On 18.09.2005 13:10:34 Manuel Mall wrote:
On Fri, 16 Sep 2005 11:41 pm, Jeremias Maerki wrote:
I'm not a specialist on typography, yet, but the character wrapping
(your option a) sounds definitely like a hack. I've started reading
the parts in the spec about baselines and that's not a
[Manuel]
I am currently looking at adding the missing background and
border/padding support to fo:character and have run into a co-ordinate
system issue. In fop text areas and character areas are positioned in
the bpd direction using the offset attribute which refers to the
character
On Fri, 16 Sep 2005 02:58 pm, Finn Bock wrote:
[Manuel]
I am currently looking at adding the missing background and
border/padding support to fo:character and have run into a
co-ordinate system issue. In fop text areas and character areas are
positioned in the bpd direction using the
Still waiting for some feedback here from others. I am reluctant to
change the interface to the renderers without other committers agreeing
because such a change affects every renderer out there. On the other
hand it feels a bit like a kludge to treat/represent fo:character ...
character=x /
Manuel Mall wrote:
Still waiting for some feedback here from others. I am reluctant to
change the interface to the renderers without other committers agreeing
because such a change affects every renderer out there. On the other
hand it feels a bit like a kludge to treat/represent fo:character
On Fri, 16 Sep 2005 10:39 pm, Chris Bowditch wrote:
Manuel Mall wrote:
Still waiting for some feedback here from others. I am reluctant to
change the interface to the renderers without other committers
agreeing because such a change affects every renderer out there. On
the other hand it
I'm not a specialist on typography, yet, but the character wrapping
(your option a) sounds definitely like a hack. I've started reading the
parts in the spec about baselines and that's not a casual read. But I
think that at one point we need to handle baselines and all these little
details. I'm