If all you want is a programmable 3D doll house with a license more open
than GPL, use OpenSimulator (BSD license) or Open Croquet (MIT license) or
Croquet's successor Open Cobalt (MIT license). I do not consider the
licensing issues on-topic for FoNC.
Open Croquet/Cobalt/Simulator make good toys.
On 8/24/2011 7:47 AM, David Barbour wrote:
FWIW, the notion of 'game engine as platform' for UI is certainly
worth exploring. And a lot of good UI concepts can be taken from games.
I like the idea of users having an 'inventory' of objects that
determine the context for context-menus, for examp
Actually, I do find this thread interesting and/or appropriate. It would
be as relevant to me as say a discussion of OpenCobalt (a distributed 3D
environment built on Squeak and derived from Croquet, another 3D Squeak
environment) or WebGL. 3D graphics is one of my primary focuses (foci?),
so I
FWIW, the notion of 'game engine as platform' for UI is certainly worth
exploring. And a lot of good UI concepts can be taken from games.
I like the idea of users having an 'inventory' of objects that determine the
context for context-menus, for example. Sort of: if you see a door, the
options you
You might find 'Software Integrated Circuits' and such interesting.
I've worked with one such implementation (based on
http://valleyofglen.com/SGlen_Chippery_Disseration.doc) and although we managed
to deliver software with it, including a 'mobile charging platform' for a large
telecoms operato
On 24.08.2011, at 09:17, BGB wrote:
> either way, which color is which is probably not a critical issue...
We need to use a common language though.
> but, I think this was a reference to Apple, which AFAIK had done things like
> this:
> Blue=features which can be done now;
> Pink=features which
On 8/24/2011 1:00 AM, Julian Leviston wrote:
Hi,
On 24/08/2011, at 5:36 PM, BGB wrote:
ok, yeah, this is a little awkward, as my way of seeing things I
think tends to be a little more "here and now", like the "pink plane"
in the video linked to with Alan talking about things (started trying
Hi,
On 24/08/2011, at 5:36 PM, BGB wrote:
> ok, yeah, this is a little awkward, as my way of seeing things I think tends
> to be a little more "here and now", like the "pink plane" in the video linked
> to with Alan talking about things (started trying to write a response about
> this video be
On 8/23/2011 11:42 PM, Julian Leviston wrote:
Sorry for being potentially rude. It's fairly ironic that I would talk about
this stuff given that I'm by no means authoritative for what is and isn't
appropriate here.
It's my understanding, however, that "just anything" isn't an appropriate topic