Re: FLUXLIST: point and dick

2004-06-16 Thread michael leigh
Yeh, put where do we pick up the ammo and flame
throwers etc.?

--- allen bukoff [EMAIL PROTECTED] wrote: 
-

My idea of the Fluxlist game: #160;Draw cards.
#160;Whomever gets the Maciunas card, 1. #160;makes up
the rules and 2. on a randomly rotating #160;basis
temporarily excommunicates the other Original card
holders and alternately claims them and involves them
in various projects  boxes. #160;The other players
continue to march around the board in any direction at
will finding and developing their own spots  empires
(e.g., Nam June Paik claims the TV square). #160;The
second-wave card holders now enter the game and are
ignored by the original participants but the second
wavers who start or land on the Maciunas square claim
legitimacy (as they continue around the board in any
direction, looking for an unclaimed square on which to
build their empire). #160;One constant discussion
thread among the participants and observers focuses on
the game that was being played before the fluxus game
started and whether it  its participants were the
same or different and cooler. #160;All game
participants oscillate between exhilarated amusement
and total irritation. #160;When the Maciunas player
dies some of the other participants claim that the
fluxus game is over but continue to jump up and down
on their squares and alternate between trying to
rename the game (after their square) and playing the
original game. At some point a Silverman card holder
enters the room and casually moves around picking up
all the scorecards, scraps of paper, game pieces, and
debris he can find that were produced BEFORE the
Maciunas player died. #160;With the help of a Jon
Hendricks player, Silverman takes these pieces and
immediately starts another different game. #160;At
some point the participants discover that eric
anderson and alan bowman have long ago snuck off to
the kitchen to drink. #160;At this point the game
may or may not be over. People keep coming into the
room and get excited and inspired by what they
find...and immediately get into arguments about it.
#160;No matter what, Yoko Ono always wins (in
absentia). #160;Ultimately, everything in the universe
including all the black holes must be signed Ben.

 



 





___ALL-NEW Yahoo! Messenger - 
so many all-new ways to express yourself http://uk.messenger.yahoo.com



FLUXLIST: point and dick

2004-06-16 Thread Alan Bowman



Brilliant! Simply brilliant!

alan

NP hurricane fighter plane - alien sex 
fiend

  - Original Message - 
  From: 
  allen bukoff 
  
  To: [EMAIL PROTECTED] 
  Sent: Wednesday, June 16, 2004 12:17 
  AM
  Subject: Re: FLUXLIST: point and 
  dick
  
  
  
  My idea of the Fluxlist game: Draw 
  cards. Whomever gets the Maciunas card, 1. makes up the rules and 
  2. on a randomly rotating basis temporarily excommunicates the other 
  Original card holders and alternately claims them and involves them in various 
  projects  boxes. The other players continue to march around the 
  board in any direction at will finding and developing their own spots  
  empires (e.g., Nam June Paik claims the TV square). The "second-wave" 
  card holders now enter the game and are ignored by the original participants 
  but the second wavers who start or land on the Maciunas square claim 
  legitimacy (as they continue around the board in any direction, looking for an 
  unclaimed square on which to build their empire). One constant 
  discussion thread among the participants and observers focuses on the game 
  that was being played before the fluxus game started and whether it  its 
  participants were the same or different and cooler. All game 
  participants oscillate between exhilarated amusement and total irritation. 
  When the Maciunas player "dies" some of the other participants claim 
  that the fluxus game is over but continue to jump up and down on their squares 
  and alternate between trying to rename the game (after their square) and 
  playing the original game. At some point a "Silverman" card holder enters the 
  room and casually moves around picking up all the scorecards, scraps of paper, 
  game pieces, and debris he can find that were produced BEFORE the Maciunas 
  player "died." With the help of a "Jon Hendricks" player, Silverman 
  takes these pieces and immediately starts another different game. At 
  some point the participants discover that eric anderson and alan bowman have 
  long ago snuck off to the kitchen to drink. At this point "the game" may 
  or may not be over. People keep coming into the room and get excited and 
  inspired by what they find...and immediately get into arguments about it. 
  No matter what, Yoko Ono always wins (in absentia). Ultimately, 
  everything in the universe including all the black holes must be signed 
  "Ben."
  
  


RE: FLUXLIST: point and dick

2004-06-16 Thread Roger Stevens








Wonderful



Yoko always wins, eh?



Maybe a whole series of games  each
based on a different art movement.



Nice one, Allen





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of allen bukoff
Sent: 15 June 2004 23:17
To: [EMAIL PROTECTED]
Subject: Re: FLUXLIST: point and
dick



 dear dudes and ladydudes



 why don't we get our reisdent boffin in the case
of a fluxlist game?





bowman is really trying to turn this into a drinking
game...just so you know where it's really going



My idea of the Fluxlist game: Draw cards.
Whomever gets the Maciunas card, 1. makes up the rules and 2. on a
randomly rotating basis temporarily excommunicates the other Original
card holders and alternately claims them and involves them in various projects
 boxes. The other players continue to march around the board in any
direction at will finding and developing their own spots  empires (e.g.,
Nam June Paik claims the TV square). The second-wave card
holders now enter the game and are ignored by the original participants but the
second wavers who start or land on the Maciunas square claim legitimacy (as
they continue around the board in any direction, looking for an unclaimed
square on which to build their empire). One constant discussion thread
among the participants and observers focuses on the game that was being played
before the fluxus game started and whether it  its participants were the
same or different and cooler. All game participants oscillate between
exhilarated amusement and total irritation. When the Maciunas player
dies some of the other participants claim that the fluxus game is
over but continue to jump up and down on their squares and alternate between
trying to rename the game (after their square) and playing the original game.
At some point a Silverman card holder enters the room and casually
moves around picking up all the scorecards, scraps of paper, game pieces, and
debris he can find that were produced BEFORE the Maciunas player
died. With the help of a Jon Hendricks player,
Silverman takes these pieces and immediately starts another different game.
At some point the participants discover that eric anderson and alan
bowman have long ago snuck off to the kitchen to drink. At this point
the game may or may not be over. People keep coming into the room
and get excited and inspired by what they find...and immediately get into
arguments about it. No matter what, Yoko Ono always wins (in absentia).
Ultimately, everything in the universe including all the black holes must
be signed Ben.












Re: FLUXLIST: point and click

2004-06-16 Thread Sol Nte
Hi all,

for non-programmers:

writing text adventures (z-standard) you can use inform
http://www.inform-fiction.org/

writing your own doom etc. try dark basic
http://darkbasic.thegamecreators.com/

or the 3D gamemaker, this comes with precreated elements you just bang them
together, however
you can edit many of the image maps etc. to create very bizarre effects,
this is the easiest game creation tool I've ever seen, kind of a level
editor reallyit's by the same people who do dark basic
http://t3dgm.thegamecreators.com/


for all: game creation resources
http://www.ambrosine.com/resource.html


In all honesty you need to spend a lot of time on game development to get
anywhere. Only the 3D gamemaker is really fast and that's because you are
only really changing the graphics on a standard 3D game. The most game
development fun I ever had was programming stuff for Gameboy(in C using
GBDK) but it took many evenings and all I ever wrote were a few sprite demos
and a little synthesizer (this took about 3 weeks working on it every
evening and at the time I had already been working as a programmer for some
time).

I think a Fluxlist game would be a good idea but it's a really big project.
You could organise it via the Wiki and adopt a development model that allows
each person to do a small part of the game. A text adventure could work
quite well, also it would be cross-platform if it followed the z-machine
standard which would be excellent.


Alan wrote:
why don't we get our reisdent boffin in the case of a fluxlist game?
sol?  (and don't give me any of that erm i'm really rather busy
mullarkey!

I suppose I might be willing to be involved but since I've still not
finished the cookbook I'm not really a great example when it comes to
realising projects. I also seem to have gotten very slow at replying to
e-mail!

cheers,

Sol.




FLUXLIST: Re: fluxdad

2004-06-16 Thread Georg Birkner
congratulations alan!
considering it most important for the development of children to revolt 
against their parents sooner or later, i wonder what a kid is supposed 
to do that is used to wearing einstürzende neubauten shirts since 
birth... hopefully they won't become members of lega nord...
son, didn't i tell you a thousand times to stop practising these bach 
overtures. next time i'll sell your violin on ebay! now get back to 
your room and listen to that blitzkrieg bob single like i did when i 
was your age!

Am 15.06.2004 um 21:56 schrieb FLUXLIST-digest:
i has to be responsible nowadays, what with my twin boys on the way.  
i'm
hoping for a bassist and a drummer
we've already been given weeny, matching ramones tee-shirts! what a 
cool
present, eh?  hoping for mini einsturzende neubauten, clash, handsome 
family
and meteors tees too



Re: Re: FLUXLIST:Stepford Wives recipes

2004-06-16 Thread badgergirl
A pitcher of martinis, five bottles of valium, and a can of spray cheeze.

BG

Oops!  Sorry, the above is for a Valley of the Dolls party.  My bad.
 
 From: [EMAIL PROTECTED]
 Date: 2004/06/15 Tue PM 04:03:24 EDT
 To: [EMAIL PROTECTED]
 Subject: Re: FLUXLIST:Stepford Wives recipes
 
 I'm having a Stepford Wives party this week and am looking for recipes from 
 the sixties or seventies. Anyone have anything? Dawg
 
 




FLUXLIST: FW: WorldSILLYweek's FOOLISHfriday

2004-06-16 Thread Ray Noman
Title: FW: WorldSILLYweek's FOOLISHfriday



MEDIA RELEASE


 


 FOOLISHfriday JUNE 18 is the first day of worldSILLYweek but it doesnt actually start until 11: 11am. In Launceston the week will be fanfared in by Launcestons Mayor, Ald. Janie Dickensons, mystery stand-in. Ald. Janie Dickenson will be in Hobart for FOOLISHfriday but her mystery stand-in will be blowing something in Civic Square, just outside Town Hall, in the shadow of Launcestons town clock and dead on the dot of 11:11 am.

worldSILLYweek actually starts ?at 11: 11 am sharp  local time  wherever you are in the world. And wherever people are in the world they are encouraged to BLOW SOMETHING ... a whistle .. a trombone ... your car horn ... a bugle ... fog horn ... your bagpipes ... anything will do! ... just to help fanfare in worldSILLYweek . 

An important point to remember is that during worldSILLYweek EVERYTHING important happens at 11 minutes past the hour! And, on DEADmonday JUNE 28 at 11: 11 am sharp worldSILLYweek finishes. 

At the very same spot her mystery representative blew the whistle on the week Ald. Janie Dickenson herself will blow the whistle on the week. Its important to point out that after 11:11 am on DEADmonday it is no longer considered cool to be silly and until dark everyone is required to make an extra effort to be sensible in order to recover from their worldSILLYweek festivities.

People in Launceston who have not already got one, and who really need one, can pick up a License to be Silly at the service desk at Town Hall

People in Launceston can also go to The METZ on the corner of York  St. Johns Streets where the staff will be offering 'Licenses to be Silly' for a donation of $2 to the Examiner's Winter Appeal. Not only will The METZ give you a license, they'll also give you a FREE Beer. But this offer is only good for FOOLISHfriday. People caught out being sensible at the METZ will be issued with a SILLYweek Infringement Notice and required to make a $2 donation. However they will not be eligible for a free beer.

NB: The SILLYweek/FOOLISHfriday DAYcolour is WETmelon  GO TO http://www.Sillyweek.com/SILLYweek_KALENDAH.htm  All SILLYweek colours can be acquired at Launcestons Painter Pot painting suppliers on York Street.



For More Information go to the wSw Website: http://www.Sillyweek.com 

worldSILLYweek June 18 to 28 2004
11 Days of sanctioned social transgression and serious pisstaking all in the cause of charity










Re: FLUXLIST: fluxlist wiki history

2004-06-16 Thread mIEKAL aND
Is anyone else having a problem getting in the wiki, I'm getting a 
connection error.  just when I was gonna write around a bit.  mIEKAL




FLUXLIST: Fwd: A Moment Of Bern Porter You Might Have Missed If You Didn't Realize....

2004-06-16 Thread mIEKAL aND

Begin forwarded message:
From: Craig Allen Conrad [EMAIL PROTECTED]
Date: Wed Jun 16, 2004  9:04:40 PM America/Chicago
To: [EMAIL PROTECTED]
Subject: A Moment Of Bern Porter You Might Have Missed If You Didn't 
Realize
Reply-To: UB Poetics discussion group [EMAIL PROTECTED]

looking over an old journal from the late 90's, when i was
roommates with Sheila Holtz, who eventually moved to
Maine to edit Bern Porter International, i came across
the following entry, something i had forgotten about:
-
bomb-making
avant garde poet/artist Bern Porter
appeared as an extra in the 1996
film adaptation to Stephen King's
novel THINNER (starring no one that
i can ever recall seeing before, although
Stephen King himself plays a nervous
--and sexy, since he can't help himself--
nerdy pharmacist)
about 48 and one half minutes into
the film when we enter the dream
sequence of the Gypsy Carnival,
Bern Porter and Sheila Holtz are
visible for about 1 and one half
seconds while standing in the
audience before the 106-year-old
Gypsy King named Lemke.  for the
first half of the 1 and one half seconds
we see them from behind, as a gypsy
is picking Sheila's pocket.  Sheila is
then smiling and laughing when the
rest of the 1 and one half seconds
shows them from the front.  they really
should have given Bern a speaking role.
-
from dream sequence to dream,
CAConrad
http://phillysound.blogspot.com




Re: FLUXLIST: fluxlist wiki history

2004-06-16 Thread kef
Quoting mIEKAL aND [EMAIL PROTECTED]:

 Is anyone else having a problem getting in the wiki, I'm getting a 
 connection error.  just when I was gonna write around a bit.  mIEKAL

Try it again. It was very humid today in the town where the server is located 
and/or the host has problems once in a while, gratefully not that often.

http://www.jerseymac.com/pmwiki/pmwiki.php




Re: FLUXLIST: wolverine and badger

2004-06-16 Thread kef
Georg, Alan's suggestion to take the story offlist and brian's motivation to 
add sound mixed with my ere long like of wiki and I moved the story somewhat 
belatedly -- neat to have seen the development, though perhaps it's still an 
intimidating or unfamiliar interface -- to a wiki. Please visit at http://
jerseymac.com/pmwiki/pmwiki.php 

It's quite simple to add to the wiki. If you see a question mark after a 
WikiWord, you can click on it and put whatever you want in the edit box you 
then get. Or you can turn any word into a link by surrounding it with curly 
brackets, like so {{free link}}. 

To attach image or sound files, click on Attach at the bottom of the page 
where you want it to go and follow the instructions for uploading. Then Edit 
the page. Typing in Attach:filename.ext will either give you an inline image 
or a link to a sound file which apparently needs to be on its own page.

Many secret door greetings,
Kathy

Quoting Georg Birkner [EMAIL PROTECTED]:

 i collected (probably) most of the wolverine and badger story until, say, a
 week ago. now i wonder if some of you heimlichtuer have continued to write
 off-list or if it has just stopped (for the moment)
 i'll try to edit the thing
  as soon as i am able.
 viele grüsse
 
 georg
 
 Last week brian asked me about adding sound to the badger and wolverine
 story and the