Re: Characters and area traits

2005-09-19 Thread Manuel Mall
On Mon, 19 Sep 2005 04:23 pm, Jeremias Maerki wrote: > On 18.09.2005 13:10:34 Manuel Mall wrote: > > On Fri, 16 Sep 2005 11:41 pm, Jeremias Maerki wrote: > > > So, for the time being, I have now fop internally standardised the > > meaning of the fop specific "offset" attribute in the fop area tree

Re: Characters and area traits

2005-09-19 Thread Jeremias Maerki
On 18.09.2005 13:10:34 Manuel Mall wrote: > On Fri, 16 Sep 2005 11:41 pm, Jeremias Maerki wrote: > > I'm not a specialist on typography, yet, but the character wrapping > > (your option a) sounds definitely like a hack. I've started reading > > the parts in the spec about baselines and that's not

Re: Characters and area traits

2005-09-18 Thread Manuel Mall
On Fri, 16 Sep 2005 11:41 pm, Jeremias Maerki wrote: > I'm not a specialist on typography, yet, but the character wrapping > (your option a) sounds definitely like a hack. I've started reading > the parts in the spec about baselines and that's not a casual read. > But I think that at one point we n

Re: Characters and area traits

2005-09-16 Thread Jeremias Maerki
I'm not a specialist on typography, yet, but the character wrapping (your option a) sounds definitely like a hack. I've started reading the parts in the spec about baselines and that's not a casual read. But I think that at one point we need to handle baselines and all these little details. I'm not

Re: Characters and area traits

2005-09-16 Thread Manuel Mall
On Fri, 16 Sep 2005 10:39 pm, Chris Bowditch wrote: > Manuel Mall wrote: > > Still waiting for some feedback here from others. I am reluctant to > > change the interface to the renderers without other committers > > agreeing because such a change affects every renderer out there. On > > the other h

Re: Characters and area traits

2005-09-16 Thread Chris Bowditch
Manuel Mall wrote: Still waiting for some feedback here from others. I am reluctant to change the interface to the renderers without other committers agreeing because such a change affects every renderer out there. On the other hand it feels a bit like a kludge to treat/represent character="x"

Re: Characters and area traits

2005-09-16 Thread Manuel Mall
Still waiting for some feedback here from others. I am reluctant to change the interface to the renderers without other committers agreeing because such a change affects every renderer out there. On the other hand it feels a bit like a kludge to treat/represent as x. There are also some subtle

Re: Characters and area traits

2005-09-16 Thread Manuel Mall
On Fri, 16 Sep 2005 02:58 pm, Finn Bock wrote: > [Manuel] > > > I am currently looking at adding the missing background and > > border/padding support to fo:character and have run into a > > co-ordinate system issue. In fop text areas and character areas are > > positioned in the bpd direction usin

Re: Characters and area traits

2005-09-16 Thread Finn Bock
[Manuel] I am currently looking at adding the missing background and border/padding support to fo:character and have run into a co-ordinate system issue. In fop text areas and character areas are positioned in the bpd direction using the "offset" attribute which refers to the character baseli