Hello All,
Just another newbie question
I'm trying to create a menubar of itemgroups. I would like the itemgroups and
child items to have a separate color from the other itemgroups in the menubar.
This would allow different colored itemgroups in the menubar to be 'color
coded' acording to
Thanks Jiang,
I've tried your suggestions.
I tried using fluid to create a menubar of 2 item groups with different colors.
Fluid does this:
ItemGroup* o = new ItemGroup(...);
o-color( somecolor);
which doesn't work. The itemgroup color is the menubar color.
I lokked into menu_item, but it
Hi,
I'm updating my own message as I attempt to research my question. I have tried
simplifying my test to a very basic main.cxx file that creates a window, which
I then close by clicking the close button ( default_callback). Valgrind still
gives me a 45 byte lost memory error. I've tried
, marty moore wrote:
Didn't realize I was in the presence of a lore master.
Not me. But there are some around here...
What is the best way to make sure my code is clean?
Valgrind is very useful, but you just need to understand what it is
telling you. Which isn't easy sometimes
Hi Anitban,
Here's what works for me in fltk-2:
makefile stuff: (the kitchen sink)
g++ -Wall -g -o x main.o common.o ctx.o ents.o glw.o gui.o lay.o
prompts.o-L/usr/X11R6/lib64 -lfltk2 -lfltk2_gl -lfltk2_glut -lm -lX11 -lXi
-lXft -lXmu -lpthread -lXinerama -lm -lXext -lGL -lGLU
Hi all,
I get the following error when trying to compile fltk3:
$make
=== making src ===
Compiling fltk3png/png.c...
fltk3png/png.c:14:21: error: pngpriv.h: No such file or directory
fltk3png/png.c:17: error: expected â=â, â,â, â;â, âasmâ or
â__attribute__â before
Hi all,
I was playing around with dynamic buttons in a Fl_Pack under fltk-1.3.
My sample program is below.
what's supposed to happen:
1. create 5 buttons with label showing the number as they are creates.
2. when clicked, the user has the option to either add a new button (with the
next integer
bWFydHkgbW9vcmUgc2FpZDoNCiANCj4gSGkgYWxsLA0KPiBJIGdldCB0aGUgZm9sbG93aW5nIGVy
cm9yIHdoZW4gdHJ5aW5nIHRvIGNvbXBpbGUgZmx0azM6DQo+IA0KPiAkbWFrZQ0KPiA9PT0gbWFr
aW5nIHNyYyA9PT0NCj4gQ29tcGlsaW5nIGZsdGszcG5nL3BuZy5jLi4uDQo+IGZsdGszcG5nL3Bu
Hi all,
Please excuse another newbie question.
I'm looking at storing an enum as user data in an Fl_Menu_Item user data. In
the callback, I want to access the enum.
I know that I can put the enum into user data as a string:
enum eop { task0=200, task2, task3};
Fl_Menu_Item menu = {
{ thing 1,
... Sorry about that, I thought that was fixed... Technically, it's not
unreadable, it's just Base-64 encoded...
Anyway; here's what it was meant to say (I hope!);
marty moore said:
Hi all,
I get the following error when trying to compile fltk3:
$make
=== making src ===
Compiling
Hi,
thanks for all the info! I really appreciate the response.
I tried your suggestions on my system: Debian 6.5 (64 bit), gcc-4.4.5, emacs
23, fltk-1.3.2
I tested the following:
eop op = (eop)fl_intptr_t(v); works fine
int i = (int)v; fails to compile (loss of precision) like you all said.
Hi all,
I'm playing around with dynamic buttons in a group. I'm using FLTK-1.3,
gcc-4.4.5, emacs 23, on a debian 6.5(64bit) system.
An example program, which demonstrates the problem,is included below.
What's supposed to happen:
1. click on a button, and a menu pops up with add and delete
Hi,
Thank you very much for explaining the problem fully. I really appreciate that
you took the time to analyze it, make suggestions, and even play with my code.
You have really impressed me with the quality of help available on the fltk
forum.
Thanks again,
Marty
Yep, this was suggested
//hH
int Sbut::handle ( int event )
{
if ( event == FL_PUSH )
{
cout Sbut handle 1: PUSH endl;
do_callback();
return 1;
}
return 0;
}
Also, unrelated, the above bit of code should be repaired.
As it is,
Hi All,
I'm new to fltk, so if this is the wrong forum, please let me know.
I'm using a glwindow as a subwindow of another window (containing my menus
etc). Both window work fine, but my cursor, which is normally black with a
white border, turns black/black. This occurs on the entire screen,
15 matches
Mail list logo