Essentially a problem oriented window is what you want. In something like
Lively Kernel, this becomes a problem oriented widget.
On Oct 31, 2013 10:30 AM, "Casey Ransberger"
wrote:
> A fun, but maybe idealistic idea: an "application" of a computer should
> just be what one decides to do with it
On Thu, Oct 31, 2013 at 12:37 PM, Chris Warburton wrote:
> In the case of an OS, providing a dumb box to draw on is much easier
> than a complete, complementary suite of MVC/Morphic/etc. components,
> even though developers are forced to implement their own incompatible
> integration layers, if t
It can be depressing, certainly, to look at the difference between "where
we are" and "where we could be, if we weren't short-sighted and greedy".
OTOH, if you look at "where we are" vs. "where we were", I think you can
find a lot to be optimistic about. FP and types have slowly wormed their
way in
Alan,
I appreciate the peek into history! I had to look up Fabrik and PARTS. I
love the idea of running presentations as live coding; in fact, I shall
endeavor to do so for any talks I give regarding my own system.
Smalltalk has a lot of good ideas, but they're sometimes mixed with
not-so-great i
In the spirit of equivocation when I look at the world we live in and and note
the trends then I feel worse, not better.
-David Leibs
On Oct 31, 2013, at 11:10 AM, David Barbour wrote:
> The phrase "Worse is better" involves an equivocation - the 'worse' and
> 'better' properties are applied
The phrase "Worse is better" involves an equivocation - the 'worse' and
'better' properties are applied in completely different domains (technical
quality vs. market success). But, hate it or not, it is undeniable that
"worse is better" philosophy has been historically successful.
On Thu, Oct 31,
Hi Chris,
I get your point but I have really grown to dislike that phrase "Worse is
Better". Worse is never better. Worse is always worse and worse never reduces
to better under any set of natural rewrite rules. Yes there are advantages in
the short term to being first to market and things tha
n 31 October 2013 17:37, Chris Warburton wrote:
>
> …many filesystems have provided metadata facilities
> over the years, but these have all hit limits which end up being worked
> around by storing metadata in files, making the FS unnecessarily
> complex.
ReiserFS, from at least version 3, impl
Alan Kay writes:
> One of the interesting misunderstandings was that Apple and then MS
> didn't really understand the universal viewing mechanism (MVC) so they
> thought views with borders around them were "windows" and view without
> borders were part of "desktop publishing", but in fact all wer
It's worth noting that this was the scheme at PARC and was used heavily later
in Etoys.
This is why Smalltalk has unlimited numbers of "Projects". Each one is a
persistant environment that serves both as a place to make things and as a
"page" of "desktop media".
There are no apps, only objec
Instead of 'applications', you have objects you can manipulate (compose,
decompose, rearrange, etc.) in a common environment. The state of the
system, the construction of the objects, determines not only how they
appear but how they behave - i.e. how they influence and observe the world.
Task manag
A fun, but maybe idealistic idea: an "application" of a computer should just be
what one decides to do with it at the time.
I've been wondering how I might best switch between "tasks" (or really things
that aren't tasks too, like toys and documentaries and symphonies) in a world
that does away
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