Re: [Flightgear-users] FlightGear AI aircraft doesn't fly (Yes, it does!)

2008-05-05 Thread Rob Shearman Jr.
Innis -- That doesn't look too bad. The manual method won't be horrible if I stick to the main taxiways and only a few gates. I can always add on to it little by little. Big question: how close must a node be to the exact point used for the end of a runway, in order for it to be recognized a

Re: [Flightgear-users] FlightGear AI aircraft doesn't fly (Yes, it does!)

2008-05-04 Thread Innis Cunningham
Hi RobSo I take that to mean that creating a ground network isn't necessary but will make the parking and taxiing more realistic. What do I do to create a ground network, if even a rudimentary one? Thanks, -R. There is two ways of creating a ground network one is the manual method and the

Re: [Flightgear-users] FlightGear AI aircraft doesn't fly (Yes, it does!)

2008-05-04 Thread Rob Shearman Jr.
So I take that to mean that creating a ground network isn't necessary but will make the parking and taxiing more realistic. What do I do to create a ground network, if even a rudimentary one? Thanks, -R. Durk Talsma <[EMAIL PROTECTED]> wrote: Hi Rob, To give a very short answer right now: Ba

Re: [Flightgear-users] FlightGear AI aircraft doesn't fly (Yes, it does!)

2008-05-04 Thread Durk Talsma
Hi Rob, To give a very short answer right now: Basically, all you need to get some traffic going is a traffic file. The other files, (parking.xml, and rwyuse.xml) are not necessary, but will make things look better. If you have specific questions, please feel free to ask here. I would really

Re: [Flightgear-users] FlightGear AI aircraft doesn't fly (Yes, it does!)

2008-05-04 Thread Rob Shearman Jr.
So can someone comment on what files are required and what files are not, in order to get this working for a given airport, starting from scratch? I was trying to follow along the thread but I got a little lost. Again, perhaps I am just being too demanding on the time of complete stran

Re: [Flightgear-users] FlightGear AI aircraft doesn't fly (Yes, it does!)

2008-05-04 Thread Greg Hawkes
Hi Durk, Durk Talsma wrote: I ran FLightGear from the commandline, using: fgfs --airport=YMML --aircraft=ufo --start-date-gmt=2008:05:03:02:15 --log-level=debug I entered this command line into a terminal window, took off in the UFO and banked around to get a look at the AI aircraft on th

Re: [Flightgear-users] FlightGear AI aircraft doesn't fly

2008-05-03 Thread Durk Talsma
Hi Greg, Well to start with the good news, I ran your file using my current development version, and the aircraft departed right on time. In my local version, the aircraft started taxiing at 02:32 UTC. Note that this is two minutes behind the scheduled departure time, which is due to added star

Re: [Flightgear-users] FlightGear AI aircraft doesn't fly

2008-05-03 Thread Greg Hawkes
Hi Durk, Durk Talsma wrote: Hi Greg, First of all, in case you haven't found it yet: Please check out the http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic Sure have; that was the first place I looked. I followed the instructions there to create my AI traffic

Re: [Flightgear-users] FlightGear AI aircraft doesn't fly

2008-05-02 Thread Durk Talsma
Hi Greg, First of all, in case you haven't found it yet: Please check out the http://wiki.flightgear.org/flightgear_wiki/index.php?title=Interactive_Traffic wiki page, as it may give you some additional pointers. Some additional answers below: > In the XML file (is there a naming convention

Re: [Flightgear-users] FlightGear AI aircraft doesn't fly

2008-05-01 Thread Innis Cunningham
Hi Greg You are probably using the wrong time.you maybe using local time and the sim is using UTC.I had a lot of problems getting my head around this at the start.What I used to do was check in the property tree under time and see what the actual time is in the sim then use that time plus 30