On 8/9/2011 5:37 PM, David Barbour wrote:
On Tue, Aug 9, 2011 at 3:40 PM, BGB cr88...@gmail.com
mailto:cr88...@gmail.com wrote:
ideally, we should probably be working with higher-level
entities instead of lower-level geometry.
I agree with rendering high-level concepts rather than
On Tue, Aug 9, 2011 at 2:05 AM, BGB cr88...@gmail.com wrote:
if clients use their own avatars (which are bounced along using the
webserver to distribute them to anyone who sees them), and a persons' avatar
is derived from copyrighted material, there is always a risk that some
jerkface lawyers
On Mon, Aug 8, 2011 at 6:55 PM, Casey Ransberger
casey.obrie...@gmail.comwrote:
2. Their entire business model ended up being a cultural toxin. Free
accounts mean spam and griefing/trolling/abuse. A profit motive for users
seemed like a good idea at the outset, as it's about the most
On Tue, Aug 9, 2011 at 8:47 AM, David Barbour dmbarb...@gmail.com wrote:
I think any solution will need to accommodate porn, or it simply won't be
accepted. The idea should be, instead, to keep it from infecting everything
else and allow parents to protect their children.
3D design is
Cut it down to what I'm responding too, and inline.
On Tue, Aug 9, 2011 at 11:09 AM, Steve Wart st...@wart.ca wrote:
Despite its commercial nature Minecraft seems very open and easy to adapt.
Interestingly this implementation does a lot more to show that Java is fast
enough for real-time 3D
On Tue, Aug 9, 2011 at 11:09 AM, Steve Wart st...@wart.ca wrote:
3D design is extraordinarily expensive to develop properly
That is not an essential property of 3D design. We could have an ontology /
'markup language' just for building and animating avatars, similar to
dressing up a doll, if
On 8/9/2011 1:44 PM, David Barbour wrote:
On Tue, Aug 9, 2011 at 11:09 AM, Steve Wart st...@wart.ca
mailto:st...@wart.ca wrote:
3D design is extraordinarily expensive to develop properly
That is not an essential property of 3D design. We could have an
ontology / 'markup language' just
On Tue, Aug 9, 2011 at 3:40 PM, BGB cr88...@gmail.com wrote:
ideally, we should probably be working with higher-level entities instead
of lower-level geometry.
I agree with rendering high-level concepts rather than low-level geometries.
But I favor a more logical model - i.e. rendering a set
On Tue, Aug 9, 2011 at 4:17 PM, David Barbour dmbarb...@gmail.com wrote:
The best way to have a conversation with someone is in person,
I think it depends on the nature of the conversation. There are significant
advantages to written conversations, such as: the ability to spend more time
This is actually exactly what I mean when I'm talking about turtles. I want
to be able to express a cartoon fairytale castle that uses forced
perspective to look bigger than it is in as little code as possible. Terrain
seems best arrived upon by way of parameters to fractals, but I haven't
figured
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