Innis --
That doesn't look too bad. The manual method won't be horrible if I stick to
the main taxiways and only a few gates. I can always add on to it little by
little.
Big question: how close must a node be to the exact point used for the end of a
runway, in order for it to be recognized a
Hi RobSo I take that to mean that creating a ground network isn't necessary
but will make the parking and taxiing more realistic. What do I do to create a
ground network, if even a rudimentary one? Thanks, -R.
There is two ways of creating a ground network one is the manual method and the
So I take that to mean that creating a ground network isn't necessary but will
make the parking and taxiing more realistic. What do I do to create a ground
network, if even a rudimentary one? Thanks, -R.
Durk Talsma <[EMAIL PROTECTED]> wrote: Hi Rob,
To give a very short answer right now: Ba
Hi Rob,
To give a very short answer right now: Basically, all you need to get some
traffic going is a traffic file. The other files, (parking.xml, and
rwyuse.xml) are not necessary, but will make things look better.
If you have specific questions, please feel free to ask here. I would really
So can someone comment on what files are required and what files are not, in
order to get this working for a given airport, starting from scratch? I was
trying to follow along the thread but I got a little lost.
Again, perhaps I am just being too demanding on the time of complete
stran
Hi Durk,
Durk Talsma wrote:
I ran FLightGear from the commandline, using:
fgfs --airport=YMML --aircraft=ufo --start-date-gmt=2008:05:03:02:15
--log-level=debug
I entered this command line into a terminal window, took off in the UFO
and banked around to get a look at the AI aircraft on th
Hi Greg,
Well to start with the good news, I ran your file using my current development
version, and the aircraft departed right on time. In my local version, the
aircraft started taxiing at 02:32 UTC. Note that this is two minutes behind
the scheduled departure time, which is due to added star
Hi Durk,
Durk Talsma wrote:
Hi Greg,
First of all, in case you haven't found it yet: Please check out the
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic
Sure have; that was the first place I looked. I followed the
instructions there to create my AI traffic
Hi Greg,
First of all, in case you haven't found it yet: Please check out the
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic
wiki page, as it may give you some additional pointers. Some additional
answers below:
> In the XML file (is there a naming convention
Hi Greg
You are probably using the wrong time.you maybe using local time and the sim is
using
UTC.I had a lot of problems getting my head around this at the start.What I
used to do was check in the
property tree under time and see what the actual time is in the sim then use
that time plus 30
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