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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Attached file fltk-1.3.x-r9835-gleam-4.3.patch...
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-featureIndex: src/fl_gleam.cxx
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
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Gleam 4.3 against fltk-1.3.x-r9835 with some improvements as suggested by
Albrecht.
Link: http://www.fltk.org/str.php?L2672
Version:
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[STR Pending]
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Thanks for fixing the bug so quickly, I can confirm that it works now.
WRT front light 3d effect being more modern: I'm not a 3d expert,
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
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Attached file fltk-1.3.2-gleam-4.3e.patch...
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-featureIndex: src/fl_gleam.cxx
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
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// Looking forward to seeing the left-right gradients, too.
Done, but you need to change shade_rect_top_bottom to
shade_rect_left_right in
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
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BUG REPORT
--
System: Linux Ubuntu 12.04
FLTK 1.3.2 svn -r 9834
with patch
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Other than the mentioned bug, I like this gleam patch, but would like to
ask for your opinions. Although it looks good, I can't seem to
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
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Well, here are more test results. In the test/unittests schemes test
(BTW: big thanks to Edmanuel for the code and Greg for inclusion - this
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
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Attached file fltk-1.3.2-gleam-4.3d.patch...
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-featureIndex: src/fl_gleam.cxx
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
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Fixed the bug reported by Albrecht (04:32 Mar 09, 2013)
The gleam uses front light 3d effect. I didnât work on that for a while,
but I
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Note: STR #2675 may be in conflict; it is suggesting a patch
that is a combo of gleam and grad schemes.
Both STRs are currently active; L
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[STR Active]
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
___
fltk-dev mailing list
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
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// Oh, and I'll do that -- don't worry, not asking you to do it for us ;)
// Just letting you know we might implement it that way.
Anyway,
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
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// A possible solution, hoping you can implement: perhaps when the
// gradient area's height is larger than some amount, the gradient
//
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
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Attached file unittest-mods.png...
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-featureattachment:
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
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Attaching a patch for test/unittests that implements the test/gleam program
code into it. (unittests-schemes.patch)
Also, attached
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Attached file fltk-1.3.2-gleam-4.3c.patch...
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-featureIndex: src/fl_gleam.cxx
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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
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Here the fixed patch, the first approach worked like a charm, thanks Greg.
I removed the test program, so to test with: unittests -s gleam
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Attached file fltk-1.3.2-gleam-4.3.patch...
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-featureIndex: src/fl_gleam.cxx
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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Here a Gleam 4.3 patch for the fltk-1.3.2. Here the steps to use it;
1) get fltk-1.3.2-source.tar.gz
2) untar it
$ tar -xvzf
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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Hi Edmanuel,
Thanks for the great work -- can I suggest attaching a screenshot
showing what glean does? It would help motivate a merge.
Link:
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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Question about this patch: I noticed this line in the patch
that adds the scheme gleam to fluid:
+ Fl::scheme(gleam);
..but support of the
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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Yes, you are right, I will fix that asap!
// + Fl::scheme(gleam);
//..but support of the Fl::scheme() name 'gleam' is not actually
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Attached file fltk-1.3.2-gleam-4.3b.patch...
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-featureIndex: src/fl_gleam.cxx
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Thank Greg for your feedback. I just updated the patch, hopefully
Fl::scheme() is working now.
Link: http://www.fltk.org/str.php?L2672
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Attached file patchscheme.diff...
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-featurediff -Naurp src/fltk-1.3.2/src/fl_gleam-3.0.cxx
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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patchscheme.diff includes patches for both gleam and grad1 themes and works
against FLTK version 1.3.2.
Link:
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Attached file fl_gleam-4.3.2-fltk-1.3-rev9209.patch...
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-featureIndex: src/fl_gleam.cxx
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Attached file fl_gleam-4.3.3-fltk-1.3-rev9209.patch...
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-featureIndex: src/fl_gleam.cxx
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Patch updated. The modification to Fl_get_system_colors.cxx were removed.
The gleam test program is created by fluid at build time.
Link:
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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Good to know. I am working in a slightly more rounded corners version, I am
keeping the code small and fast as possible, as the original GLEAM
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-feature
Hello all,
I'm the original developer of the FLTK Gleam patch, and I just wanted to
explain a bit of my reasoning for doing things.
The patch
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-feature
Attached file fl_gleam-4.3-fltk-1.3-rev8914.patch...
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-featureIndex: src/fl_gleam.cxx
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-feature
Updated Gleam patch to Gleam 4.3.
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-feature
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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I have put full gradient, I think it really looks better.
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-feature
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-feature
Attached file fl_gleam-4.2.1-fltk-1.3-rev8842.patch...
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-featureIndex: src/fl_gleam.cxx
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-feature
Attached file gleam-4.2-fltk-1.3-rev8842.patch...
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-featureIndex: src/fl_gleam.cxx
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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New improvements to Gleam in the patch gleam-4.2-fltk-1.3-rev8842.patch. I
have debugged and cleaned up the code.
Link:
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[STR New]
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I am considering making Gleam 3 the default look for FLTK 3. Would that be
OK?
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-feature
I am considering making Gleam 3 the default look for FLTK 3. Would that be
OK?
I would do it later. After some improving. I just built FLTK with the
gleam patch and tried to make a simple radio button (via FLUID). I
think it's awfully, don't you?
PS. To be honest I don't like all down boxes
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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I preferred the up boxes from v3; the down boxes in v4.1 are pretty good -
perhaps we can combine the two?
As for updating the default look -
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[STR New]
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The reason why I remove the shiny from the text area, it is because it
makes it a bit hard to read the text. I think it can be eye tiring with
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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Another good think of gleam 4.1 it is that with a little bit more coding
can be themed, so everyone will have control on the shading. Then gleam
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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This is not Colin's code. I rewrote the whole drawing code, FLTK only needs
to acknowledge Colin for the inspiring work.
Link:
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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Here there is the modified version of fl_gleam. I think it looks better
with the gradients on the top and the bottom, so the the middle area of
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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A few minor comments:
- It looks to me as if the patch changes the behaviour of
Fl_get_system_colors for all schemes, not just for the gleam
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-feature
For a strict adherence to the CMP, all features need to be pushed to 1.4 or
later.
Link: http://www.fltk.org/str.php?L2672
Version:
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-feature
Attached file gleam-fltk-1.3.x-rev8836.patch...
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-featureIndex: src/fl_gleam.cxx
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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This sounds really cool.. and the patch is small and the code is small.
Sounds great -- my initial reaction is +1 to add it, but I want to
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[STR New]
Link: http://www.fltk.org/str.php?L2672
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I am working on Gleam to make it more FLTK-like feel and look, and
considering more modern theme appealing.
Link:
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[STR New]
Link: http://www.fltk.org/str.php?L2672
Version: 1.3-feature
Updated gleam patch to work with the main branch FLTK 1.3.x. I think this
patch should be included in FLTK 1.3. This is only the patch to include
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