* Christian Buchner -- Saturday 03 November 2007:
> Spot on! In the %USERPROFILE%\Application Data\flighgear.org\autosave.xml
> file the resolution for the clouds somehow was set to 0.
Yes, that's a pain. fg/osg doesn't do clouds yet, and for some
silly reason zeroes some parameters. Which screws
On Saturday 03 November 2007 12:13:05 Christian Buchner wrote:
> Is there some truth in the 3D clouds not being implemented in version
> 0.9.11 ,
> possibly due to some issues with OpenSceneGraph?
No, because 0.9.11 will be based on plib like 0.9.10. It IS true that we
don't have 3d clouds in FG
2007/11/3, Tatsuhiro Nishioka <[EMAIL PROTECTED]>:
>
>
> I guess this happen due to some difference in the preference file
> among different versions.
>
>
>
Spot on! In the %USERPROFILE%\Application Data\flighgear.org\autosave.xml
file
the resolution for the clouds somehow was set to 0.
Now in ver
Christian,
I guess the cause of the crash on 0.9.10 is that the texture
resolution of 3D clouds somehow turned out to be 0.
In this case, you can try 64, 128 or 256 from Texture resolution on
View >> Rendering Options.
This crash also occurs on Mac OS X when you run 0.9.10 after playing
wit
Hi there,
I built a Flight Gear 0.9.11 development version from SVN on Windows XP. I
have
an Intel 945GM chipset with an Intel GMA 950 graphics controller in my Mac
Mini.
I use the driver from the Intel website because Windows XP by default does
not
come with OpenGL support for the Intel graphics