If all you want is a programmable 3D doll house with a license more open
than GPL, use OpenSimulator (BSD license) or Open Croquet (MIT license) or
Croquet's successor Open Cobalt (MIT license). I do not consider the
licensing issues on-topic for FoNC.
Open Croquet/Cobalt/Simulator make good toys.
On 8/24/2011 7:47 AM, David Barbour wrote:
FWIW, the notion of 'game engine as platform' for UI is certainly
worth exploring. And a lot of good UI concepts can be taken from games.
I like the idea of users having an 'inventory' of objects that
determine the context for context-menus, for examp
Actually, I do find this thread interesting and/or appropriate. It would
be as relevant to me as say a discussion of OpenCobalt (a distributed 3D
environment built on Squeak and derived from Croquet, another 3D Squeak
environment) or WebGL. 3D graphics is one of my primary focuses (foci?),
so I
FWIW, the notion of 'game engine as platform' for UI is certainly worth
exploring. And a lot of good UI concepts can be taken from games.
I like the idea of users having an 'inventory' of objects that determine the
context for context-menus, for example. Sort of: if you see a door, the
options you
On 24.08.2011, at 09:17, BGB wrote:
> either way, which color is which is probably not a critical issue...
We need to use a common language though.
> but, I think this was a reference to Apple, which AFAIK had done things like
> this:
> Blue=features which can be done now;
> Pink=features which
On 8/24/2011 1:00 AM, Julian Leviston wrote:
Hi,
On 24/08/2011, at 5:36 PM, BGB wrote:
ok, yeah, this is a little awkward, as my way of seeing things I
think tends to be a little more "here and now", like the "pink plane"
in the video linked to with Alan talking about things (started trying
Hi,
On 24/08/2011, at 5:36 PM, BGB wrote:
> ok, yeah, this is a little awkward, as my way of seeing things I think tends
> to be a little more "here and now", like the "pink plane" in the video linked
> to with Alan talking about things (started trying to write a response about
> this video be
On 8/23/2011 11:42 PM, Julian Leviston wrote:
Sorry for being potentially rude. It's fairly ironic that I would talk about
this stuff given that I'm by no means authoritative for what is and isn't
appropriate here.
It's my understanding, however, that "just anything" isn't an appropriate topic
Sorry for being potentially rude. It's fairly ironic that I would talk about
this stuff given that I'm by no means authoritative for what is and isn't
appropriate here.
It's my understanding, however, that "just anything" isn't an appropriate topic
for conversation relating to what would be the
On 8/23/2011 9:54 PM, Julian Leviston wrote:
I usually just leave off commenting, but I personally don't think this is
appropriate for this list.
fair enough, mostly just trying to find where the lines of
appropriateness are...
sorry for any inconvenience.
so, I guess what I have determine
I usually just leave off commenting, but I personally don't think this is
appropriate for this list.
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sorry, I don't know if anyone here will find any of this interesting.
I just recently ran across a project (Xonotic) which shows something
interesting:
Quake1 derived projects are apparently still ongoing, and managing to
deliver reasonably good looking games (sort of surprising, really, as I
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