Re: FLUXLIST: point and dick
Yeh, put where do we pick up the ammo and flame throwers etc.? --- allen bukoff [EMAIL PROTECTED] wrote: - My idea of the Fluxlist game: #160;Draw cards. #160;Whomever gets the Maciunas card, 1. #160;makes up the rules and 2. on a randomly rotating #160;basis temporarily excommunicates the other Original card holders and alternately claims them and involves them in various projects boxes. #160;The other players continue to march around the board in any direction at will finding and developing their own spots empires (e.g., Nam June Paik claims the TV square). #160;The second-wave card holders now enter the game and are ignored by the original participants but the second wavers who start or land on the Maciunas square claim legitimacy (as they continue around the board in any direction, looking for an unclaimed square on which to build their empire). #160;One constant discussion thread among the participants and observers focuses on the game that was being played before the fluxus game started and whether it its participants were the same or different and cooler. #160;All game participants oscillate between exhilarated amusement and total irritation. #160;When the Maciunas player dies some of the other participants claim that the fluxus game is over but continue to jump up and down on their squares and alternate between trying to rename the game (after their square) and playing the original game. At some point a Silverman card holder enters the room and casually moves around picking up all the scorecards, scraps of paper, game pieces, and debris he can find that were produced BEFORE the Maciunas player died. #160;With the help of a Jon Hendricks player, Silverman takes these pieces and immediately starts another different game. #160;At some point the participants discover that eric anderson and alan bowman have long ago snuck off to the kitchen to drink. #160;At this point the game may or may not be over. People keep coming into the room and get excited and inspired by what they find...and immediately get into arguments about it. #160;No matter what, Yoko Ono always wins (in absentia). #160;Ultimately, everything in the universe including all the black holes must be signed Ben. ___ALL-NEW Yahoo! Messenger - so many all-new ways to express yourself http://uk.messenger.yahoo.com
FLUXLIST: point and dick
Brilliant! Simply brilliant! alan NP hurricane fighter plane - alien sex fiend - Original Message - From: allen bukoff To: [EMAIL PROTECTED] Sent: Wednesday, June 16, 2004 12:17 AM Subject: Re: FLUXLIST: point and dick My idea of the Fluxlist game: Draw cards. Whomever gets the Maciunas card, 1. makes up the rules and 2. on a randomly rotating basis temporarily excommunicates the other Original card holders and alternately claims them and involves them in various projects boxes. The other players continue to march around the board in any direction at will finding and developing their own spots empires (e.g., Nam June Paik claims the TV square). The "second-wave" card holders now enter the game and are ignored by the original participants but the second wavers who start or land on the Maciunas square claim legitimacy (as they continue around the board in any direction, looking for an unclaimed square on which to build their empire). One constant discussion thread among the participants and observers focuses on the game that was being played before the fluxus game started and whether it its participants were the same or different and cooler. All game participants oscillate between exhilarated amusement and total irritation. When the Maciunas player "dies" some of the other participants claim that the fluxus game is over but continue to jump up and down on their squares and alternate between trying to rename the game (after their square) and playing the original game. At some point a "Silverman" card holder enters the room and casually moves around picking up all the scorecards, scraps of paper, game pieces, and debris he can find that were produced BEFORE the Maciunas player "died." With the help of a "Jon Hendricks" player, Silverman takes these pieces and immediately starts another different game. At some point the participants discover that eric anderson and alan bowman have long ago snuck off to the kitchen to drink. At this point "the game" may or may not be over. People keep coming into the room and get excited and inspired by what they find...and immediately get into arguments about it. No matter what, Yoko Ono always wins (in absentia). Ultimately, everything in the universe including all the black holes must be signed "Ben."
RE: FLUXLIST: point and dick
Wonderful Yoko always wins, eh? Maybe a whole series of games each based on a different art movement. Nice one, Allen -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of allen bukoff Sent: 15 June 2004 23:17 To: [EMAIL PROTECTED] Subject: Re: FLUXLIST: point and dick dear dudes and ladydudes why don't we get our reisdent boffin in the case of a fluxlist game? bowman is really trying to turn this into a drinking game...just so you know where it's really going My idea of the Fluxlist game: Draw cards. Whomever gets the Maciunas card, 1. makes up the rules and 2. on a randomly rotating basis temporarily excommunicates the other Original card holders and alternately claims them and involves them in various projects boxes. The other players continue to march around the board in any direction at will finding and developing their own spots empires (e.g., Nam June Paik claims the TV square). The second-wave card holders now enter the game and are ignored by the original participants but the second wavers who start or land on the Maciunas square claim legitimacy (as they continue around the board in any direction, looking for an unclaimed square on which to build their empire). One constant discussion thread among the participants and observers focuses on the game that was being played before the fluxus game started and whether it its participants were the same or different and cooler. All game participants oscillate between exhilarated amusement and total irritation. When the Maciunas player dies some of the other participants claim that the fluxus game is over but continue to jump up and down on their squares and alternate between trying to rename the game (after their square) and playing the original game. At some point a Silverman card holder enters the room and casually moves around picking up all the scorecards, scraps of paper, game pieces, and debris he can find that were produced BEFORE the Maciunas player died. With the help of a Jon Hendricks player, Silverman takes these pieces and immediately starts another different game. At some point the participants discover that eric anderson and alan bowman have long ago snuck off to the kitchen to drink. At this point the game may or may not be over. People keep coming into the room and get excited and inspired by what they find...and immediately get into arguments about it. No matter what, Yoko Ono always wins (in absentia). Ultimately, everything in the universe including all the black holes must be signed Ben.
Re: FLUXLIST: point and click
Hi all, for non-programmers: writing text adventures (z-standard) you can use inform http://www.inform-fiction.org/ writing your own doom etc. try dark basic http://darkbasic.thegamecreators.com/ or the 3D gamemaker, this comes with precreated elements you just bang them together, however you can edit many of the image maps etc. to create very bizarre effects, this is the easiest game creation tool I've ever seen, kind of a level editor reallyit's by the same people who do dark basic http://t3dgm.thegamecreators.com/ for all: game creation resources http://www.ambrosine.com/resource.html In all honesty you need to spend a lot of time on game development to get anywhere. Only the 3D gamemaker is really fast and that's because you are only really changing the graphics on a standard 3D game. The most game development fun I ever had was programming stuff for Gameboy(in C using GBDK) but it took many evenings and all I ever wrote were a few sprite demos and a little synthesizer (this took about 3 weeks working on it every evening and at the time I had already been working as a programmer for some time). I think a Fluxlist game would be a good idea but it's a really big project. You could organise it via the Wiki and adopt a development model that allows each person to do a small part of the game. A text adventure could work quite well, also it would be cross-platform if it followed the z-machine standard which would be excellent. Alan wrote: why don't we get our reisdent boffin in the case of a fluxlist game? sol? (and don't give me any of that erm i'm really rather busy mullarkey! I suppose I might be willing to be involved but since I've still not finished the cookbook I'm not really a great example when it comes to realising projects. I also seem to have gotten very slow at replying to e-mail! cheers, Sol.
FLUXLIST: Re: fluxdad
congratulations alan! considering it most important for the development of children to revolt against their parents sooner or later, i wonder what a kid is supposed to do that is used to wearing einstürzende neubauten shirts since birth... hopefully they won't become members of lega nord... son, didn't i tell you a thousand times to stop practising these bach overtures. next time i'll sell your violin on ebay! now get back to your room and listen to that blitzkrieg bob single like i did when i was your age! Am 15.06.2004 um 21:56 schrieb FLUXLIST-digest: i has to be responsible nowadays, what with my twin boys on the way. i'm hoping for a bassist and a drummer we've already been given weeny, matching ramones tee-shirts! what a cool present, eh? hoping for mini einsturzende neubauten, clash, handsome family and meteors tees too
Re: Re: FLUXLIST:Stepford Wives recipes
A pitcher of martinis, five bottles of valium, and a can of spray cheeze. BG Oops! Sorry, the above is for a Valley of the Dolls party. My bad. From: [EMAIL PROTECTED] Date: 2004/06/15 Tue PM 04:03:24 EDT To: [EMAIL PROTECTED] Subject: Re: FLUXLIST:Stepford Wives recipes I'm having a Stepford Wives party this week and am looking for recipes from the sixties or seventies. Anyone have anything? Dawg
FLUXLIST: FW: WorldSILLYweek's FOOLISHfriday
Title: FW: WorldSILLYweek's FOOLISHfriday MEDIA RELEASE FOOLISHfriday JUNE 18 is the first day of worldSILLYweek but it doesnt actually start until 11: 11am. In Launceston the week will be fanfared in by Launcestons Mayor, Ald. Janie Dickensons, mystery stand-in. Ald. Janie Dickenson will be in Hobart for FOOLISHfriday but her mystery stand-in will be blowing something in Civic Square, just outside Town Hall, in the shadow of Launcestons town clock and dead on the dot of 11:11 am. worldSILLYweek actually starts ?at 11: 11 am sharp local time wherever you are in the world. And wherever people are in the world they are encouraged to BLOW SOMETHING ... a whistle .. a trombone ... your car horn ... a bugle ... fog horn ... your bagpipes ... anything will do! ... just to help fanfare in worldSILLYweek . An important point to remember is that during worldSILLYweek EVERYTHING important happens at 11 minutes past the hour! And, on DEADmonday JUNE 28 at 11: 11 am sharp worldSILLYweek finishes. At the very same spot her mystery representative blew the whistle on the week Ald. Janie Dickenson herself will blow the whistle on the week. Its important to point out that after 11:11 am on DEADmonday it is no longer considered cool to be silly and until dark everyone is required to make an extra effort to be sensible in order to recover from their worldSILLYweek festivities. People in Launceston who have not already got one, and who really need one, can pick up a License to be Silly at the service desk at Town Hall People in Launceston can also go to The METZ on the corner of York St. Johns Streets where the staff will be offering 'Licenses to be Silly' for a donation of $2 to the Examiner's Winter Appeal. Not only will The METZ give you a license, they'll also give you a FREE Beer. But this offer is only good for FOOLISHfriday. People caught out being sensible at the METZ will be issued with a SILLYweek Infringement Notice and required to make a $2 donation. However they will not be eligible for a free beer. NB: The SILLYweek/FOOLISHfriday DAYcolour is WETmelon GO TO http://www.Sillyweek.com/SILLYweek_KALENDAH.htm All SILLYweek colours can be acquired at Launcestons Painter Pot painting suppliers on York Street. For More Information go to the wSw Website: http://www.Sillyweek.com worldSILLYweek June 18 to 28 2004 11 Days of sanctioned social transgression and serious pisstaking all in the cause of charity
Re: FLUXLIST: fluxlist wiki history
Is anyone else having a problem getting in the wiki, I'm getting a connection error. just when I was gonna write around a bit. mIEKAL
FLUXLIST: Fwd: A Moment Of Bern Porter You Might Have Missed If You Didn't Realize....
Begin forwarded message: From: Craig Allen Conrad [EMAIL PROTECTED] Date: Wed Jun 16, 2004 9:04:40 PM America/Chicago To: [EMAIL PROTECTED] Subject: A Moment Of Bern Porter You Might Have Missed If You Didn't Realize Reply-To: UB Poetics discussion group [EMAIL PROTECTED] looking over an old journal from the late 90's, when i was roommates with Sheila Holtz, who eventually moved to Maine to edit Bern Porter International, i came across the following entry, something i had forgotten about: - bomb-making avant garde poet/artist Bern Porter appeared as an extra in the 1996 film adaptation to Stephen King's novel THINNER (starring no one that i can ever recall seeing before, although Stephen King himself plays a nervous --and sexy, since he can't help himself-- nerdy pharmacist) about 48 and one half minutes into the film when we enter the dream sequence of the Gypsy Carnival, Bern Porter and Sheila Holtz are visible for about 1 and one half seconds while standing in the audience before the 106-year-old Gypsy King named Lemke. for the first half of the 1 and one half seconds we see them from behind, as a gypsy is picking Sheila's pocket. Sheila is then smiling and laughing when the rest of the 1 and one half seconds shows them from the front. they really should have given Bern a speaking role. - from dream sequence to dream, CAConrad http://phillysound.blogspot.com
Re: FLUXLIST: fluxlist wiki history
Quoting mIEKAL aND [EMAIL PROTECTED]: Is anyone else having a problem getting in the wiki, I'm getting a connection error. just when I was gonna write around a bit. mIEKAL Try it again. It was very humid today in the town where the server is located and/or the host has problems once in a while, gratefully not that often. http://www.jerseymac.com/pmwiki/pmwiki.php
Re: FLUXLIST: wolverine and badger
Georg, Alan's suggestion to take the story offlist and brian's motivation to add sound mixed with my ere long like of wiki and I moved the story somewhat belatedly -- neat to have seen the development, though perhaps it's still an intimidating or unfamiliar interface -- to a wiki. Please visit at http:// jerseymac.com/pmwiki/pmwiki.php It's quite simple to add to the wiki. If you see a question mark after a WikiWord, you can click on it and put whatever you want in the edit box you then get. Or you can turn any word into a link by surrounding it with curly brackets, like so {{free link}}. To attach image or sound files, click on Attach at the bottom of the page where you want it to go and follow the instructions for uploading. Then Edit the page. Typing in Attach:filename.ext will either give you an inline image or a link to a sound file which apparently needs to be on its own page. Many secret door greetings, Kathy Quoting Georg Birkner [EMAIL PROTECTED]: i collected (probably) most of the wolverine and badger story until, say, a week ago. now i wonder if some of you heimlichtuer have continued to write off-list or if it has just stopped (for the moment) i'll try to edit the thing as soon as i am able. viele grüsse georg Last week brian asked me about adding sound to the badger and wolverine story and the