Re: [fluid-dev] Anybody using fluid_cmd_handler_register()?

2018-01-15 Thread Element Green
I did a search online and didn't find any use of fluid_cmd_handler_register() except where FluidSynth was included in other projects and API documentation. So at least from an initial look it seems like this function is not really used by other projects. I think I can see how this could be used

Re: [fluid-dev] fluidsynth, programming reverb

2018-01-07 Thread Element Green
On Sun, Jan 7, 2018 at 11:17 AM, Tom M. wrote: > > P.S.: fluidsynth.org/api/ is currently down, give it 20 hours to recover. > > > There were no files in the generated api directory on the website. I ran the same script the cron job runs and so it should be back up now.

Re: [fluid-dev] Fluidsynth make strange sounds with ALSA

2017-12-13 Thread Element Green
sults in unnecessary voice usage. Using the synth.polyphony setting should help with that though anyways, but you may want to check the instruments you are using with a SoundFont editor to see if the release times are long. Best regards, Element Green P.S. Your English is fine, no problems here :-)

Re: [fluid-dev] FluidSynth and glib

2017-09-22 Thread Element Green
is using though. I don't know much about C11 myself, so can't comment on that. Cheers! Element Green On Mon, Sep 18, 2017 at 11:41 AM, Tom M. <tom.m...@googlemail.com> wrote: > I would like to bring this up again. I can absolutely comprehend the > arguing of windows or mac user

Re: [fluid-dev] Move upstream to github

2017-06-23 Thread Element Green
(or trying to contribute), so input would be appreciated on how to go about this. Cheers! Element On Fri, Jun 2, 2017 at 8:34 AM, Tom M. <tom.m...@googlemail.com> wrote: > Ok, since I brought this topic up, I would like to at least do the > migration. > > Element Green

Re: [fluid-dev] Move upstream to github

2017-06-01 Thread Element Green
. Best regards, Element Green On Thu, Jun 1, 2017 at 11:48 AM, Tom M. <tom.m...@googlemail.com> wrote: > Sadly, fluidsynth's upstream is basically dead. There are so many custom > fluidsynth forks floating around (esp. on github) that it's really hard to > find and choose an upd

Re: [fluid-dev] Spam on the frontpage of fluidsynth.org

2017-02-21 Thread Element Green
Thank you for pointing this out. I overlooked that. I know there was a recent exploit with Wordpress which affected all my Wordpress sites, but that one appears to be from a while ago. Best regards, Element On Tue, Feb 21, 2017 at 5:24 AM, Kjetil Matheussen wrote:

Re: [fluid-dev] Any way to normalize the perceived volume of soundfonts?

2017-02-16 Thread Element Green
Hello Ien, This seems like a pretty complicated problem to tackle for all scenarios. However, I think it wouldn't be too hard to try and handle the majority of cases. The perceived volume of an instrument depends on at least the following factors: * The number of simultaneously synthesized

Re: [fluid-dev] Getting severe clicking/static with FluidSynth (on Android)

2017-02-06 Thread Element Green
Hello Ien, On Mon, Feb 6, 2017 at 8:32 AM, Ien Cheng wrote: > As promised, here are findings with clicks/static noted in this thread. It > turns out there are multiple issues: > > A. Some clicks/scratch sounds are simply due to signal clipped to [-1,+1] > range, as

Re: [fluid-dev] Getting severe clicking/static with FluidSynth (on Android)

2017-01-31 Thread Element Green
of voices exceeds this number, the least perceptible notes will be terminated. I hope that helps. Best regards, Element Green On Mon, Jan 30, 2017 at 5:15 PM, Ien Cheng <i...@alum.mit.edu> wrote: > Thanks Ceresa, I will try that. Any reason why a high gain would be fine > for the firs

Re: [fluid-dev] Issue with modulation

2016-07-21 Thread Element Green
Hello Mark, I wouldn't trust the Anjuta project file, it may be outdated. The cmake build is the recommended method of building FluidSynth currently. In regards to MIDI events being possibly the source of the problem, what about running something like aseqdump and connecting your keyboard up to

Re: [fluid-dev] MIDI commands for reverb/chorus parameters

2016-07-10 Thread Element Green
ot;fluidsynth" string > > to cut down on accidents from other software with similar ideas. > > Likewise raw_meta_event, or even sequencer_specific ? > > Element Green rightly replied: > > Where are you seeing the text events you mentioned? I did a search > >

Re: [fluid-dev] MIDI commands for reverb/chorus parameters

2016-07-10 Thread Element Green
On Sat, Jul 9, 2016 at 5:41 PM, Peter Billam wrote: > Greetings Element, List, > > > At any rate, it seems like using the NRPN portion of MIDI is OK, > > which could potentially be used for adding reverb and chorus > > parameters (beyond the basics). > > Yes. You might run into

Re: [fluid-dev] Recent discussions on sysex commands and the MIDI Tuning Standard

2016-07-10 Thread Element Green
Hello David FluidSynth is supposed to support MTS. I have never used it myself though. If you are having troubles using this, it may be a bug. An example file would be helpful for testing purposes. Cheers. Element On Sun, Jul 10, 2016 at 7:57 AM, David Bellows wrote:

Re: [fluid-dev] MIDI commands for reverb/chorus parameters

2016-07-09 Thread Element Green
Hello Peter, I often reflect on how unfortunate it is for the MMA to operate as such. I reflected on that years ago when I was adding DLS2 support to Swami. This format would have likely been a lot more popular if the specification was more open, such as what Creative Labs did with SoundFont.

Re: [fluid-dev] MIDI commands for reverb/chorus parameters

2016-07-08 Thread Element Green
The only defined controls I see for reverb and chorus are for Reverb send and Chorus send (CC 91 and 93). That could be used sensibly for reverb and chorus send levels. That still leaves Reverb room size, damping, and width. With chorus it leaves the number of voices, speed, depth and type.

Re: [fluid-dev] MIDI commands for reverb/chorus parameters

2016-07-08 Thread Element Green
Hello, FluidSynth follows the MIDI Tuning Standard in regards to SYSEX command data. I'm not real familiar with this myself, but a quick search on the Internet for "MIDI Tuning Sysex" should bring up some useful info. As far as setting chorus and reverb parameters parameters (beyond just the

Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-05 Thread Element Green
Hello, I'm not sure if it could be the issue or not. But I remember a long while back (many years) FluidSynth used to have issues with denormal numbers causing excessive CPU usage. That would be floating point numbers which are very small, but not 0. I don't know if ARM processors deal with

Re: [fluid-dev] Continuous controllers

2016-06-24 Thread Element Green
Hello Chris, On Fri, Jun 24, 2016 at 1:12 PM, S. Christian Collins < s_chriscoll...@hotmail.com> wrote: > On 06/24/2016 10:30 AM, Element Green wrote: > > Its been a while since I was looking at this. After reading over the > spec, it sounds like you are correct. This seem

Re: [fluid-dev] Continuous controllers

2016-06-24 Thread Element Green
Hello Christian, On Fri, Jun 24, 2016 at 1:24 AM, S. Christian Collins < s_chriscoll...@hotmail.com> wrote: > On 06/23/2016 08:28 PM, Element Green wrote: > > There are a bunch of default modulators which cause SoundFont instruments > to respond to some of the define

Re: [fluid-dev] Continuous controllers

2016-06-23 Thread Element Green
Hello Ben, On Thu, Jun 23, 2016 at 9:36 PM, Ben Gonzales wrote: > > > FluidSynth and Swami are great programs. Thanks > You're welcome. I only deserve a little credit for FluidSynth though - well I helped come up with the name at least :-) The SoundFont loading code is

Re: [fluid-dev] Continuous controllers

2016-06-23 Thread Element Green
nual currently unfortunately, yet another TODO item. A README file is in the source code, but it is pretty outdated at this point, but may provide some helpful info: https://sourceforge.net/p/swami/code/ci/master/tree/swami/README Feel free to ask questions on the swami-devel mailing list. Me o

Re: [fluid-dev] Problem with certain "loud" soundfonts not stopping after note off

2016-06-18 Thread Element Green
You're welcome. Glad you figured it out. Best regards, Element Green On Jun 18, 2016 10:41, "Ien Cheng" <i...@alum.mit.edu> wrote: > To close the loop on the issue below -- turned out to be an > application-level bug on our end, nothing to do with FluidSynth.

Re: [fluid-dev] Multiple soundfonts

2016-05-30 Thread Element Green
SoundFont 1 for MIDI channel 1 (0 based in FluidSynth). The second command above selects Bank 128 Program 0 from SoundFont 2 for MIDI channel 10. Best regards, Element Green On Sun, May 29, 2016 at 9:31 PM, Srijan Deshpande <srij...@gmail.com> wrote: > Thanks, and yes, but how do I load p

Re: [fluid-dev] Problem with certain "loud" soundfonts not stopping after note off

2016-05-19 Thread Element Green
has something to do with the lower processing power of > the phone? > > --Ien > > On Wed, May 18, 2016 at 12:53 PM, Element Green < > elem...@elementsofsound.org> wrote: > >> Hello Ien, >> >> I got your samples you sent me, for reference: >> FluidR

Re: [fluid-dev] Problem with certain "loud" soundfonts not stopping after note off

2016-05-18 Thread Element Green
are talking about, how are you sending notes to FluidSynth? Are you playing a MIDI file or pressing keys on a keyboard or something else? Cheers. Element On Wed, May 18, 2016 at 10:23 AM, Ien Cheng <i...@alum.mit.edu> wrote: > HI Element Green! > > Thanks for your continued help

Re: [fluid-dev] Problem with certain "loud" soundfonts not stopping after note off

2016-05-18 Thread Element Green
by the release multiplier in the preset. If you could personally send me the SoundFont or let me know how I could obtain it, I would be happy to check this for you (just let me know what which preset and note you are playing). Best regards, Element Green On Wed, May 18, 2016 at 9:35 AM, Ien Cheng

Re: [fluid-dev] Problem with certain "loud" soundfonts not stopping after note off

2016-05-18 Thread Element Green
he designated release interval? Best regards, Element Green On Wed, May 18, 2016 at 9:07 AM, Ien Cheng <i...@alum.mit.edu> wrote: > Hi everyone - > > I'm seeing an odd problem where the synth is not stopping the sound after > note off with certain "loud" soundfonts.

Re: [fluid-dev] FluidSynth on Raspberry Pi with Wolfson Pi card

2016-04-26 Thread Element Green
at 9:17 AM, Element Green <elem...@elementsofsound.org> wrote: > Hello, > > On Tue, Apr 26, 2016 at 2:25 AM, R.L. Horn <li...@eastcheap.org> wrote: > >> On Fri, 22 Apr 2016, Maciej - filologia angielska wrote: >> >> 2. Today I noticed that the problem mus

Re: [fluid-dev] FluidSynth on Raspberry Pi with Wolfson Pi card

2016-04-26 Thread Element Green
X number of under-runs. > > I suspect the same thing. Something is likely wrong with the driver in regards to underruns. > _______ > fluid-dev mailing list > fluid-dev@nongnu.org > https://lists.nongnu.org/mailman/listinfo/fluid-dev > Best regards, Element Green ___ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev

Re: [fluid-dev] FluidSynth on Raspberry Pi with Wolfson Pi card

2016-04-21 Thread Element Green
Hello, I find it interesting that you get the same error with jackd. In that case does FluidSynth quit with the same error or does jackd quit? Sometimes there are limitations with audio drivers in regards to sample rate, buffer sizes, etc. You may want to try 48KHz or 44.1KHz (depending on

Re: [fluid-dev] Equalization

2016-03-01 Thread Element Green
environment. See "help ladspa" from within the FluidSynth shell, after you've built support for it. Best regards, Element Green On Tue, Mar 1, 2016 at 10:39 AM, Srijan Deshpande <srij...@gmail.com> wrote: > Hello, > > Does fluidsynth have some kind of EQ that I can

Re: [fluid-dev] FluidSynth and glib

2016-01-13 Thread Element Green
ions > or Windows's atomic API. > > For normal threads, glib uses pthreads on Posix and Windows threads > on...Windows. > > Maybe I'm just super nerdy, but this seems totally doable. ;) > > On Wed, Jan 13, 2016 at 5:06 PM, Element Green < > elem...@elementsofsound.org

Re: [fluid-dev] FluidSynth and glib

2016-01-13 Thread Element Green
Hello Johannes, Seeing as I'm the one responsible for converting FluidSynth over to glib in the first place, I thought it is only right that I respond ;-) Prior to FluidSynth depending on glib, there was a bit of platform support code. This code was error prone, somewhat hard to maintain, and

Re: [fluid-dev] dsp_buf[] type

2016-01-04 Thread Element Green
udio > out clock. But I'll need to study the FluidSynth code more carefully. > > I do have the post filter set to max, and reverb/chorus disabled. > > --Brad > > > On Sun, Jan 3, 2016, at 05:52 PM, Element Green wrote: > > FluidSynth currently only supports 16 bit a

Re: [fluid-dev] dsp_buf[] type

2016-01-03 Thread Element Green
FluidSynth currently only supports 16 bit audio sample data, such as in the SF2 format. There are several functions which are used for synthesizing the output, in particular: fluid_synth_nwrite_float fluid_synth_process fluid_synth_write_float fluid_synth_write_s16 The last one in particular

Re: [fluid-dev] question on linear interpolation

2016-01-02 Thread Element Green
> trace > > through the code. > > > > > > > > > > > > On 12/31/2015 03:36 PM, Brad Stewart wrote: > > > > Could you confirm that "interp 1" command line invokes the Linear > > Interpolation function? > > Thanks, > > Brad &g

[fluid-dev] Fwd: Re: question on linear interpolation

2016-01-02 Thread Element Green
Element Green -- Forwarded message -- From: "element1green" <element1gr...@gmail.com> Date: Jan 2, 2016 11:33 AM Subject: Re: [fluid-dev] question on linear interpolation To: "FluidSynth mailing list" <fluid-dev@nongnu.org> Cc: Use capital -O0 for t

Re: [fluid-dev] question on linear interpolation

2015-12-31 Thread Element Green
I was asking if you're adding to the data set by up-sampling, > pre-filtering, or something else. This is hinted at in the paper by Olli > Niemitalo. > I suppose you that the interpolated value could be stuffed back into the > original data (recursion) but I don't see that occurring in >

Re: [fluid-dev] question on linear interpolation

2015-12-30 Thread Element Green
d that your linear coefficients table is properly initialized. You should be able to see this stuff at work by single stepping the code and looking at the calculations to see if they are behaving as expected. Hope that helps. Maybe I did not get your scenario right though, if so, please explain in more detail. Best regards, Element Green ___ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev

Re: [fluid-dev] Crackling sound when more than 4 notes are played simultaneously

2015-08-24 Thread Element Green
On Saturday, 22 August 2015, 1:32, Element Green elem...@elementsofsound.org wrote: Hello, I haven't been following this thread too closely, so apologies if any of this is duplicate information. The multiple core feature you are talking about can be set by passing -o synth.cpu-cores

Re: [fluid-dev] Crackling sound when more than 4 notes are played simultaneously

2015-08-21 Thread Element Green
. The hardware may have its own limitations too, which if not acceptable may require you to try and use a different audio interface (USB maybe?). It seems that ARM architecture has an FPU at least, which is good. Best regards, Element Green On Fri, Aug 21, 2015 at 11:40 AM, Marcus Weseloh mar

Re: [fluid-dev] Crackling sound when more than 4 notes are played simultaneously

2015-08-20 Thread Element Green
, Element Green On Wed, Aug 19, 2015 at 6:30 AM, Herschel Karunaratne herschelkarunara...@yahoo.co.uk wrote: I am using an ARM board with Ubuntu Linaro 13.04 and Alsa as the sound and MIDI driver. I have a SF with 13 different instruments and playing through USB MIDI. As the Fluidsynth starts I use

Re: [fluid-dev] Supported Wave/Flac format other than SF2

2015-02-05 Thread Element Green
that people can write their own SFZ files very simply. FS would only take a subset of the opcodes as authoritative, which is actually all FS would ever need. The advantage is making FS a bit more open as far as input goes. Garth Hjelte Sampler User Best regards, Element Green

Re: [fluid-dev] fluidsynth rejects server connection

2015-01-19 Thread Element Green
an incoming connection occurs. Or checking to see if fluid_istream_readline() gets called, which handles shell input and see if it is returning any values which would cause a disconnect. Hopefully that is helpful in figuring out what is going on. Best regards, Element Green On Mon, Jan 19, 2015 at 2:59

Re: [fluid-dev] fluidsynth rejects server connection

2015-01-19 Thread Element Green
properly assigned. So this probably worked on some systems and not others. I checked in a fix for this into the git repository. Best regards, Element Green On Mon, Jan 19, 2015 at 9:35 AM, Mark Knoop m...@opus11.net wrote: Hi Element, Thanks for your reply. When I encounter network

Re: [fluid-dev] fluidsynth rejects server connection

2015-01-19 Thread Element Green
in and that it is indeed what you just built from git. The original reported issue was also affecting my Ubuntu 14.10 64 bit system, but this fixed it for me. Best regards, Element Green On Mon, Jan 19, 2015 at 11:44 AM, Mark Knoop m...@opus11.net wrote: Thanks for your help. I've pulled this from git

Re: [fluid-dev] fluidsynth rejects server connection

2015-01-19 Thread Element Green
but it was still pulling the old libfluidsynth. The problem is indeed fixed with the new version. Many thanks for your help! Regards, Mark At 12:39 on 19 Jan 2015, Element Green wrote: Are you sure you don't still have another libfluidsynth hanging around on your system? That was the problem I

Re: [fluid-dev] Instrument names, selection etc. through the API

2014-08-03 Thread Element Green
a simple macro though, which could theoretically be done from ones own code, although this seems pretty hackish to me. But it would work. Not sure why these weren't put in public headers to begin with, since they seem downright useful. Best regards, Element Green On Sun, Aug 3, 2014 at 1:27

[fluid-dev] New FluidSynth Website

2014-06-08 Thread Element Green
experience any issues with the new website or have any suggestions. Best regards, Element Green ___ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev

Re: [fluid-dev] libinstpatch integration?

2014-06-07 Thread Element Green
Hello David, On Sat, Jun 7, 2014 at 1:48 AM, David Henningsson di...@ubuntu.com wrote: On 2014-06-07 01:13, Micah Fitch wrote: So anyhow, I'm curious about this. Right now I can't even have multiple instances of a 300 MB soundfont without really taking up lots of unnecessary memory.

Re: [fluid-dev] libinstpatch integration?

2014-06-06 Thread Element Green
in the FluidSynth git repository for this project. Cheers! Element Green ___ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev

Re: [fluid-dev] MIDI bank select problems

2013-11-29 Thread Element Green
On Thu, Nov 28, 2013 at 11:53 PM, Chris Robinson chris.k...@gmail.comwrote: On 11/28/2013 08:05 PM, Element Green wrote: Good idea to read through the archives.. I also did this and came up with a thread which occurred around the date when the code was checked in for the synth.midi-bank

Re: [fluid-dev] MIDI bank select problems

2013-11-29 Thread Element Green
That makes sense to me too. Element On Fri, Nov 29, 2013 at 6:15 PM, Chris Robinson chris.k...@gmail.comwrote: On 11/29/2013 11:31 AM, Element Green wrote: The original MIDI standard pretty much spells that out, though I think there was some confusion around it leading to divergent vendor

Re: [fluid-dev] MIDI bank select problems

2013-11-28 Thread Element Green
On Thu, Nov 28, 2013 at 8:32 PM, Chris Robinson chris.k...@gmail.comwrote: On 11/28/2013 10:51 AM, Element Green wrote: Did you see any information that indicated that mma mode was supposed to be GM2? When I read this old thread: https://lists.nongnu.org/ archive/html/fluid-dev/2012-07

Re: [fluid-dev] Streaming midi rendering data

2013-10-21 Thread Element Green
for fast_render in fluidsynth/src/fluidsynth.c to see how this works. Best regards, Element Green On Mon, Oct 21, 2013 at 12:18 PM, Иван Заярный izayar...@gmail.com wrote: Hi everyone) I faced with next problem. Midi file rendering works slowly. It can take 20-30 seconds for one minute midi file long

Re: [fluid-dev] glib crash

2013-08-21 Thread Element Green
On Wed, Aug 21, 2013 at 7:11 AM, a...@gratin.org a...@gratin.org wrote: Well, remember that the core dump was from a Mac system on which glib crashes. The same app does not crash on most systems, including mine. I just ran the app on gdb on my system, and disassembled the same function

Re: [fluid-dev] glib crash

2013-08-19 Thread Element Green
or post 2.32). It might make a difference. Best regards, Element Green On Mon, Aug 19, 2013 at 9:55 AM, a...@gratin.org a...@gratin.org wrote: Hello, trying to build a debug version of glib, and will do some tests on the failing target machines. In the meantime, I wanted to note

Re: [fluid-dev] glib crash

2013-08-19 Thread Element Green
On Mon, Aug 19, 2013 at 12:04 PM, a...@gratin.org a...@gratin.org wrote: Hello, Le 16 août 2013 à 18:58, Element Green jgr...@users.sourceforge.net a écrit : I had a look at the thread_memory_from_self() function in the glib source code and I don't see anything that would suggest usage

Re: [fluid-dev] glib crash

2013-08-19 Thread Element Green
also be executed from the same Terminal in order for the command to take effect): ulimit -c unlimited The resulting core file will be found at: /cores/core.PID where PID is the process ID. Element On Mon, Aug 19, 2013 at 6:49 PM, R.L. Horn li...@eastcheap.org wrote: On Mon, 19 Aug 2013, Element

Re: [fluid-dev] glib crash

2013-08-16 Thread Element Green
have been built for a platform that was too specific, or some sort of corruption is occurring. Looking at how glib got built (its build time options, thread support system, etc) might also be useful information. Hope that helps. Best regards, Element Green

Re: [fluid-dev] How to change settings (Reverb, Chorus, Gain, Bank) while Fluidsynth is running as a server (no shell)?

2013-08-11 Thread Element Green
want to get my hands on one of those ;-) Fernando Best regards, Element Green ___ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev

Re: [fluid-dev] Is it possible to immigrate FluidSynth to a DSP(ADSP21xxx) or an CORTEX-M4 CPU? (Stan Zhang)

2013-03-21 Thread Element Green
to begin with, since a lot of sample borrowing happens out there. If you want to make a buck on your SoundFont, make it not for commercial use and sell commercial licenses. /GPL_LGPL_SoundFont_Rant Element Green On Thu, Mar 21, 2013 at 8:38 PM, Aere Greenway a...@dvorak-keyboards.com wrote: Stan

Re: [fluid-dev] Testing synth.overflow parameters - more questions

2013-01-27 Thread Element Green
, if an instrument has layered samples. -- Sincerely, Aere Hope that helps. Element Green ___ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev

Re: [fluid-dev] Android LGPL

2013-01-07 Thread Element Green
. This can be accomplished by distributing the commercial application as an object file as well. Best regards, Element Green ___ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev

Re: [fluid-dev] problems with fluidsynth 1.1.5 on a raspberry pi

2012-10-12 Thread Element Green
Probably lacks an FPU, which means rather slow floating point emulation. The CPU just can't keep up in real-time. FluidSynth uses floating point math heavily. Best regards, Element Green On Oct 12, 2012 11:06 AM, Simon Eigeldinger simon.eigeldin...@vol.at wrote: Hi all, I am new

Re: [fluid-dev] [PATCH] sampledata caching

2012-10-10 Thread Element Green
On Tue, Oct 9, 2012 at 11:05 PM, David Henningsson di...@ubuntu.com wrote: On 10/09/2012 11:13 AM, Kjetil Matheussen wrote: Hi, I'm embedding FluidSynth as an instrument in the Radium music editor (http://users.notam02.no/~kjetism/radium). It works fine (thanks for the great work!), but

Re: [fluid-dev] OSC support

2012-07-08 Thread Element Green
would object to merging the support into the main project. Best regards, Element Green On Sun, Jul 8, 2012 at 5:26 PM, Peter Eastman peter.east...@gmail.com wrote: You guys are wasting your time. Fluidsynth is a library, load it into Python via ctypes, and roll your own OSC interface on top

Re: [fluid-dev] synth.ladspa.active does nothing?

2012-05-26 Thread Element Green
On Sat, May 26, 2012 at 8:45 AM, Corbin Simpson mostawesomed...@gmail.com wrote: Howdy, I noticed that the setting synth.ladspa.active appears unused, and the LADSPA chain is always used if LADSPA support was compiled in. Is this intentional? -- When the facts change, I change my mind.

Re: [fluid-dev] CC7 reset

2012-02-03 Thread Element Green
for someone without C/C++ background to get start quickly. On Sat, Feb 4, 2012 at 8:20 AM, Element Green jgr...@users.sourceforge.net wrote: If your MIDI song itself contains a CC7 event you could perhaps filter it with the FluidSynth MIDI router: router_begin cc router_par1 7 7 1 0

Re: [fluid-dev] Volume background and foreground

2012-01-30 Thread Element Green
You probably need to clarify a little more then. From your initial email it sounded like you were controlling FluidSynth with an external MIDI synthesizer (or perhaps computer keyboard?) and a Java application. MIDI equipment typically has a setting for assigning what MIDI channel it controls.

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-15 Thread Element Green
are met: Peter Hanappe Josh Element Green Pedro Lopez-Cabanillas David Henningsson Matt Guica Okay, I agree to have my name on that. Except it's Giuca not Guica. (I guess it's a wiki so I can always change it.) :) However FluidSynth has a lot of copyright holders, so the above

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-13 Thread Element Green
(something which is rather loosely tracked with FluidSynth anyways), it would probably make sense to make the copyright under a single person or small group of people. This would help with future licensing decisions, should they arise. Best regards, Element Green (AKA Josh Green) On Tue, Sep 13

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-13 Thread Element Green
On Tue, Sep 13, 2011 at 8:49 PM, Matt Giuca matt.gi...@gmail.com wrote: Element: For this reason I wouldn't even mind if FluidSynth became BSD licensed, if it would help FluidSynth to continue to flourish as it has. It sounds like you're saying if we don't support iPhone, nobody will

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-13 Thread Element Green
On Tue, Sep 13, 2011 at 9:17 PM, Matt Giuca matt.gi...@gmail.com wrote: I wasn't suggesting that remaining LGPL would negatively impact FluidSynth.  I was simply trying to find a solution to the issue at hand, since I've worked a lot with embedded systems and thought that the discussion may

Re: [fluid-dev] Small CPU stuttering fluidsynth

2011-01-26 Thread Element Green
Hello Tashi, My guess is that your device does not have a floating point unit (FPU). FluidSynth makes heavy use of floating point math, so your device is probably emulating all the instructions, which is very very slow. There has been talk from time to time on implementing integer based (fixed

Re: [fluid-dev] Multiple audio drivers

2010-12-03 Thread Element Green
On Fri, Dec 3, 2010 at 6:28 AM, Felix Krause fordprefec...@googlemail.com wrote: I'd like to have FluidSynth to generate sound output and at the same time write the audio output to a file. So I tried to create a file audio driver and a coreaudio audio driver with the same synthesizer as

Re: [fluid-dev] FluidSynth overbuffer MIDI data will get loud blast of sounds

2010-12-02 Thread Element Green
On Thu, Dec 2, 2010 at 6:26 AM, yanli lei yanlile...@gmail.com wrote: I have this issue on MIDI Yoke and LoopBe that when will blast my ears with overbuffer of MIDI data when I start playing this file Joe Hisaishi - Friends.mid http://www.mediafire.com/?mxxig3177zo5vf3 To reproduce: 0) Get

Re: [fluid-dev] Compiling fluidsynth for android

2010-12-02 Thread Element Green
On Wed, Nov 24, 2010 at 4:15 AM, eli konky nomadicwha...@gmail.com wrote: Hi, Did anyone try? I have very limited experience with cmake (actually zero), and having troubles working this out. Any tips are appreciated. Thanks Eli I'm not personally familiar with Android, but I'm also

Re: [fluid-dev] Drum is not working on Channel 10

2010-12-01 Thread Element Green
That will send a note on/off event to channel 10 (note that channels start at 0, so 9 is channel 10). If you are still having problems, are you sure that the other channels are working and its just an issue with channel 10? Best regards, Element Green ___ fluid

Re: [fluid-dev] Floats and doubles, simd and interpolation

2010-11-29 Thread Element Green
Nice find! Glad that issue got resolved, even if we[1] was part of the original problem ;-) Cheers, Element On Sun, Nov 28, 2010 at 8:24 AM, David Henningsson di...@ubuntu.com wrote: On 2010-11-28 12:52, Pedro Lopez-Cabanillas wrote: On Saturday 27 November 2010, David Henningsson wrote:

Re: [fluid-dev] callbacks

2010-11-14 Thread Element Green
On Sun, Nov 14, 2010 at 2:00 AM, David Henningsson di...@ubuntu.com wrote: libInstPatch also has a SoundFont voice cache system (IpatchSF2VoiceCache), which converts SoundFont presets, instruments or samples into an array of potential SoundFont voices (selected by MIDI note and velocity

Re: [fluid-dev] Erratic behavior of Loop type '3' - Continue after release

2010-10-24 Thread Element Green
Sent before from the wrong email address.. Sending again so the list accepts it. Please reply to this one instead of the previous one. Graham Goode wrote: Hi Guys, I'm experiencing weird behavior with fluidysnth 1.1.1 and 1.1.2 when using loop type '3' - Continue after release... most of

[fluid-dev] Swami 2.0 pre testing

2010-10-17 Thread Element Green
! Bug reports and 2.0 feature proposals welcome. At the moment I'm employing the SourceForge tracker for this, but may switch to Trac if they turn out to be lame. Cheers. Element Green (AKA Josh Green) ___ fluid-dev mailing list fluid-dev@nongnu.org