The way I get fossil to build for Android is using the NDK which is also
used if you mix C code with an Android app so I see no problems there. Will
take any other issues up with you off list.
On 18 Sep 2013 17:48, "Stephan Beal" wrote:
> On Wed, Sep 18, 2013 at 12:18 PM, Mark Janssen wrote:
>
>>
On Wed, Sep 18, 2013 at 12:18 PM, Mark Janssen wrote:
> I wouldn't call myself a UI designer by any means, but it would be
> interesting to try to put something together with libfossil on Android (I
> do have quite some experience in Android developement). Time permitting, I
> will have a look at
On 9/18/2013 12:00 AM, Samuel Debionne wrote:
It looks like you are not linking with zlib. You should (re)build a 64
bit version of zlib in the compat directory with the same command line
environment you use to build fossil.
Thank you! This worked.
Interestingly enough, using GCC/MinGW (from
I wouldn't call myself a UI designer by any means, but it would be
interesting to try to put something together with libfossil on Android (I
do have quite some experience in Android developement). Time permitting, I
will have a look at building libfossil on Android (which should be easy as
fossil i
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