Re: How much work is left before we can release HEAD?

2004-09-28 Thread Clay Leeds
On Sep 28, 2004, at 2:08 AM, Chris Bowditch wrote: Simon Pepping wrote: I do not know if this is a lot of work or not. To me it seems a lot. Perhaps you may argue that this is not required for a 0.3 release. But to me it is rather essential to the new design. Without it we might as well remain with

Re: How much work is left before we can release HEAD?

2004-09-28 Thread Chris Bowditch
Simon Pepping wrote: My interest in FOP's layout is mostly theoretical. I cannot get enthousiastic about todo lists, time schedules and time estimates. Thats understandable. I would like to see keep and break properties implemented. They are the raison d'ĂȘtre of the new design. I do not think they

Re: How much work is left before we can release HEAD?

2004-09-27 Thread Simon Pepping
On Fri, Sep 24, 2004 at 05:00:45PM +0200, Jeremias Maerki wrote: > Chris, > > Those who currently work on layout, how do you choose your work area? My interest in FOP's layout is mostly theoretical. I cannot get enthousiastic about todo lists, time schedules and time estimates. I would like to s

Re: How much work is left before we can release HEAD?

2004-09-24 Thread Jeremias Maerki
Chris, thank you doing this. I think it's important to have a good instrument to determine our progress towards an initial release. I was a bit shocked when I summed up only the points you've marked as high priority: 20 weeks. It got me thinking and running all the example files again that I haven

How much work is left before we can release HEAD?

2004-09-22 Thread Chris Bowditch
Team, I have been trying to work out what is left to do be done before we can do an initial release of HEAD, 0.3, say. I know some of you will prefer to aim for a 1.0 and get everything right first time, but please bear with me. I have consolidated the layout issues from [1] and [2] The infrastr