Re: [fonc] OT: Quake-derived engines...

2011-08-24 Thread David Barbour
If all you want is a programmable 3D doll house with a license more open than GPL, use OpenSimulator (BSD license) or Open Croquet (MIT license) or Croquet's successor Open Cobalt (MIT license). I do not consider the licensing issues on-topic for FoNC. Open Croquet/Cobalt/Simulator make good toys.

Re: [fonc] OT: Quake-derived engines...

2011-08-24 Thread BGB
On 8/24/2011 7:47 AM, David Barbour wrote: FWIW, the notion of 'game engine as platform' for UI is certainly worth exploring. And a lot of good UI concepts can be taken from games. I like the idea of users having an 'inventory' of objects that determine the context for context-menus, for examp

Re: [fonc] OT: Quake-derived engines...

2011-08-24 Thread Dan McCabe
Actually, I do find this thread interesting and/or appropriate. It would be as relevant to me as say a discussion of OpenCobalt (a distributed 3D environment built on Squeak and derived from Croquet, another 3D Squeak environment) or WebGL. 3D graphics is one of my primary focuses (foci?), so I

Re: [fonc] OT: Quake-derived engines...

2011-08-24 Thread David Barbour
FWIW, the notion of 'game engine as platform' for UI is certainly worth exploring. And a lot of good UI concepts can be taken from games. I like the idea of users having an 'inventory' of objects that determine the context for context-menus, for example. Sort of: if you see a door, the options you

Blue vs. Pink (was Re: [fonc] OT: Quake-derived engines...)

2011-08-24 Thread Bert Freudenberg
On 24.08.2011, at 09:17, BGB wrote: > either way, which color is which is probably not a critical issue... We need to use a common language though. > but, I think this was a reference to Apple, which AFAIK had done things like > this: > Blue=features which can be done now; > Pink=features which

Re: [fonc] OT: Quake-derived engines...

2011-08-24 Thread BGB
On 8/24/2011 1:00 AM, Julian Leviston wrote: Hi, On 24/08/2011, at 5:36 PM, BGB wrote: ok, yeah, this is a little awkward, as my way of seeing things I think tends to be a little more "here and now", like the "pink plane" in the video linked to with Alan talking about things (started trying

Re: [fonc] OT: Quake-derived engines...

2011-08-24 Thread Julian Leviston
Hi, On 24/08/2011, at 5:36 PM, BGB wrote: > ok, yeah, this is a little awkward, as my way of seeing things I think tends > to be a little more "here and now", like the "pink plane" in the video linked > to with Alan talking about things (started trying to write a response about > this video be

Re: [fonc] OT: Quake-derived engines...

2011-08-24 Thread BGB
On 8/23/2011 11:42 PM, Julian Leviston wrote: Sorry for being potentially rude. It's fairly ironic that I would talk about this stuff given that I'm by no means authoritative for what is and isn't appropriate here. It's my understanding, however, that "just anything" isn't an appropriate topic

Re: [fonc] OT: Quake-derived engines...

2011-08-23 Thread Julian Leviston
Sorry for being potentially rude. It's fairly ironic that I would talk about this stuff given that I'm by no means authoritative for what is and isn't appropriate here. It's my understanding, however, that "just anything" isn't an appropriate topic for conversation relating to what would be the

Re: [fonc] OT: Quake-derived engines...

2011-08-23 Thread BGB
On 8/23/2011 9:54 PM, Julian Leviston wrote: I usually just leave off commenting, but I personally don't think this is appropriate for this list. fair enough, mostly just trying to find where the lines of appropriateness are... sorry for any inconvenience. so, I guess what I have determine

Re: [fonc] OT: Quake-derived engines...

2011-08-23 Thread Julian Leviston
I usually just leave off commenting, but I personally don't think this is appropriate for this list. Blog: http://random8.zenunit.com/ Twitter: http://twitter.com/random8r Learn: http://sensei.zenunit.com/ New video up now at http://sensei.zenunit.com/ real fastcgi rails deploy process! Check i

[fonc] OT: Quake-derived engines...

2011-08-23 Thread BGB
sorry, I don't know if anyone here will find any of this interesting. I just recently ran across a project (Xonotic) which shows something interesting: Quake1 derived projects are apparently still ongoing, and managing to deliver reasonably good looking games (sort of surprising, really, as I