Re: [fltk.development] What's new in Fluid3? - fluid behaving badly in WinXX builds?

2011-08-19 Thread MacArthur, Ian (SELEX GALILEO, UK)
Does it fix it with my test ( -g 600x400+0+0 ) for you? Yes, but I only have access to single-head systems now, so my testing is not indicative for the multi-head case... In my case it still positions the window on the 2nd screen, just as I found during my tests before (this is as expected,

Re: [fltk.development] What's new in Fluid3? - fluid behaving badly in WinXX builds?

2011-08-19 Thread Matthias Melcher
On 19.08.2011, at 13:07, MacArthur, Ian (SELEX GALILEO, UK) wrote: maybe someone else can remember why we did it this way... Oh buy, this code is over 10 years old. I can barely remember what I had for lunch yesterday ;-) If a window is fully off screen, we should probably loop through all

Re: [fltk.development] What's new in Fluid3? - fluid behaving badly in WinXX builds?

2011-08-17 Thread Ian MacArthur
On 17 Aug 2011, at 16:39, MacArthur, Ian (SELEX GALILEO, UK) wrote: OK - I think there is something wrong with fltk-1.3, and by extension fltk3, in terms of handling windows placed at an (x,y) of (0,0). This also affects windows that would have been created slightly off-screen, which

Re: [fltk.development] What's new in Fluid3? - fluid behaving badly in WinXX builds?

2011-08-16 Thread MacArthur, Ian (SELEX GALILEO, UK)
Though once fltk-1.3 is broken, it stays broken until I quit and restart it, whereas once I shows a good properties window it tends to stay fixed. I hazard that there's an initialization issue - something is not setting a root or parent correctly or something, and once it is set it