Melchior) flying over mont Ventoux and Nimitz
Cruising in mediterranean Sea not far from Nice (from Nice we
Harald JOHNSEN wrote:
in the sense that we can set properties and add some script that is
executed the first time the tile is loaded.
That would certainly be a start, but another thing I am aiming at is
ferries crossing a river or a lake at the appropriate time schedule.
With this approach
T J wrote:
Is it possible to download aircraft models designed for use with X-Plane
(any version) and use them in FlightGear? It would be good if you could
do this. If somebody knows how to add X-Plane Aircraft to FlightGear,
could they please tell me what to do.
No this isn't possible.
Gerard ROBIN wrote:
did i missed anything between your answer to Harald and my last answer
to you ?
Probably not :-)
This might be a good approach, it's just difficult to determine when to
start displaying the model without running all scenarios all the time.
Getting this optimized would be
[EMAIL PROTECTED] wrote:
If several authors produce several tutorials and howtos, several
smallish HTML files linked off a central index page gives the widest
access to these efforts. Which is presumably the object of the excersize.
Hmm, Ok you've convinced me. HTML it is.
But I would like
Vassilii Khachaturov wrote:
The article says, among other thigns:
Nice scenery night lighting with ground lighting concentrated in urban
areas (based on real maps) and headlights visible on major highways. This
allows for realistic night VFR flying with the ability to spot towns and
cities and
Dave Culp wrote:
Is it possible to make engine sounds quieter when the canopy is closed?
Is it possible to have the engine sound different when you are in front of the
intake and can hear the compressor, than when you are nearer the exhaust and
hear the roar of the nozzle more?
Yes, I did
Shelton D'Cruz wrote:
Hi
I have removed the previous version of FG and have got the packages for FG
(mandrake 10.1) but now when I execute fgfs I get the following error
message:
Adding subsystem environment
Adding subsystem lighting
Initializing OpenAL sound manager
/usr/games/fgfs:
Shelton D'Cruz wrote:
Hi Erik
Well 0.9.4 works fine - does it not use OpenAL ??
Nope, it's used plib's SL library.
Erik
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Shelton D'Cruz wrote:
I will look into it further, It says I have OpenAL installed but obviously
not.
Hmm, does Mandrake supply a separate alut library, if so you will need
to install alut also.
Erik
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Kees Lemmens wrote:
PS : isn't it a good idea to ask permission to integrate openal into
flightgear and store the lib in the distro tree (as in the example
above) ? It may save a lot of novices a LOT of time :-)
We don't do that for the samee reason why we don't, include Mesa3D in
SimGear.
Bill Galbraith wrote:
I'm attempting to get FlightGear compiled on my Windows XP box. Before
that, I had to get SimGear compiled, and before that, OpenAL. Can't seem
to get OpenAL compiled and installed to SimGear's satisfaction. When I
run ./configure for SimGear-0.3.8, I get the message
Georg, come back to our time ASAP. It's still 2005 over here and we need
all the time we can get.
Erik
(Or in other words, your date is set to 2006)
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Georg Vollnhals wrote:
Georg, come back to our time ASAP. It's still 2005 over here and we
need all the time we can get.
Thank you very much Erik -
I really need *every* day of 2005 (if you knew my age it would be clear
for you why ) but I'm actually sharing my PC with my son and in his
Hi Shelton,
Shelton D'Cruz wrote:
I am going to test each aircraft and write down what is inadequate with that
particular aircraft - from this I will put it in a HTML table format and will
get it uploaded somewhere so everyone can see whats wrong with them and hence
what needs to be done. So
Shelton D'Cruz wrote:
Hi Jon
I would like to compile such a list so that newbies now exactly the status of
each aircraft, however, others here don't think thats neccessary so I will
give it a miss.
Come on, don't give up that easily :-)
While a compiled list of shortcomings doesn't
Innis Cunningham wrote:
So I have some idea what time frame I might be working to do we know
roughly when the next release is planed for.
That's up to Curt to decide but is based on his free time.
Erik
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Gerard ROBIN wrote:
The Su27 FDM will be a real problem, so i do use the Erik f15 FDM (good
for F15 bad for Su27)
Speaking of which, I've had a request for a better supported F-15 model.
Does anybody want to take over maintaining that aircraft?
The FDM should be really good, it just lags a
Dave Culp wrote:
I see the Spitfire smoke animation uses /sim/time/elapsed-sec, but I don't
That should be sim/time/elapsed-sec which gets created for every
single AIModel (not the missing leading slash).
Erik
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Erik Hofman wrote:
Dave Culp wrote:
I see the Spitfire smoke animation uses /sim/time/elapsed-sec, but I
That should be sim/time/elapsed-sec which gets created for every
single AIModel (not the missing leading slash).
Make that Note the missing leading slash)
Erik
Josh Babcock wrote:
Perhaps you could save the value sim/time/elapsed-sec when the submodel
is created and then subtract that from the current sim/time/elapsed-sec
whenever you wanted to know the age of that particular submodel. Then a
little nasal to create another prop that the scale
Dave Culp wrote:
I tried this. All submodels share the same elapsed time (the elapsed time of
the first one created), so this doesn't work.
Then it needs to be fixed. It has worked that way in the past.
Erik
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Erik Hofman wrote:
Dave Culp wrote:
I tried this. All submodels share the same elapsed time (the elapsed
time of the first one created), so this doesn't work.
Then it needs to be fixed. It has worked that way in the past.
I see it's only available for ballistic AI objects, which shouldn't
Erik Hofman wrote:
Dave Culp wrote:
I tried this. All submodels share the same elapsed time (the elapsed
time of the first one created), so this doesn't work.
Then it needs to be fixed. It has worked that way in the past.
I don't get it, ai-Run(dt) doesn't seem to be called anywhere
Erik Hofman wrote:
I don't get it, ai-Run(dt) doesn't seem to be called anywhere in the
code, does adding it to FGSubmodelMgr::update solve the problem?
Never mind, it's called in FGAIBallistic::update
I think it should work properly as it is.
Erik
Andy Ross wrote:
But honestly, things would be much simpler using a little Nasal.
Great, then we would have literally a thousand nasal interpreted scripts
running for something as trivial as getting the time since creating,
which in C is just as easy as adding dt to an internal value :-\
Gerard ROBIN wrote:
I have AI carrier exemple:
Control on request elevators
control when launch = Jet Blast Deflectors
That would be more difficult to do on an AIModel basis, so I recommend
to use global properties instead (and adding the leading slash back in).
Erik
Dave Culp wrote:
It doesn't AFAICT. It appears every bit of contrail is using one model, just
drawn in a different place, so they all use the same animation instance.
This would explain why they all appear to use the elapsed time of the first
model?
Hmm, there does seem to be something
Dene Maxwell wrote:
PS Still waiting for the address and instructions on somewhere I can put
some samples.
Sent me an email after the release of 0.9.9 and I will include it in the
examples directory.
Erik
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Kees Lemmens wrote:
3) Let FG run through artsd instead of directly to the soundcard (e.g. by
using artsdsp fgfs . (Question : I am not sure if that is possible with
OpenAL , can anyone comment on this ?)
You can specify the following in the ~/.openalrc file (as one complete
line):
Sid Boyce wrote:
Sid Boyce wrote:
Seems to be something in ~/.fgfsrc, without that file fgfs starts up OK
and uses the CH yoke and pedals. I shall have to comment out stuff until
--enable-clouds3d
That one.
Erik
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Ampere K. Hardraade wrote:
I have been using FlightGear since 0.9.4, and all previous versions of
FlightGear ran fine on my old motherboard with i810. So, I'm sure his i845
would have no problem with FlightGear. I can bet that 0.9.8 would run fine
on his machine while 0.9.9 doesn't.
Did
Georg Vollnhals wrote:
As I am no core developer I am not sure whether they are alarmed by the
number of user (4, 5, ?) who already mailed to the list with the same
problem - FG 0.9.9 crash/hangup when started! This is very bad news :-(
Indeed, it's shocking to see how many people did not
Eric Brasseur wrote:
When the simulation starts I get 15 FPS which is normal on that PC. Once
I circuit and turn towards the open sea, the frame rate drops suddenly
to 3 FPS, which is quite harder to pilot. Turning the plane back towards
plain land restores the frame rate but only after
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