Re: [fonc] Physics Simulation (Re: Everything You Know (about Parallel Programming) Is Wrong!: A Wild Screed about the Future)

2012-04-09 Thread BGB
On 4/8/2012 8:26 PM, Miles Fidelman wrote: BGB wrote: On 4/4/2012 5:26 PM, Miles Fidelman wrote: BGB wrote: Not so sure. Probably similar levels of complexity between a military sim. and, say, World of Warcraft. Fidelity to real-world behavior is more important, and network latency matters

Re: [fonc] Everything You Know (about Parallel Programming) Is Wrong!: A Wild Screed about the Future

2012-04-09 Thread David Barbour
Going back to this post (to avoid distraction), I note that Aggregate Level Simulation Protocol and its successor High Level Architecture Both provide time management to achieve consistency, i.e. so that the times for all simulations appear the same to users and so that event causality is

Re: [fonc] Everything You Know (about Parallel Programming) Is Wrong!: A Wild Screed about the Future

2012-04-09 Thread Miles Fidelman
David Barbour wrote: Going back to this post (to avoid distraction), I note that Aggregate Level Simulation Protocol and its successor High Level Architecture Both provide time management to achieve consistency, i.e. so that the times for all simulations appear the same to users and so that

Re: [fonc] Everything You Know (about Parallel Programming) Is Wrong!: A Wild Screed about the Future

2012-04-09 Thread David Barbour
Distributed time-management can be problematic for scaling. There are solutions for it. They involve structuring communication so time management can be performed locally and incrementally rather than as a global pass. Lightweight time warp protocol does this with a little hierarchy. My reactive

Re: [fonc] Kernel Maru

2012-04-09 Thread Ian Piumarta
Dear Julian, On Apr 9, 2012, at 19:40 , Julian Leviston wrote: Also, simply, what are the semantic inadequacies of LISP that the Maru paper refers to (http://piumarta.com/freeco11/freeco11-piumarta-oecm.pdf)? I read the footnoted article (The Influence of the Designer on the Design—J.