On Thu, Aug 2, 2018 at 12:59 PM Artur Shepilko wrote:
> The rationale is to leverage the usual IDE conveninces such as code
> browsing, auto-complete, visual debugger etc. Also, having a Fossil
> source control plugin helps navigating the changes.
>
One forewarning about code browsing: the build
For anyone interested in using IDE for developing or exploring the
Fossil code -- I just pushed a CMake project that handles the Fossil
build [http://fossil-scm.org/index.html/timeline?r=cmake-ide].
In case you wonder, the build is done via CMake
`ExternalProject_Add()`. So, basically, it kind of
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