Re: VR for the rest of us (was Re: [fonc] Re: SecondPlace, QwaqLife or TeleSim? Open ended, comments welcome)

2011-08-10 Thread BGB
On 8/9/2011 5:37 PM, David Barbour wrote: On Tue, Aug 9, 2011 at 3:40 PM, BGB cr88...@gmail.com mailto:cr88...@gmail.com wrote: ideally, we should probably be working with higher-level entities instead of lower-level geometry. I agree with rendering high-level concepts rather than

Re: VR for the rest of us (was Re: [fonc] Re: SecondPlace, QwaqLife or TeleSim? Open ended, comments welcome)

2011-08-09 Thread David Barbour
On Tue, Aug 9, 2011 at 2:05 AM, BGB cr88...@gmail.com wrote: if clients use their own avatars (which are bounced along using the webserver to distribute them to anyone who sees them), and a persons' avatar is derived from copyrighted material, there is always a risk that some jerkface lawyers

Re: VR for the rest of us (was Re: [fonc] Re: SecondPlace, QwaqLife or TeleSim? Open ended, comments welcome)

2011-08-09 Thread David Barbour
On Mon, Aug 8, 2011 at 6:55 PM, Casey Ransberger casey.obrie...@gmail.comwrote: 2. Their entire business model ended up being a cultural toxin. Free accounts mean spam and griefing/trolling/abuse. A profit motive for users seemed like a good idea at the outset, as it's about the most

Re: VR for the rest of us (was Re: [fonc] Re: SecondPlace, QwaqLife or TeleSim? Open ended, comments welcome)

2011-08-09 Thread Steve Wart
On Tue, Aug 9, 2011 at 8:47 AM, David Barbour dmbarb...@gmail.com wrote: I think any solution will need to accommodate porn, or it simply won't be accepted. The idea should be, instead, to keep it from infecting everything else and allow parents to protect their children. 3D design is

Re: VR for the rest of us (was Re: [fonc] Re: SecondPlace, QwaqLife or TeleSim? Open ended, comments welcome)

2011-08-09 Thread Casey Ransberger
Cut it down to what I'm responding too, and inline. On Tue, Aug 9, 2011 at 11:09 AM, Steve Wart st...@wart.ca wrote: Despite its commercial nature Minecraft seems very open and easy to adapt. Interestingly this implementation does a lot more to show that Java is fast enough for real-time 3D

Re: VR for the rest of us (was Re: [fonc] Re: SecondPlace, QwaqLife or TeleSim? Open ended, comments welcome)

2011-08-09 Thread David Barbour
On Tue, Aug 9, 2011 at 11:09 AM, Steve Wart st...@wart.ca wrote: 3D design is extraordinarily expensive to develop properly That is not an essential property of 3D design. We could have an ontology / 'markup language' just for building and animating avatars, similar to dressing up a doll, if

Re: VR for the rest of us (was Re: [fonc] Re: SecondPlace, QwaqLife or TeleSim? Open ended, comments welcome)

2011-08-09 Thread BGB
On 8/9/2011 1:44 PM, David Barbour wrote: On Tue, Aug 9, 2011 at 11:09 AM, Steve Wart st...@wart.ca mailto:st...@wart.ca wrote: 3D design is extraordinarily expensive to develop properly That is not an essential property of 3D design. We could have an ontology / 'markup language' just

Re: VR for the rest of us (was Re: [fonc] Re: SecondPlace, QwaqLife or TeleSim? Open ended, comments welcome)

2011-08-09 Thread David Barbour
On Tue, Aug 9, 2011 at 3:40 PM, BGB cr88...@gmail.com wrote: ideally, we should probably be working with higher-level entities instead of lower-level geometry. I agree with rendering high-level concepts rather than low-level geometries. But I favor a more logical model - i.e. rendering a set

Re: VR for the rest of us (was Re: [fonc] Re: SecondPlace, QwaqLife or TeleSim? Open ended, comments welcome)

2011-08-09 Thread Casey Ransberger
On Tue, Aug 9, 2011 at 4:17 PM, David Barbour dmbarb...@gmail.com wrote: The best way to have a conversation with someone is in person, I think it depends on the nature of the conversation. There are significant advantages to written conversations, such as: the ability to spend more time

Re: VR for the rest of us (was Re: [fonc] Re: SecondPlace, QwaqLife or TeleSim? Open ended, comments welcome)

2011-08-09 Thread Casey Ransberger
This is actually exactly what I mean when I'm talking about turtles. I want to be able to express a cartoon fairytale castle that uses forced perspective to look bigger than it is in as little code as possible. Terrain seems best arrived upon by way of parameters to fractals, but I haven't figured