Re: [Flightgear-users] 3D clouds problem

2007-11-03 Thread Melchior FRANZ
* Christian Buchner -- Saturday 03 November 2007: > Spot on! In the %USERPROFILE%\Application Data\flighgear.org\autosave.xml > file the resolution for the clouds somehow was set to 0. Yes, that's a pain. fg/osg doesn't do clouds yet, and for some silly reason zeroes some parameters. Which screws

Re: [Flightgear-users] 3D clouds problem

2007-11-03 Thread AJ MacLeod
On Saturday 03 November 2007 12:13:05 Christian Buchner wrote: > Is there some truth in the 3D clouds not being implemented in version > 0.9.11 , > possibly due to some issues with OpenSceneGraph? No, because 0.9.11 will be based on plib like 0.9.10. It IS true that we don't have 3d clouds in FG

Re: [Flightgear-users] 3D clouds problem

2007-11-03 Thread Christian Buchner
2007/11/3, Tatsuhiro Nishioka <[EMAIL PROTECTED]>: > > > I guess this happen due to some difference in the preference file > among different versions. > > > Spot on! In the %USERPROFILE%\Application Data\flighgear.org\autosave.xml file the resolution for the clouds somehow was set to 0. Now in ver

Re: [Flightgear-users] 3D clouds problem

2007-11-02 Thread Tatsuhiro Nishioka
Christian, I guess the cause of the crash on 0.9.10 is that the texture resolution of 3D clouds somehow turned out to be 0. In this case, you can try 64, 128 or 256 from Texture resolution on View >> Rendering Options. This crash also occurs on Mac OS X when you run 0.9.10 after playing wit

[Flightgear-users] 3D clouds problem

2007-11-02 Thread Christian Buchner
Hi there, I built a Flight Gear 0.9.11 development version from SVN on Windows XP. I have an Intel 945GM chipset with an Intel GMA 950 graphics controller in my Mac Mini. I use the driver from the Intel website because Windows XP by default does not come with OpenGL support for the Intel graphics