Re: Characters and area traits

2005-09-19 Thread Jeremias Maerki
On 18.09.2005 13:10:34 Manuel Mall wrote: On Fri, 16 Sep 2005 11:41 pm, Jeremias Maerki wrote: I'm not a specialist on typography, yet, but the character wrapping (your option a) sounds definitely like a hack. I've started reading the parts in the spec about baselines and that's not a

Re: Characters and area traits

2005-09-16 Thread Finn Bock
[Manuel] I am currently looking at adding the missing background and border/padding support to fo:character and have run into a co-ordinate system issue. In fop text areas and character areas are positioned in the bpd direction using the offset attribute which refers to the character

Re: Characters and area traits

2005-09-16 Thread Manuel Mall
On Fri, 16 Sep 2005 02:58 pm, Finn Bock wrote: [Manuel] I am currently looking at adding the missing background and border/padding support to fo:character and have run into a co-ordinate system issue. In fop text areas and character areas are positioned in the bpd direction using the

Re: Characters and area traits

2005-09-16 Thread Manuel Mall
Still waiting for some feedback here from others. I am reluctant to change the interface to the renderers without other committers agreeing because such a change affects every renderer out there. On the other hand it feels a bit like a kludge to treat/represent fo:character ... character=x /

Re: Characters and area traits

2005-09-16 Thread Chris Bowditch
Manuel Mall wrote: Still waiting for some feedback here from others. I am reluctant to change the interface to the renderers without other committers agreeing because such a change affects every renderer out there. On the other hand it feels a bit like a kludge to treat/represent fo:character

Re: Characters and area traits

2005-09-16 Thread Manuel Mall
On Fri, 16 Sep 2005 10:39 pm, Chris Bowditch wrote: Manuel Mall wrote: Still waiting for some feedback here from others. I am reluctant to change the interface to the renderers without other committers agreeing because such a change affects every renderer out there. On the other hand it

Re: Characters and area traits

2005-09-16 Thread Jeremias Maerki
I'm not a specialist on typography, yet, but the character wrapping (your option a) sounds definitely like a hack. I've started reading the parts in the spec about baselines and that's not a casual read. But I think that at one point we need to handle baselines and all these little details. I'm